Wednesday, January 23, 2019

Metroid Larva





Metroid Larva: Level 20
HP: 3,000
Attack: 115
1M Bite: 40
1M Energy: 40
Draining Bite: 300 (415) (455) (495)
Defense: 100
Speed: 51
Skill: 60
Move: 7 (levitating)



Items:

None

Abilities:

Draining Metroid Bite: This ability cannot be removed by strategist. Base 300 might. Energy/Absorption/Bite type damage. This character bites onto a foe and receives as much HP as it takes away from its enemy. This works on nearly any character so long as they have an energy source. This attack completely ignores armor and defense. Costs: 8 pg

Latch On: When this character bites onto a foe, it latches on until shaken off. This means it may continue to attack in the future turns without having to calculate for hit chances. Having one of these characters latched onto the enemy drops the enemy speed by 10. This can stack. Costs: 3 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Absorb Energy: This ability does not work on lightning type damage. This character is completely immune to energy type attacks. If hit by an energy type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even exceeding max HP). If this unit steps into an energized tile (which they have not made themselves) they may take a turn to absorb the energy. This will heal 50% of their HP (stopping at max HP). Every time this character absorbs energy or is hit by an energy type attack, add 10 to their total energy type attack power (before boosting items and abilities). Costs: 6 pg

Skills:
Bite: 1M
Energy: 1M

Character Type: Absorbing

Weakness: Extreme ice weakness. If frozen, they are no longer immune to energy. If they are hit with an explosion type attack after being frozen, they will die immediately.


No comments:

Post a Comment