Monday, December 4, 2017
Tie Fighter
Tie Fighter: Level 15
HP: 1,950
Attack: 15
4 Marksman: 20
2 Energy: 10
Laser Canons: 20 (35) (55) (65)
Defense: 12
Speed 20 (30)
Skill: 15
Move: 8
Items:
Laser Canons: 1-2 range. 20 base energy type damage. -10 speed when at 1 range.
Abilities:
Speed Boost: If this unit travels in a straight line, it may increase its movement by 50%. Costs: 4 pg
Darting Shot: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Barrel Roll: If this unit is being attacked by a ranged attack from a flying enemy, it has a 50% chance to dodge the incoming projectiles. Calculate this dodge before calculating a normal dodge. If the enemy's skill is 50% higher than this unit's speed, this ability will fail. Costs: 3 pg
Skills:
Marksman: 4
Energy: 2
Character Type: Vehicle
Weaknesses: Explosion type damage. Also, if this unit is somehow forced into crashing, it will take a massive amount of damage.
Movement type: flying
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