Friday, January 25, 2019
Space Pirate Flier
Space Pirate Flier: Level 15
HP: 1,800
Attack: 20
3 Energy: 15
4 Marksman: 20
3 Claw: 15
Claw attacks: 15 (35)
Plasma Arm Cannon: 30 (50) (65) (85)
Defense: 18
Space Flier Armor: 20 (38)
Speed: 15
Skill: 6
Move: 5 (7 when flying)
Items:
Plasma Arm Cannon: A bionic weapon linked directly to a space pirate. Fires off blasts of energy. Energy type damage. Base might 30.
Space Flier Armor: Cybernetic armor. It is susceptible to hacking. This armor allows the unit wearing it to fly. However, if this armor is hit by explosion type damage, it will immediately be destroyed. Base defense: 20
Abilities:
Anti-Air Missiles: These weapons are extremely good at homing in on flying opponents and blasting them out of the sky. This ability ignores moves like Stealthy Flier or Extreme Evasion if the enemy unit is flying. This attack fires 3 missiles, and each has a base 80 (100) explosion damage type. Range: 1-2 These missiles may only be shot every other turn. Costs: 4 pg
Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg
Ranged Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage, and finishes with a 2 x damage strike. Costs: 5 pg
Charge Shot: The user takes a turn and charges their ranged weapon. If they are attacked during the next enemy phase, their attack power is doubled. If the character does not move, they will keep this charge until they strike an enemy. Costs 2 pg
Skills:
Claw: 3
Marksman: 4
Energy: 3
Character Type: Marksman
Weakness: Explosion type damage
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