Saturday, February 16, 2019

Red





Red: Level 34
HP: 10,080
Attack: 34
1 Martial: 5
Martial Attack: 34 (39)
Defense: 34
Speed: 96
Skill: 96
Move: 5



Items:

4-Pokemon Balls: This character may carry six and only six Pokemon with him. These items allow him to carry Pokemon securely until he deploys them in battle.

Charmeleon's Pokeball: The pokemon ball that contains Charmeleon.

Gengar's Pokeball: The pokemon ball that contains Gengar.

Abilities:

Strategist: This unit may choose a first level ability held by an enemy unit within 5 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 4 pg

Steadfast: This unit stays in the fight for the sake of its allies and friends. It will survive a lethal hit once for each unit in your party that this character is close to. Costs: 4 pg

Cheer On: Instead of attacking, this unit may cheer on a Pokemon within two spaces. If this Pokemon has attacked during its turn, it may now attack a second time. Costs: 3 pg

True Bond: If this character is standing next to his or her favorite Pokemon, they will boost the total attack damage and defense of that Pokemon by 50%. Costs: 5 pg

Warn: This character may warn one of his units about an incoming attack. This will increase the avoid of that character by 30 points until the end of the enemy phase. Costs: 2 pg

Swap Out: If this unit is within three spaces of two different Pokemon (or a Pokemon he currently has in a Pokemon Ball), he may switch the places of the two Pokemon. He may do this during the enemy phase, but he may only do it once a phase (combining his phase and the opponents). Costs: 4 pg

(TBA) Super Potion: This unit may use this potion to heal a Pokemon or other animal type character by 50% of their total HP. This may be done three times in a given day. Costs: 5 pg

(TBA) Taunt: The character taunts an adjacent foe. The foe is then unable to use any sort of specialized attack or status move. They also receive -15 skill. This status lasts for 3 turns. Costs 3 pg

Inspiration: Ally units within two spaces of this character receive +10 speed, +10 skill, and have a 25% boost to their total attack damages. Costs: 4 pg

(TBA) Take the Hit: If an allied unit who is adjacent to this unit is attacked, this unit has a 50% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 2 pg

(TBA) Avoid Conflict: If this character is attacked but does not counter-attack, it will boost its evasion by 15 on the next turn. This can stack, maxing at 90+ avoid. This ability will be lost as soon as this character attacks. Costs: 2 pg

Mega Evolve: If this character has a Pokemon who is capable of Mega Evolution, he may cause it to Mega Evolve. This takes a turn to activate. This cannot be blocked by strategist. He may only Mega Evolve on Pokemon per battle. Costs: 5 pg

Double Battle: This character may send out two Pokemon at once in a battle. It takes one turn to send out a Pokemon. Costs: 3 pg

(TBA) Believe: This character can cry out in faith in his or her Pokemon's strength. This may be done during the enemy phase and has 3 range. If this is done, the Pokemon will survive that enemy phase with 1 HP no matter how much damage it takes. It may still be killed by statuses or terrain at the start of its next phase. This ability may only be used once per Pokemon per battle. Costs: 4 pg

Skills:
Martial: 1

Character Type: Support, Strategist, Summoner

Weakness: Swagger. Resists taunt.

Caps:
Attack: 50
Defense: 50
Speed: 141
Spill: 141


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