Barf and Belch: Level 36
HP: 20,760
Attack: 200
3M Fire: 60
3M Explosion: 60
2M Poison: 50
2M Bite: 50
2M Tail: 50
Zippleback Fire: 50 (250) (310) (370) (925)
Bite Attack: 200 (260)
Tail Attack: 200 (260)
Defense: 150 (250)
Speed: 70
Skill: 65
Move: 5 (8 while flying)
Items:
3- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
Abilities:
Zippleback Fire: This ability cannot be removed by strategist. The basic fire of this dragon is incredibly explosive. It gives explosion type damage to its flames, which have a base 50 fire/explosion type damage. This character may choose to breathe out huge swathes of gas and not light it. This gas may be left behind the dragon in a trail, and doing so does not impede movement speed. The next turn, the dragon may light the smoke cloud and cause it to burst into flames. This will damage all enemies within the cloud. This character receives +20 avoid if it stands in its own cloud. Costs: 5 pg
Twin Heads: When attacking with biting type attacks, this unit strikes twice as many times as it would normally. Costs: 3 pg
Digestive Venom: If this unit bites an enemy, it will inject venom into them. This venom has a base 100 (160) might, and it is boosted by poison skills and boosts. The venom will deal damage consistently until it is cured. For each turn a character is poisoned, they will lose 10% of their total defense. This venom can stack, but the dropping of defense will be maxed at 20% each turn. Costs: 5 pg
Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% of the time. This ability only activates on physical attacks. Costs 3 pg
Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away. If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg
Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg
Green Dragon Scales: This dragon's scales give it a unique ability based on their color. Red gives this character complete immunity to poison type damage. These scales also add 100 to the character's base defense. Costs: 5 pg
Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15.
If the character strikes an enemy, they will boost their skill stat by 5.
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg
Skills:
Fire: 3M
Explosion: 3M
Poison: 2M
Bite: 2M
Tail: 2M
Character Type: Dragon, Stealth, Destructive, Poison
Weakness: Bludgeon type attacks. Resists poison type damage. Resists explosion type damage.
Green Dragon Scales: This dragon's scales give it a unique ability based on their color. Red gives this character complete immunity to poison type damage. These scales also add 100 to the character's base defense. Costs: 5 pg
Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15.
If the character strikes an enemy, they will boost their skill stat by 5.
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg
Skills:
Fire: 3M
Explosion: 3M
Poison: 2M
Bite: 2M
Tail: 2M
Character Type: Dragon, Stealth, Destructive, Poison
Weakness: Bludgeon type attacks. Resists poison type damage. Resists explosion type damage.
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