Tuesday, January 22, 2019
Groove Guy
Groove Guy: Level 9
HP: 810
Attack: 12
5 Martial: 25
Pointy Boots: 20 (32) (57)
Defense: 9
4 Shield: 20
Shy Guy Mask: 30 (39) (59)
Speed: 23 (28 avoid)
Skill: 13
Move: 6
Items:
Shy Guy Mask: This item is relatively easily knocked off by claw or martial attacks. It functions as a potent shield when the character is not attacking.
Pointy Boots: These shoes boost martial damage. Base might 20. It never hurts to look fly.
Jester Outfit: This brightly colored outfit offers no defensive boosts, but it does make the character hard to look at. +5 avoid.
Abilities:
Dizzying Performance: Instead of attacking, this unit may attempt to make any adjacent enemy dizzy. This skill has a 50% chance to activate. The enemy will then immediately recieve the dizzy status, which lasts for two turns. Dizzy characters recieve -20 avoid. Dizzy characters automatically only have a 50% chance to hit their target with normal attacks, and if they fail, they hit the square in the opposite direction. Dizziness does not affect all character types. Costs: 5 pg
High Jump Kick: -20 hit. This powerful attack will quadrupel the damage of this unit's normal martial attack. It may only strike once. If this move misses, this character will take the damage of the attack themselves. This attack may only be used once every other turn. Costs: 4 pg
Skills:
Martial: 5
Shield: 4
Character Type: Status, Speed, Martial
Weakness: Energy type attacks. Immune to dizziness as well as any type of sonic activated stat reduction.
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