Terrible Terror: Level 40
HP: 21,600
Attack: 240
5M Fire: 80
4M Claw: 70
3M Bite: 60
3M Poison: 60
Sniper Fire: 150 (390) (470) (2585) (7,755)
Defense: 40
Speed: 118 (128) (148 avoid) (198)
Skill: 124 (129)
Move: 8
Items:
Berk Crest: A coiled dragon, the symbol of the Berkian tribe. This brand is granted by Stoick and immediately identifies the character as an ally of Berk. It will allow a 50% damage boost to explosion and fire type attacks, and this stacks alongside gems without causing damage to self or allies. A character may only ever have one brand.
8-Fire Gem: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
Galaxia Darkness Cape: +20 avoid. Allows the character to access the move “Teleport Dodge”
Berkian Heroe's Pendant: A pendant given to The Terrible Terror for his courage in constantly facing down foes far, far out of his league. Boosts skill by 5 if the character is fighting a battle for the sake of Berk of the ideals Berk holds. If this character is fighting alongside another character who holds this item, they will both receive a +10 skill boost. However, if two characters holding this item face one another in battle, both will receive -10 skill.
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Extreme Evasion (III): +50 Avoid both when attacking and when being attacked. This unit cannot be hit by ranged attacks. This unit cannot be hit by area attacks. Attacks that "Always Hit" must calculate accuracy and may miss. Costs 20 pg
Sniper Fire (II): +50 hit. This unit's blasts of fire are extremely accurate. They also completely penetrate all forms of armor, including those that are immune to fire type damage. The base might of this blast is 60 (150) This ability cannot be removed by strategist. Costs: 6 pg
Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg
(TBA) Teleport Dodge (II): If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 70% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 6 pg
(TBA) Green Dragon Scales: This dragon's scales give it a unique ability based on their color. Green gives this character complete immunity to poison type damage. These scales also boost the chartacter's total defense by 50%. Costs: 5 pg
(TBA) Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks. Costs 3 pg
(TBA) Stunning Blows: The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 20% of the time. This ability only activates on physical attacks. Costs 3 pg
(TBA) Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are small or very small. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but the can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter attacking. This move may be used once every five turns. Costs: 6 pg
(TBA) Nose Bite: When an enemy has been tackled, or if their face is normally exposed, this unit may choose to bite their face and drain HP from them. This attack may only hit once, regardless of speed, but it gives 2 x normal bite damage (490), and the character using this moves heals half of the damage inflicted on the foe. This move ignores block and defense (unless the character's face is covered by armor). Costs: 5 pg
(TBA) Deadly Venom: Instead of doing a normal attack, this unit may bite into an adjacent enemy. This attack may only strike once per turn. A deadly poison. Lasts 10 turns. Causes 200 (260) damage a turn. Can be cured by status curing items and abilities. Costs: 3 pg
(TBA) Necra Virus: If this unit has a normal poisoning ability, it may choose to infect the foe with Necra virus instead. Necra virus is slow acting and weak, giving only 5 (65) damage per turn. However, this virus never heals. It can only be cured by exceptionally powerful status removing abilities. Sleeping will not cure Necra virus. A character infected by this virus cannot recover HP. Necra Virus may be compounded with other types of poison in any given enemy. Costs: 5 pg
Puncturing Fire Snipe: Hit+ 10 This unit may fire a blast of flame that travels in a straight line for five spaces. The base might of the attack is 100 (225) (265) (1060). Every enemy within these five spaces will take this damage, and may only try and dodge it. They cannot defend or block. This move may be used once every 4 days. Costs: 1 fire gem
Omega Puncturing Fire Snipe: Hit+ 10 This unit may fire a blast of flame that travels in a straight line for five spaces. The base might of the attack is 400 (525) (585) (2340). Every enemy within these five spaces will take this damage, and may only try and dodge it. They cannot defend or block. This move may be used once every 16 days. Costs: 4 fire gem
(TBA) Tearing Claws: This unit's claws are extremely good at destroying fabric based armor. Costs: 2 pg
Skills:
Fire: 5M
Claw: 4M
Bite: 3M
Poison: 3M
Character Type: Speed, Fire, Dragon
Resists Fire and Poison. Weakness: Bludgeon Attacks
Caps:
HP: Low
Attack: 300
Defense: 50
Speed: 147
Skill: 155
Move: 9 (flying or running)
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