Wednesday, November 15, 2017

Panther Assassin





Panther Assassin: Level 13
HP: 1,560
Attack: 19
4 Martial: 20 (39)
5 Claw: 25 (44) (83)
5 Knife: 25 (44)
4 Throw: 20 (39)
Silver Assassin Knife: 16 (50)
Defense: 8
Speed: 18 (23)
Skill: 18
Move: 6



Items:
4-Silver Assassin Knife: +5 speed. A sharp throwing weapon. Gives 16 blade type damage. 1-2 range. Can be imbued with certain types of poison.

3-Cobra Venom: A deadly poison. Lasts 10 turns. Causes 50 damage a turn. Can be cured by status curing items and abilities. Item may only be used once.

Abilities:

Smoke Bomb: The character drops a smoke bomb, making a 3 by 3 area around them covered in smoke for 2 turns. In this smoke, the character and their allies receive +10 speed. This takes a turn to accomplish. Costs 2 pg

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg

Hone Claws: The character spends one turn honing their claws. This boosts their total attack power with claw attacks by 25%. It also increases their skill by 15. These status affects last 3 turns. Costs 3 pg

Hand to Claw Combat: Unit may use claws during martial attacks. This adds claw skill damage to martial damage. Costs: 2 pg

Terrifying Stare: Fear type move. Instead of attacking, this character may choose an enemy directly in front of them. The character then gazes into them with a terrifying stare. This drops the enemy's speed 10 for three turns. This affects of this move cannot be compiled. Costs: 2 pg

Blinding Shot: 70% chance to activate. If the unit hits the target, they may try to activate this skill. If they succeed, the target drops 30 skill points, making them very inaccurate. This status lasts for two turns. Cost 3 pg

Skills:
Martial: 4
Claw: 5
Knife: 5
Throw: 4

Character Type: Stealth, Beast

Weakness: Terrain effects give double damage and are twice as potent in their effects. Mild claw weakness.

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