Azura: Level 47
HP: 36,720 (73,440 1-UP+Drought of Life)
Attack: 282
5M Spear: 80
5M Water: 80
5M Light: 80
5M Magic: 80
5M Sonic: 80
Blessed Lance: 300 (582) (662) (742) (4452) (8904)
Defense: 94
Elite Blessed Lance: A sacred weapon. This lance has a 300 water/light/pierce type base might. It also heals the unit holding it 5% of their max HP at the start of a turn.
Vallite Songstress Dress: An incredibly elegant dress. Does not impede movement. However, it only offers 100 base defense and is easily damaged. Doubles the effect of Serene Aura. This dress grants resistance to dark, martial, and blade type damage.
Kaze's Ring: A ring given to Azura by Kaze. This beautiful silverlight ring has been enchanted to prevent Azura from feeling pain when singing Light Song or Dark Song. This does not prevent her from taking damage, but will grant extreme pain resist. This ring reminds Azura of her dear husband and will boost her skill by +10.
Vallite Crystal Lotus: This gift was given to partners who participated in the Vallite Ball. If this character is adjacent to their partner, they will gain +10 skill and +5% activation chances. (This item will not specify who the partner was, making it harder for foes to tell)
Azura's Empty Pendant-: Double's the Power of Light Song and Dark Song. This Pendant must be openly worn and is thus easy to steal. Cannot be broken. This no longer houses the Legendary Gem.
10- Water Gem: Boosts water type damage by 50%. May allow a special type of water attack once every four days.
20-Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.
10-Shrieking Stones: A stone formed from the air that has been vibrated with such severity that it crystalized. Boosts sonic type attacks by 50%.
Berkian Heroe's Pendant: A pendant given to Azura for her bravery in standing against Rome and for her vision of a world at peace. Boosts skill by 5 if the character is fighting a battle for the sake of Berk of the ideals Berk holds. If this character is fighting alongside another character who holds this item, they will both receive a +10 skill boost. However, if two characters holding this item face one another in battle, both will receive -10 skill.
Abilities:
Til' Death Do Us Part: This character has married another. When standing adjacent to the character that this character has married, both units will receive a 25% boost to their total defense, and a +20 boost to their avoid. Costs: Marriage
Protective Parent: This character is extremely protective of their child. They will attempt to take the hit for them during an enemy phase if the child unit is within 2 spaces of them. This has a 50% chance to succeed, but this character is required to attempt this. This character will counter-attack the foe the maximum number of times, and will have zero avoid when taking the hit. Costs: Child Unit.
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more affective. This ability will drop the speed and skill of any character who is affected by it by 30 (60) if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Sing: This character may reinvigorate most types of allies by singing. This will allow units who have moved to take another full turn. This song has two (three) range and can allow any allies within its reach to move again. This ability cannot be removed by strategist. This may be done every other turn. Costs: 5 pg
Music Lover: This character. Receives double the bonus effects of sound based status improvement moves. Costs: 1 pg
Light Song: Signature ability of Azura. This powerful song can be heard and felt by every unit on the map. Azura may take one turn to start singing, and then after that, she will sing until she chooses to stop. She may freely attack or activate other abilities while singing this song. This song will increase the total damage dealt by characters who possess dragon blood by 50% (100%). However, using this song will cause the character to lose 10% of it's HP at the start of every turn it is singing. This can only be avoided if the character is in certain locations. Costs: 6 pg
Dark Song: Signature ability of Azura. This powerful song can be heard and felt by every unit on the map. Azura may take one turn to start singing, and then after that, she will sing until she chooses to stop. She may freely attack or activate other abilities while singing this song. This song will decrease the total damage dealt by characters who possess dragon blood by 50% (75%). However, using this song will cause the character to lose 10% of it's HP at the start of every turn it is singing. This can only be avoided if the character is in certain locations. Costs: 6 pg
Hyper Voice (II): This powerful attack deals 300 (582) (662) (3972) sonic damage to an enemy 1-2 (3) spaces away. It does receive attack stat and sonic stat boosts and bonuses. However, Hyper Voice ignores armor, shields, and barriers. It will also always strike the original target, ignoring abilities like Take The Hit. At second tier, this ability will also strike all foes in the path of the attack if used in a straight line. This attack may strike more than once. If the character has used a singinng type ability in the last turn, the total damage of Hyper voice is increased by 50%. Costs: 8 pg
Surf: Once a day this unit may unleash a powerful pulse of water. This attack does not strike flying characters, but it has six range in all directions. The move has a base 100 (382) (462) (2772) water type might. This attack cannot be dodged. Costs: 5 pg
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
Avoid Conflict: If this character is attacked but does not counter-attack, it will boost its evasion by 15 on the next turn. This can stack, maxing at 90+ avoid. This ability will be lost as soon as this character attacks. Costs: 2 pg
Protective Parent: This character is extremely protective of their child. They will attempt to take the hit for them during an enemy phase if the child unit is within 2 spaces of them. This has a 50% chance to succeed, but this character is required to attempt this. This character will counter-attack the foe the maximum number of times, and will have zero avoid when taking the hit. Costs: Child Unit.
Serene Aura: This character has a subtle grace that can easily fill an enemy with wonder. This ability works like Seductive Presence, only affecting certain characters, but it is generally more affective. This ability will drop the speed and skill of any character who is affected by it by 30 (60) if they attempt to attack this character. If this character attacks the foe, the ability will not work. Costs: 3 pg
Sing: This character may reinvigorate most types of allies by singing. This will allow units who have moved to take another full turn. This song has two (three) range and can allow any allies within its reach to move again. This ability cannot be removed by strategist. This may be done every other turn. Costs: 5 pg
Music Lover: This character. Receives double the bonus effects of sound based status improvement moves. Costs: 1 pg
Light Song: Signature ability of Azura. This powerful song can be heard and felt by every unit on the map. Azura may take one turn to start singing, and then after that, she will sing until she chooses to stop. She may freely attack or activate other abilities while singing this song. This song will increase the total damage dealt by characters who possess dragon blood by 50% (100%). However, using this song will cause the character to lose 10% of it's HP at the start of every turn it is singing. This can only be avoided if the character is in certain locations. Costs: 6 pg
Dark Song: Signature ability of Azura. This powerful song can be heard and felt by every unit on the map. Azura may take one turn to start singing, and then after that, she will sing until she chooses to stop. She may freely attack or activate other abilities while singing this song. This song will decrease the total damage dealt by characters who possess dragon blood by 50% (75%). However, using this song will cause the character to lose 10% of it's HP at the start of every turn it is singing. This can only be avoided if the character is in certain locations. Costs: 6 pg
Hyper Voice (II): This powerful attack deals 300 (582) (662) (3972) sonic damage to an enemy 1-2 (3) spaces away. It does receive attack stat and sonic stat boosts and bonuses. However, Hyper Voice ignores armor, shields, and barriers. It will also always strike the original target, ignoring abilities like Take The Hit. At second tier, this ability will also strike all foes in the path of the attack if used in a straight line. This attack may strike more than once. If the character has used a singinng type ability in the last turn, the total damage of Hyper voice is increased by 50%. Costs: 8 pg
Surf: Once a day this unit may unleash a powerful pulse of water. This attack does not strike flying characters, but it has six range in all directions. The move has a base 100 (382) (462) (2772) water type might. This attack cannot be dodged. Costs: 5 pg
Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg
Avoid Conflict: If this character is attacked but does not counter-attack, it will boost its evasion by 15 on the next turn. This can stack, maxing at 90+ avoid. This ability will be lost as soon as this character attacks. Costs: 2 pg
Soothe: This character is kind and caring. They may take a turn to soothe an ally. This will grant that character resistance to fear type abilities for 2 turns, and will also grant 2 cool down turns towards removing anger based statuses like taunt and swagger. Costs: 2 pg
Sword Breaker: If this unit is battling an enemy who is using a sword, they will receive 50 to their avoid and 50 to their skill both when attacking and when being attacked. Costs: 5 pg
(TBA) Revelation Song: Legendary Ability. Azura may now sing both the Light and Dark Song simultaneously and will take no damage from doing so. She may take a single turn to begin singing both songs. Costs: Legendary Sonic Gem.
Character Type: Support
Weakness: Mild energy and martial weakness. Resists water, dark, and magic type attacks. Azura will never damage allies with AoE type moves.
Caps:
HP: Low
Attack: 300
Defense: 100
Speed: 137
Skill: 140
Move: 6
Character Type: Support
Weakness: Mild energy and martial weakness. Resists water, dark, and magic type attacks. Azura will never damage allies with AoE type moves.
Caps:
HP: Low
Attack: 300
Defense: 100
Speed: 137
Skill: 140
Move: 6
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