Friday, December 1, 2017

Hinoka





Hinoka: Level 50
HP: 54,000 (81,000 1UP)
Attack: 200
GM Spear: 200
2M Martial: 50
5M Air: 80
5M Light: 80
5 Throw: 25
Elite Brave Bright Wind Naginata: 300 (500) (700) (780) (860) (4300) (8,600) (9,030) (13,545) (+2550)
Light Throwing Spear: 100 (300) (380) (460) (2,300) (2,530) (+2550)
Light Throwing Spear: 100 (300) (380) (460) (2,300) (2,530) (7,590) (+2550)
Defense: 100
5M Armor: 80
Elite Pegasus Knight Armor: 300 (400) (480)
Pegasus Feather Cloaks: 150 (630)
Great Serpentscale Pendant: 100 (180) (900) (1530)
Great Serpentscale Pendant: 100 (180) (900) (2430)
Rayquazascale Pendant: 100 (180) (900) (3330)
Rayquazascale Pendant: 100 (180) (900) (4230)
Lightscale Pendant: 20 (100) (500) (4730)
Lightscale Pendant: 20 (100) (500) (5230)
Windscale Pendant: 20 (100) (500) (5730)
Windscale Pendant: 20 (100) (500) (6,230)
Speed: 138 (148) (+20 avoid)
Skill: 138 (148) (153)
Move: 6 (9 ODM swing) (11 on Pegasus)


Items:

Levi's Ring: A beautiful ring made of dark Thro's Ore and a small shard of Gemnode Crystal. Means very much to Hinoka. Doubles the boosts of 'Til Death Do Us Part.

Elite Brave Bright Wind Naginata: +10 speed. As a Naginata it is fast and accurate, but also somewhat frail and offers minimal wear to enemy weapons and armor. This wind enhanced spear gives air/light/blade or pierce type damage. Might 300. Always strikes twice when attacking.

Elite Pegasus Knight Armor: +10 skill. Lightweight armor that allows the wearer to have extremely free movement. Unfortunately, it is made of mostly fabric and is thus extremely susceptible to wear. Base 300 defense. Also resists magic, light, and dark-type damage.

Pegasus Feather Cloak: A bright white cloak with large feathers lining the collar. Grants resistance to bite, claw, water, and lightning-type damage. Base: 150 defense. 

8-Advanced Light Throwing Spear: A weapon designed for throwing. Gives pierce/light-type damage. 1-2 range. Base might of 100. Triples in damage when thrown. These spears cannot be augmented.

Advanced ODM: Specialized grappling device that uses gas propulsion to drastically increase the wearer's mobility. If the wearer is within 4 spaces of a terrain, building, or large character this gear will allow them to add 3 to their movement as well as allow them to bypass any movement penalties (much like flying, but without weaknesses to anti-air weaponry). Upon utilizing the movement boost, the character will also receive +20 avoid for the remainder for their turn.

Berkian Heroe's Pendant: A pendant given to Hinoka for her bravery in starting a family in this harsh and unforgiving world. Though a low level, her love and support of Levi and Berk are felt deeply by all. Boosts skill by 5 if the character is fighting a battle for the sake of Berk of the ideals Berk holds. If this character is fighting alongside another character who holds this item, they will both receive a +10 skill boost. However, if two characters holding this item face one another in battle, both will receive -10 skill.

Vallite Crystal Lotus: This gift was given to partners who participated in the Vallite Ball. If this character is adjacent to their partner, they will gain +10 skill and +5% activation chances. (This item will not specify who the partner was, making it harder for foes to tell)

Razor Stone and Needle Stone

8-Air Gem

16-Day Pearls

Abilities:

Rallying Cry (III): Hinoka's Signature ability. All allies within two range of Hinoka will boost their total damage by 20% (40%) (60%). Costs: 4 pg

Heroic Entrance: If this character has ally units within visual range, their first attack in a battle will have 3 times the normal damage output. This does not work for special attacks. Costs 2 pg

Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg


Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

Galeforce: If this unit defeats an enemy, they may take another turn. This may be done up to 4 times. This ability allows both rider and steed to take this turn, though they must remain connected. After finishing your phase after using this ability, the character will suffer -15 speed and skill from their base and lose all item and ability evasion and speed boosts during the enemy turn and their next phase. This ability may be used once every three turns. Costs: 4 pg

Mage Killer: When attacking an enemy unit who is using an attack enhanced with magic, dark, or light type damage, the total might of the enemy counter-attack will be reduced by 50%. Costs: 3 pg.

Sword Breaker (II): If this unit is battling an enemy who is using a sword, they will receive 50 (100) to their avoid and 50 (100) to their skill both when attacking and when being attacked. Costs: 10 pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg

Rend Heaven: On every attack this enemy launches against a foe, they have a chance to rend heaven with their weapon as they cleave through the sky. This ability has an 80% (90%) chance to activate. If this ability activates, it will add the enemy's base attack stat to the base attack of this character's strike. Costs: 4 pg

Critical Odds: This ability may trigger on any attack or counter, including while other activatable abilities are triggering. This ability causes every attack to have a 10% (+10%) chance to deal 3x damage. Costs: 5 pg

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg

Heal: Gives this unit a "Heal" staff. This item may be used 5 times in a battle. Instead of attacking, this unit may take a turn to heal an ally 40% of their HP. Costs: 3 pg 

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg

Hoshidan Unity: Hoshidan Royal exculsive. This character is deeply devoted to the kingdom of Hoshido. The kingdom has focused for generations on skill and discipline oriented combat. As such, if this character is on a map with any Hoshidan allies, this ability will cause this character to add 10% to the %chance activation of activated abilities. This does not include statuses that have a chance to trigger, only specialized attacks, defensive abilities, or counters. Costs: 1 pg

Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.

Til' Death Do Us Part: This character has married another. When standing adjacent to the character that this character has married, both units will receive a 25% (50%) boost to their total defense, and a +20 (+40) boost to their avoid. Costs: Marriage

Protective Parent: This character is extremely protective of their child. They will attempt to take the hit for them during an enemy phase if the child unit is within 2 spaces of them. This has a 50% chance to succeed, but this character is required to attempt this. This character will counter-attack the foe the maximum number of times, and will have zero avoid when taking the hit. Costs: Child Unit.

(TBA) Spin Deflect: If this unit has a staff or spear equipped, they may perform a spin deflect. If this unit is attacked by an enemy that has a lower skill stat than them by a solid, physical, projectile attack, this unit has a 50% chance of immediately reflecting that projectile back. A reflected projectile will have an accuracy calculated by this unit's skill level. A reflected projectile will have 2 x the base might of the original projectile. If the unit does not successfully spin deflect, they may still attempt to dodge the attack. Costs: 3 pg

Character Type: Melee, Martial, Support

Weakness: Arrows. Mild axe weakness. Resists spears and air type damage.

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Elite Pegasus: Level 30
HP: 6000
Attack: 70 (570)
5M Martial: 80
Kick: 570 (850)
Defense: 50
Pegasus Armor: 200 (250)
Speed: 84
Skill: 80
Move: 8 (10 while flying) (11)


Items:

Elite Pegasus Armor: Lightweight armor that gives modest protection to flying horses. Base defense 200.

Elite Horned Pegasus Helm: Grants 500 extra attack to a pegasus.

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.

Abilities:

Stealthy Flier (II): When in flight, this character adds 100 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 8 pg

Soar: This unit may take a turn to climb higher into the sky. At this altitude, 2 range attacks cannot reach this unit from the ground. 1 range attacks cannot reach this unit from normal flight or high elevation. However, the same is true for this unit. It cannot hit foes on the ground unless it has three range attacks, and it must use 2 range attacks to hit adjacent enemies in the air. Some huge area affecting attacks may strike a soaring character. Costs: 2 pg

Stir The Sky: This unit may take a turn to augment its rider's primary weapon with air type damage. Both this unit and its rider must spend a turn to accomplish this. The augment will add air type damage as well as skill and item boosts, and it will also boost the total damage of those attacks by 50%. Costs: 6 pg

Weight Support: This unit may add 3 x its basic attack damage to the attack of its rider instead of attacking itself. Costs: 4 pg

Pegasus Tears: This unit may take a turn to cry healing tears onto the wounds of an adjacent ally. These tears heal 5% of the allies total HP, and they also cure most mild status conditions (burn, paralysis, some poisons, bleeding, dark defense reductions, accuracy drops). All statuses that can be removed will be removed by this ability when used. Costs: 5 pg

Miracle: This unit has a 20% chance to survive a lethal strike from an enemy. It will survive with 1HP if this activates. Costs: 4 pg

Character Type: Mount

Weakness: Arrows and Claw. Resists magic, light, and dark. 

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