Wednesday, February 20, 2019
Hoplite
Hoplite: Level 12
HP: 1,260
Attack: 19
5 Spear: 25
5 Throw: 25
Grecian Lance: 30 (49) (74)
3 Sword: 15
Short Sword: 15 (34) (49)
Defense: 9
3 Armor: 15
Grecian Bronze Armor: 15 (24) (39)
4 Shield: 20
Grecian Round Shield: 30 (69)
Speed: 14
Skill: 15
Move: 5
Items:
Grecian Lance: A long weapon. +15 hit against enemies using short weapons or martial/body type attacks. 30 base pierce type damage. Fairly easily broken by strong bludgeon or axe blows.
Short Sword: A short sword specialized for close combat. Simple, but reliable. Base 15 blade type damage.
Grecian Bronze Armor: Bronze armor that offers protection from attack. Does not defend against psychic damage, but does block magic. Very sturdy. Offers 15 defense.
Grecian Round Shield: A huge round shield. Double's it's a defense if being attacked by piercing type attacks. Has a base defense of 30. Very sturdy and hard to destroy. Defends against magic.
Abilities:
Tri-Attack: If this unit, along with two other units with this skill, stand on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg
Stand Together: If this unit stands adjacent to another unit of the same kind, this unit will boost its total defense by 25%. This ability does not stack. Costs: 3 pg
Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg
War Cry: Instead of attacking, this unit may rally their allies with a war cry. This will boost all ally units within three spaces, granting them a 30% bonus to their total attack damages. This attack boost only lasts during the turn it is used, not during the next enemy phase. Costs: 3 pg
Skills:
Spear: 5
Throw: 5
Sword: 3
Armor: 3
Shield: 4
Character Type: Melee
Weakness: Lightning type damage.
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