Thursday, August 30, 2018

Uruk-Hai Grunt






Level: 10
HP: 1,150
Attack: 18
4 Sword: 20
Uruk Blade: 25 (43) (63)
3 Spear: 15
Uruk Lance: 20 (38) (53)
4 Bow: 20
Uruk Crossbow: 25 (43) (63)
Defense: 10
2 Armor: 10
Uruk Armor: 15 (15) (35)
3 Shield: 15
Uruk Shield: 20 (35) (70)
Speed: 12
Skill: 13
Move: 5



Items:

Uruk Blade: A heavy, sturdy weapon. Causes notable armor wear and is surprisingly strong. Might 25.

Uruk Lance: A long lance. Fairly sturdy, but is easy to break with heavy weapons like axes, clubs, and hammers. +15 avoid if this unit is fighting an enemy with short range attacks (martial, claw, bite, knife). Might: 15

Uruk Crossbow: A bowerful bow that is equally strong and fast at 1 or 2 range. However, it may only attack once, and it is easily broken. Might 25

Uruk Armor: Heavy metal armor. Although it does not down this character's speed under normal circumstances, it does drastically hinder their movement through snow, water, rain, or sand. Defense 15.

Uruk Shield: Speed -3. These heavy shields are extremelt resistent to wear. They add 20 to the character's defense when defending but not when attacking.

Abilities:

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg

Skill:

Sword: 4
Bow: 4
Spear: 3
Shield: 3
Armor: 2

Character Type: Melee

Weaknesses: Light attacks

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