Saturday, September 8, 2018

Watcher Knights





Level: 39
HP: 24,600
Attack: 145
3M Sword: 60
Great Nail: 130 (275) (335) (670) (1,005)
Defense: 340
3M Armor: 60
Heavy Shell Armor: 200 (540) (600)
Speed: 65 (55) (40)
Skill: 84
Move: 5



Items:

Great Nail: -10 Speed. A very heavy, long reaching nail. Adjacent enemies who are struck by this weapon have a 20% chance to be unable to counterattack (stops only one counterattack, not necessarily all). 130 blade type might. Gives considerable shield and armor wear.

Heavy Shell Armor: -15 Speed. This massive set of insect armor is extremely resistent to wear. However, it has openings in the joints, making it innefective at blocking pierce-type attacks. This armor grants no defense against psychic or magic type attacks. Base 200 Defense.

Abilities:

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add ten extra damage for every space moved while rushing forward to attack. This may only hit once. The base attack of this move at maximum power for this unit would be: 145 (195) (1,015). Costs: 4 pg

Heavy Blow (II): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 100%. Costs: 8 pg

Proficiency: If this unit uses a single attack type, they may double that attack type's total damage. Costs: 6 pg


Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage, and finishes with a 2 x damage strike. Costs: 5 pg

Steady Stance (II): When attacked by an enemy who is using a melee weapon, this unit adds +50 to their skill and avoid. Costs: 6 pg

Stand Together: If this unit stands adjacent to another unit of the same kind, this unit will boost its total defense by 25%. This ability does not stack. Costs: 3 pg

Sundering Blows: This unit's sword hits rapidly destroy armor, shields, and the melee weapons of other foes. Costs: 2 pg

Skills:
Sword: 3M
Armor: 3M

Chatracter Type: Melee, Strength, Defensive

Weakness: Mild earth and psychic type weakness. Resist Bludgeon type attacks and throwing type attacks. 


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