Friday, November 17, 2017

Link





Link "Flashblade" Haddock: Level 75
Speed: 251 (+30) (+10-20) (+15 avoid)(+15 speed)
Skill: 265 (275) (290) (295-300) (+15)
Move: 7 (13) (10)




Items:

Rune Arc

4-Mako Cells

Centaur Heart+Soul

4-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.

Master Sword, The Blade of Evil's Bane+++: +30 (+40) speed. A legendary weapon that's power increases with the might of the wielder. It's true power is only unlocked for the holder of all three pieces of the Triforce. Blade/Light/Magic (Sacred/Sunlight) type damage. This sword unlocks many incredible abilities. This weapon cannot be damaged or destroyed. Base might: 1800. This legendary blade has been reforged with the Legendary Dragon Flames of Wisdom, Courage, and Power. In its final state, this sword will prevent weapon augmenting abilities from being removed from Link via strategist or any other move-locking ability. The final form of this weapon's damage cannot be consumed. When Link is attacking or countering with this weapon, the blinding light will cause foes to suffer -25 skill at 1-2 range and will completely removed darkness based evasion boosts from the foe. When Augmented with Skyward Sword, this weapon will create a 5 range field of daylight. This will remove dark evasion boosts from enemies, but only enemies. 

Fated Weapon Seal: This elite weapon seal will boost the total might of Legendary Weapons by a staggering 50%. A Legendary Weapon is always dropped upon defeat. 

2-Rushing Weapon Seal: This weal will grant +10 speed to the weapon it is affixed to. 

Triforce of Courage: Makes the holder immune to fear type abilities and attacks.

Triforce of Wisdom: Allows the character to detect treacherous intent as well as illusions and shapeshifting. This item doubles the range of this character's perception, making abilities like "Conceal Presence" practically useless against them. This character can sense invisible foes as well, removing the evasion boosts normally granted by invisibility. This keen sense also applies to night time oriented stealth boosts. 

Triforce of Power: Gives the holder extra strength, allowing them to wield huge weapons in one hand. It also prevents heavy armor or weapons from slowing this character down. This character will also break free of holding abilities like tackles and chokes much, much faster. This includes abilities like grab and smash. 

Night Fury Ultra-Greatsword++: -20 speed when equipped. After Link was able to wield Hiccup's first design so easily, the young Viking decided to make an even bulkier, deadlier blade. Utilizing the improved forge on Berk, Hiccup crafted this astoundingly heavy blade. It is infused with Toothless's Fire, and as such can receive a Lightning augment simply by being held next to the "Sword of Storms" charged Master Sword. This weapon may also be augemented by Sword of Storms thanks to its special design. Base 700 (1400) blade/fire type damage. 

Eminis Ancient Bladesaw++: -20 speed. A massive weapon based on guardian technology. This weapon fuctions as a greatsword, but deals extremely heavy wear to enemy armor and cloaks, destroying most equipment in two to three strikes. It is made using Eminis Crystal as its core, meaning the damage cannot be consumed. This weapon may be augmented with Energy/Lightning augments. Base 800 (1600) energy/ice/magic/blade type damage.

Skrill Curved Blade: +5 speed. A quick slashing weapon. Does minimal wear. This blade is enhanced with Skrill ozone and thus gives lighting and blade type damage. Base might 140. 

Ferocious Wolfblade++: +10 (+20) speed. A Ferocious weapon that makes a howling sound when swung. This weapon has a 20% chance to bleed foes with every strike. However, when used during the ability “Ferocity” this weapon will double the speed buff of the weapon and will double the likelihood of inducing bleed. Designed for Link, this weapon can be augmented by Sword of Storms. This blade boasts 200 (400) blade/sonic type might. It deals little-to-no wear on foes’ equipment.

Skrill Armor: -15 speed. Extremely heavy but powerful armor. Base 450 defense. This armor resists wear. This armor resists lightning, and it offers total immunity to ice. This armor is a mixture of Thor's Ore, Skrill scales, and fur. It was crafted by Hiccup specifically for Link. With the addition of silver dragon scales, this armor now offers extreme resistance to blade.

Sheikah Night Fury Scale Armor: +15 avoid. A modified variation of Master Ninja armor. This armor will prevent the character from wearing any other armor types (such as cloaks, masks, and under-armor sets). This armor is made with Toothless's scales, and as such it offers resistance to fire and lightning along with immunity to dark type damage. This armor will turn this character invisble (adding +20 avoid and hiding them on the world map) for 4 turns when it is struck by lightning type damage. Base 300 defense. 

Great Black Fur Cloak: A huge cloak made of dark colored fur. Resists ice, fire, and dark. This cloak is fairly easily destroyed. This cloak protects the wearer from taking damage from cold climates. Grants 150 defense. 

Silverlight Asgardian Bow: +10 speed. A bow of the finest craftsmanship. Very lightweight and easy to fire. Just like any other bow, gives -5 speed at 1 range. Pierce type damage. Base might 200. 

Thor's Ore Round Shield: A powerful shield made of Thor's Ore. Adds extra defense against fire type attacks. Base defense of this shield maxes at 150, though it takes some time to get used to using one of these. 

Enchanted Sunlight Greatshield: -15 speed. This massive round shield looks ancient, charred by many battles, but it gleams with an uncanny sunlight. This shield may be used to parry and adds 10% to the chance of a parry repost. The most striking feature of this shield is that the total defense is boosted by shield, light, and magic skill and item boosts, making it remarkably defensive. This shield was first crafted by the Nameless King. Base 300 defense when not initiating the attack. 

Viking Heir Armor: The best armor in all of Berk. Made mostly of Thor's Ore. Is extremely good at protecting the wearer against the elements, and resists both ice and fire type attacks. Base Defense: 300. Due to the clever mix of fur and metal, this armor does not decrease the character's speed, though it will slow down their mount. 

Trinket of Divine Armor: Increase total Defense by 10% for each GM in Armor; Very Hard to Steal

2-Atlas Stone: This incredibly heavy object will reduce the speed of the holder by 50. Howerver, it will also increase their total defense by 50%. A character may hold up to two of this item. This item is very hard to steal.

Ancestor's Tentacle Idol: An incredibly rare trinket. This item is impossible to steal, but is always dropped upon death. This item will build the panic status on a character (5% panic build each turn during battle). This incredible trinket will boost the total damage buffs granted by ally buffs by 20% (adding 20% at the end of any ally boost, 40% if the ally boost is at second tier, 60% if it is at third tier). This object has a 10% (24%) chance to allow a character to survive lethal hits.

ᚦ Patience Rune: This small silver letter may be easily kept in a pocket. It has been forged by Hiccup as a reminder of the value of patience, and that life-changing events can be found by anyone careful enough to look. This item will increase the number of turns that augments or positive stat boosting changes last by 50% (rounding down). 

Night Fury Scale Necklace: A keepsake owned by very few characters. Reminds them of dear friends and loved ones. Increases skill by +10

Berkian Heroe's Pendant: A pendant given to Link Flashblade for his constant courage and valor. No warrior has made Berk prouder. Boosts skill by 5 if the character is fighting a battle for the sake of Berk of the ideals Berk holds. If this character is fighting alongside another character who holds this item, they will both receive a +10 skill boost. However, if two characters holding this item face one another in battle, both will receive -10 skill. 

Venevonix Razor Crystal: A gift given to Link after reaching OMEGA Sword Skill. This item will boost Link's skill by 25 whenever he uses a blade. This item will no longer function if he loses the OMEGA Sword status. 

Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.

Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities. 

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it.

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Twinned Seal Ring: This ring will allow the holder to equip two elite weapon seals to their weapons. This item is easily lost or stolen.

Thunder God's Ring: This mighty ring will buff all lightning damage by 30%. This items is easily lost or stolen.

Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.

Devilish Destruction Charm

Crest of The Warriors of Sunlight: A sunlight emblem, a mark of a radiant warrior. This brand is granted by The Nameless King and immediately identifies the character as an ally of Arch Dragon Peak. It will allow a 50% damage boost to lightning and light type attacks, and this stacks alongside gems without causing damage to self or allies. A character may only ever have one brand.

Berk Crest: A coiled dragon, the symbol of the Berkian tribe. This brand is granted by Stoick and immediately identifies the character as an ally of Berk. It will allow a 50% damage boost to explosion and fire type attacks, and this stacks alongside gems without causing damage to self or allies. A character may only ever have one brand. 

24-Day Pearls+Plate

12-Fire Gem+Plate

12- Energy Gems+Plate

12-Ice Gem+Plate

12- Magic Crystal+Plate

12-Shrieking Stone+Plate

Razor Stone+Plate

4-Pom of Power (Sonic, Water, Magic)

Air Gem: Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.

12-Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days.

Twili Shard (Engrained. Item cannot currently be removed): This shard comes from the rumored Twilight Realm. It contains potent ancient magic that protects the holder from the darkness. This item will keep a character from being injured by dark or abyssal terrain. This field of protection will also aid adjacent allies. This item may have other... unexpected effects.

Abilities:

Triforce Assault: This unit catches an enemy in the Triforce's power and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 12 times with half damage and finishes with a 2 x damage strike. This will add light damage to sword strikes no matter what. This move may only be used once a day. Costs 5 pg

Heroic Sibling (II): This character is unrivaled in heroism, and yet he is also extremely devoted to his sibling. If This character is adjacent to Hiccup, he will receive a 200% (240%) boost to his total damage given, and if Hiccup is attacked, he will have a 75% chance to take the hit. If he does take the hit and is able to counter-attack, the might of this counter will be multiplied by 2.5x (2.9x). Costs: 10 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Ferocity: Beast only ability. This unit may activate this ability once a day. The unit may activate this ability at the beginning of its turn, and may then continue into an attack in the same turn. When this ability is activated, this unit's speed increases by 40. It also adds 50% to the total might of all its physical attacks. However, it will reduce its total skill by 20. This mode lasts for three turns. Costs: 5 pg

Time Reversal: This unit may reverse time temporarily, allowing them to readjust outcomes that they did not like. This allows for five re-rolls in any given battle. Costs: 4 pg

Time Warp: Once a day, this character may stop time for two turns. This reduces enemy speed to zero. It prevents enemy units from counter-attacking. When time is stopped, only this unit and other units with Time Warp will take turns. Enemy units cannot be killed during a time stop; they will retain at least 1 HP no matter what. 
This unit may also take 2 “step backs” once a day. Step backs allow the character to re-roll a result they do not like. However, if there is another character on the map with “Time Warp”, that enemy can spend one of their re-rolls to block a re-roll. 
It should be noted that tampering with time might cause strange and dangerous side effects, so it is best not to be done often.
Costs: 6 pg 

Cleave: The unit may try and instantly kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter-attack this move. This ability takes four turns to recharge. This blow has a 60% (84%) to give an enemy the severe bleeding status. Costs: 5 pg

Skyward Strike: Signature ability. Link may take a turn to charge the Master Sword with light energy, adding sunlight damage to the blade. When the sword is charged, this sword becomes a 1-2 range weapon.  When charged, the blade's base might is doubled.  The total damage of the blade is also increased by 75% percent. If using another augment, this 75% boost will not stack. This boost lasts for 5 (7) turns. Costs 6 pg


Sword of Storms: Link may charge his master sword using a bolt of lighting. This takes a turn to do, but it can be done on the same turn as a Skyward Strike charge. This will add Link's energy skill levels and lightning boosts to his sword attacks, and boost the blade's base might by 50%. This ability may be activated if Link is struck by a lightning-type attack. This ability is always active during a lightning storm. Finally, this ability will boost the total damage of the sword by 50%. This charge lasts for 5 (7) turns. Costs: 5 pg

Sailcloth: This character may use gliding-type movement. If the user jumps off of a tall structure or flying character/vehicle, they will be able to have the same bonus effects of flying movement for the rest of the turn until they land at the end of the turn. This will add 5 when this unit jumps from these great height, and can be improved by an Air Gem. This unit also does not have to land on hazardous terrain when thrown. Costs: 2 pg


Astra: Before attacking, this unit has a 40% (64%) chance to trigger this skill. If the skill activates, the unit may strike five times with half damage blows instead of once. This unit may trigger astra with each normal strike it attempts. Each strike of astra will calculate dodge and damage individually. This unit may choose not to activate this skill. Costs: 5 pg

Twin Brands: This character may be marked and buffed by Brand crests rather than one. Costs: 1 pg

Dodge Roll: This unit may roll out of the way when being attacked. If the unit's skill is higher than that of the opponent, it immediately gives this character a 30% (54%) chance to completely dodge the attack. However, regardless of whether or not the attack is dodged, after the enemy attacks, or counterattacks, this unit may move one space. This can allow it to close the distance between itself and the enemy, or allow it to retreat. Costs: 4 pg

Shocking Weapon: The lightning weapon attacks made by this character have a 10% (34%) chance to cause foes to flinch. This ability does not count as an activated ability, so it may stack with other activated abilities. Costs: 4 pg

For Those We Must Protect: If this character is standing within 2 spaces of an ally that they are very close to and protective of, then it will add 20% (24%) to all activation chances (including special attacks and status chances). Costs: 2 pg

Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg

Wolf Form: This character takes the form of a wolf. +15 speed and skill. In this form, it will be unable to use melee weapons, but it will have stats that represent a beast type character. In this form, the character is technically a beast/stealth type character. It now has access to all abilities of those classes, but many of those abilities may only be used while in this form. While in the form of a wolf, this character resists magic, dark, fire, ice, claw, and whip type damage. The character will gain a weakness to pierce type damage. While in wolf form, this character will boost its total damage output by 50%. Costs: Twili Shard.

Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM Swordsmanship level.

 Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

(TBA) Darting Blow: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg

(TBA) Lightning Finish Strike: Legendary Energy Gem special attack. Link leaps into the air to perform a finish strike, and his sword is struck by a massive bolt of lightning. This will cause this attack to deal 4 x his normal sword strike. This will also ignore defense, and will not trigger a counter-attack (though vantage may still trigger). This attack will also cause a small AoE, striking all adjacent squares with damage equal to 1 regular sword strike. This AoE will also not trigger a counter attack, and it cannot be dodged. This attack will give the primary target severe bleeding. This ability may be used once every five days. Costs: Legendary Energy Gem.

(TBA) Duelist: When this unit initiates an attack against another enemy who is using a melee weapon, they add 20 to their dodge and 20 to their skill. Costs: 3 pg

(TBA) Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg

(TBA) Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

(TBA) Spin Attack: Once every three turns, instead of attacking normally, this unit may perform a spin attack. This will strike every adjacent enemy once (twice if the unit is dual wielding). Each damage, dodge, and block calculation will be done separately. Other skills can be activated during the strikes of a spin attack. Costs: 4 pg

(TBA) Flurry Assault: If this character is attacked and dodges all the enemy strikes, they may immediately rush up to the foe and counter-attack. They will counter attack with twice as many strikes as they would normally do. If this character is hit by even one strike, this skill will not activate. Costs: 3 pg

(TBA) Spin Deflect: If this unit has a staff, spear, or sword equipped, they may perform a spin deflect. If this unit is attacked by an enemy that is slower than them by a solid, physical, projectile attack, this unit has a 50% chance of immediately reflecting that projectile back. A reflected projectile will have an accuracy calculated by this unit's skill level. A reflected projectile will have 2 x the base might of the original projectile. If the unit does not successfully spin deflect, they may still attempt to dodge the attack. Costs: 3 pg


(TBA) Gust Bellows: Instead of attacking, this unit may use this tool to fire a powerful gust of wind. It pushes everything three spaces in front of it back to the fourth space or further. This item can also blow away many types of terrain (windy, sandstorm, smoke, gas, fire, dark). Costs: 3 pg

(TBA Heroic Entrance) 2

(Ocarina of Time) 1

(Song of Storms) 2

(Sun's Song) 3

(Song of Healing) 3

(Stasis) 5

(Remote Bomb) 4

Character Type: Mele, Gadget

Weakness: Mild electric attack weakness. Resists Light

Caps:
HP: Small
Attack: 100
Defense: 500
Speed: 126
Skill: 140
Move: 6

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