Pride: Level 49
HP: 41,040 (53,352 Seraph Robe)
Attack: 294
3GM Dark: 600
5M Throw: 80
Shadow Blades: 300 (594) (1,194) (1-2 range)
Defense: 294
Black Uniform: 20 (314)
5M Shield: 80
Shadow Shield: 100 (700) (780) (can be broken by light and sacred attacks)
Speed: 204
Skill: 215
Move: 5
Items:
(TBA) 7-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.
(TBA) 16- Night Sapphire: Can immediately turn the battlefield to night. Stealth type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.
(TBA) Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
(TBA) Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.
(TBA) 2-Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.
(TBA) 4-Fire Gem: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
Black Uniform: A small, fancy, children's uniform. Offers very little defense, but may be worn to appear less threatening... or out of sentiment. Grants 20 defense.
(TBA) Silverlight Lined Small Suitcoat: A suitcoat lined with both Glowing and White Silverlight. This suit is susceptible to wear and offers minimal defense. This suitcoat offers immunity to light and extreme resistance to energy. Base 100 defense.
(TBA) Dark Stag Eye: An eye ripped from the socket of the legendary black stag. Said to absorb all that is bright in the world. Grants resistance to light and sacred attacks. This item, though extremely precious, is easily dropped or stolen.
(TBA) Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.
(TBA) Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage.
(TBA) Flame Stoneplate Ring: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to fire type damage.
Abilities:
True Shadow Form (III): This unit unleashes its true form from the "container" of its body. This monstrous black shadow is extremely long-ranged, able to cover the entire map in low light settings (normal night time). During the day, the shadow may engulf any adjacent areas that may be exposed to shadow (trees, caves, buildings). Wherever this shadow falls, enemy units are susceptible to attack. In this third form of the ability, this character may actually take three turns attacking with this shadow, so any enemy units within reach are at serious risk. The shadow does count as part of this character, so it can be used to activate abilities, but the shadow will not take damage for this character. The attacks are dark/blade type damage. The base might of these attacks are 300. At close range, the shadow around this character is incredibly dense, so dense that it takes 3 movement to walk through a single tile of shadow. Characters standing in a shadow infected tile will immediately take 100 (700) damage at the beginning there turn. This can be avoided by flying or hovering. Also, light and dark type attacks can destroy a shadow infected tile, along with all the infected tiles adjacent to it. Destroyed shadow tiles take one turn to return. Standing in this shadow offers 30 avoid to this character. This true form cannot exist in extremely bright or extremely dark areas. Costs: 20 pg
Absorb: Every time this unit kills an enemy, they may absorb a single, first-level ability from this foe and use it for the rest of the battle. Costs: 8 pg
Shadow Grab: -15 speed. 1-2 range. A dark grab. Much more accurate and longer range than a regular grab. This unit lashes out a long shadow and grabs onto medium or small character. If this hit lands, this unit may then throw that unit two spaces away from itself. The unit will take damage equal to the skill level damage of this character's attack 294, throw (374) and dark (974). This damage ignores defense, dark immunities, and block. If a character is thrown into a dangerous terrain, they will immediately take the negative effects. Cost: 3 pg
Grab and Smash: If this character has grabbed an enemy with a normal grab ability. This unit may smash the enemy into the ground multiple times before throwing them. The number of times that the character can be smashed against the ground depends on the speed of this unit. If it is:
5 faster: 1 extra hit.
10 faster: 2 extra hits.
15: 3 extra hits
20: 4 extra hits:
30: 5 extra hits.
40: 6 extra hits.
Each hit will give the same amount of damage as the throw, and will completely ignore defense just like a throw. Also, just like a throw, the unit will immediately take the negative effects of any terrain they are smashed against. Costs: 6 pg
Shadow Tag: If a unit is on the ground and adjacent to this character, they cannot move away from it unless they are immune to dark or a dark type character themselves. Costs: 4 pg
Long Reach: This unit adds 1 range to most of its 1 range attacks. This means these attacks do not count as ranged attacks, even though they can reach 2 spaces away. Costs: 3 pg
Homunculus Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. Costs 5 pg
(TBA) Eternal Night: If this unit is in battle on the map, the night hours will not pass. Using day pearls will also not change the time to day. Costs: 4 pg
(TBA) Cover of Darkness: This unit receives double avoid bonuses in the dark or at night. Costs 2 pg
Character Type: Dark, Monster
Weakness: Light and sacred weapon damage. Mild fire weakness. Immune to pain and fear type status. Immune to dark type damage. Resists psychic and magic type attacks. In his cursed state, Pride has very limited memory of how to use his abilities. He is very childlike, and is unlikely to engage in combat.
Movement type: While in his true form, this character will stand on his shadow and ignore terrain effects.
Caps:
HP: Low
Attack: 300
Defense: 300
Speed: 134
Skill: 145
Move: 6
Grab and Smash: If this character has grabbed an enemy with a normal grab ability. This unit may smash the enemy into the ground multiple times before throwing them. The number of times that the character can be smashed against the ground depends on the speed of this unit. If it is:
5 faster: 1 extra hit.
10 faster: 2 extra hits.
15: 3 extra hits
20: 4 extra hits:
30: 5 extra hits.
40: 6 extra hits.
Each hit will give the same amount of damage as the throw, and will completely ignore defense just like a throw. Also, just like a throw, the unit will immediately take the negative effects of any terrain they are smashed against. Costs: 6 pg
Shadow Tag: If a unit is on the ground and adjacent to this character, they cannot move away from it unless they are immune to dark or a dark type character themselves. Costs: 4 pg
Long Reach: This unit adds 1 range to most of its 1 range attacks. This means these attacks do not count as ranged attacks, even though they can reach 2 spaces away. Costs: 3 pg
Homunculus Healing: This character may take a healing form. They may not be in any other form while doing this. It takes one turn to activate this form. In healing form, the character will regain 20% of their HP at the beginning of every turn. The character may only use this ability for twenty turns in any given battle. Costs 5 pg
(TBA) Eternal Night: If this unit is in battle on the map, the night hours will not pass. Using day pearls will also not change the time to day. Costs: 4 pg
(TBA) Cover of Darkness: This unit receives double avoid bonuses in the dark or at night. Costs 2 pg
(TBA) Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
(TBA) Bloodlust: During a battle, if this character kills another character, they will boost their total damage by 5%. This boost has no cap. This boost will last until the end of the day, or until the character sleeps, whichever comes first. Costs 5 pg
Weakness: Light and sacred weapon damage. Mild fire weakness. Immune to pain and fear type status. Immune to dark type damage. Resists psychic and magic type attacks. In his cursed state, Pride has very limited memory of how to use his abilities. He is very childlike, and is unlikely to engage in combat.
Movement type: While in his true form, this character will stand on his shadow and ignore terrain effects.
Caps:
HP: Low
Attack: 300
Defense: 300
Speed: 134
Skill: 145
Move: 6
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