Level: 15
HP: 1800
Attack: 30
5 Sword: 25
Orc Blade: 15 (55) (80) (160) (240) (720)
5 Bow: 25
Orc Bow: 10 (50) (75) (113) (339)
Defense: 30
5 Armor: 25
Orc Armor: 10 (40) (65)
5 Shield: 25
Orc bronze shield: 10 (35) (100)
Speed: 38 (-15 avoid at 1 range w/ bow)
Skill: 38
Move: 5
Items:
Orc Blade: A rusty blade. 15 Might. Fragile.+Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).
Orc Bow: 1-2 range. -15 avoid at 1 range. 10 might. Fragile.+Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).
Orc bronze shield: Defense +10 when not attacking. Fragile.
Orc armor: Rubbishy armor that is very fragile. Does not drop speed. +10 defense.
Abilities:
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Orc Armor: 10 (40) (65)
5 Shield: 25
Orc bronze shield: 10 (35) (100)
Speed: 38 (-15 avoid at 1 range w/ bow)
Skill: 38
Move: 5
Items:
Orc Blade: A rusty blade. 15 Might. Fragile.+Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).
Orc Bow: 1-2 range. -15 avoid at 1 range. 10 might. Fragile.+Mordor Forged (grants the blade 50% more damage when fighting for the will of a Dark Lord).
Orc bronze shield: Defense +10 when not attacking. Fragile.
Orc armor: Rubbishy armor that is very fragile. Does not drop speed. +10 defense.
Cracked Shadow Pure Stone: A poor replica of a gleaming Pure Stone. This item will double the damage of pure type weapon attacks but will crumble to dust if the character holding it falls in battle.
Abilities:
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Morale of Fear: This vile creature is driven before great powers of darkness as a pawn. If a Dark Lord or captain of these monsters is present on the map, this unit will gain resistance to fear and pain. It will also always survive a single lethal blow. If the dark lord leading these monsters falls in battle (and no dark lord remains), this character will lose 50% of its defense and will immediately try to flee the battle. Costs: 4 pg
Proficiency: If this unit uses a single attack type, they may double that attack type's total damage. Costs: 6 pg
Character type: Melee, Monster
Weakness: Light and fear type moves. Resist dark. This unit cannot fight well in daylight.
Character type: Melee, Monster
Weakness: Light and fear type moves. Resist dark. This unit cannot fight well in daylight.

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