Thursday, November 16, 2017
Gongmen War Boat
Gongmen War Boat: Level 23
HP: 5,100
Attack: 20
4 Marksmanship: 20
3 Explosion: 15
3 Fire: 15
Fire Work Cannons: 100 (120) (140) (145) (160) (200) (2-3 [5]) range
Defense: 30
Speed: 7
Skill: 14
Move: 4 in water
Items:
Fire Work Cannons: Range 2-3. Massively powerful weapons that completely ignore enemy defense. Give explosion/fire type damage. Can only be fired once every other turn. Cannot hit a target at one range. Might 100.
Abilities:
Call in: This character may call in backup from nearby. This move takes one turn to use, and may only be used three times per battle. The move has a 50% chance of success. If the move works, the character may teleport an ally to their side. Costs: 3 pg
Sniper Shot (II): This unit adds 2 to all it's ranged attacks. Costs: 6 pg
Death Shot: When Attacking, this unit adds 40 to it's base attack stat. Costs: 3 pg
Transport: This vehicle may transport up to 3 medium or small characters inside of it. These characters will be hidden from enemy site and from enemy attacks. Costs: 3 pg
Fire Bomb: Once every three turns, this unit may alter their fire attack and cause it to burst, harming all adjacent squares and lighting the central square on fire. This move is an area attack, and it cannot be dodged. The base might of this attack is 25 (40) (55). The attack is fire and explosion type damage. Costs 3 pg
Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add ten extra damage for every space moved while rushing forward to attack. This may only hit once. The base attack of this move at maximum power for this unit would be: 20 (60) (230). Costs: 4 pg
Skills:
Marksmanship: 4
Explosion: 3
Fire: 3
Character Type: Vehicle
Weaknesses: Mild explosion weakness. Mild air weakness.
Movement Type: Sailing. Can only move over water spaces. Is not slowed down by water.
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