Tuesday, December 12, 2017
Anti Guy
Anti Guy: Level 18
HP: 2,010
Attack: 35
4M Martial: 70
Martial Attacks: 35 (105) (158)
Defense: 35
3M Shield: 60
Anti Guy Mask: 80 (140) (175)
Speed: 51
Skill: 45
Move: 6
Items:
Anti Guy Mask: A useful shield. Base 80 defense when blocking. Extremely resistant to wear.
Abilities:
Bell Kick: Once every three turns, this unit may perform a powerful bell kick. This move is calculated by reducing the enemy's overall defense by 50%. However, this attack may only strike once. If the character struck is small or very small, they will be knocked back one space if possible. They will immediately take negative terrain effects, just like if this was a throw. Costs: 3 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Martial Assault: This unit rushes in with nothing but it's own trained body and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal martial damage and finishes with a 2 x damage strike. This move may only be used once a day. Costs: 5 pg
High Jump Kick: -20 hit. This powerful attack will quadruple the damage of this unit's normal martial attack. It may only strike once. If this move misses, this character will take the damage of the attack themselves. This attack may only be used once every other turn. Even if the character using this attack has a percect hit chance against the foe, this attack still has a 20% chance to miss. Costs: 4 pg
Thief: Instead of attacking, this unit may try and steal an item from an adjacent enemy. It cannot steal weapons that are being held, or full body armor. Generally, this move can take something directly from the enemy character's inventory. Extremely rare items are stolen last. Costs: 3 pg
Weaponized Body: If this unit uses only pure martial type attacks, then it will increase the total damage output by 50%. Costs: 2 pg
Skills:
Martial: 4M
Shield: 3M
Character type: Martial
Weakness: Electrical Attacks. Resists Dark
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