Friday, April 5, 2019
Armored Cave Troll
Armored Cave Troll: Level 42
HP: 38,880
Attack: 420
4M Hammer: 70
4M Sword: 70
3M Whip: 60
3M Throw: 60
Troll Greathammer: 400 (820) (890) (2670) (5340)(14,152)
Troll Curved Greatsword: 350 (770) (840) (2520) (5040)(13,356)
Chain Whip: 150 (570) (630) (1890) (3780)(10,017)
Defense: 800
3M Armor: 60
Cave Troll Armor: 450 (1250) (1310)
Speed: 92 (82) (77) (72)
Skill: 118
Move: 5
Items:
Troll Greathammer: -10 speed. A devastating weapon. Usually impossible to wield unless you are a medium size class or bigger. This hammer will often break shields and barriers in 2-3 blows. It has a base 400 bludgeon-type might. Can be used with Dual Wield and Heavy Blow.
Troll Curved Greatsword: -5 speed. A massive, savage blade. It is too heavy for most small characters to wield. It has a base 350 blade-type might. Can be used with Dual Wield and Heavy Blow.
Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.
Chain Whip: An unorthodox weapon, but deadly nonetheless. This chain gives whip type damage, has two range (but does not count as a ranged attack) and reaches behind shields and barriers, ignoring them. 1-2 range. Base 150 whip type might.
Cave Troll Armor: Heavy Darksteel armor. Designed to be worn by a cave troll. Highly resistant to wear, but it is easily damaged by light type attacks. It cannot be worn by small characters. Resists dark and psychic type damage. Base 450 defense.
Abilities:
Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (2.65x) Costs: 4 pg
Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM melee level.
Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon-type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.
Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counter attack. Costs: 7 pg
Reckless attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage x 3. Costs: 4 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Charcater Type: Destructive, Monster, Melee
Weakness: Mild arrow, bite and claw weakness. Resists martial.
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