Silver Knight: Level 36
HP: 15,900
Attack: 72
3M Sword: 60
3M Spear: 60
3M Bow: 60
Silver Knight Long Sword: 150 (190) (250) (700)
Silver Knight Spear: 150 (190) (250) (700)
Dragonslayer Greatbow: 250 (290) (350) (980) (1,470)
Defense: 144
3M Armor: 60
Silver Knight Armor: 200 (344) (404)
3M Shield: 60
Silver Knight Shield: 100 (160) (564)
Speed: 82 (77) (67)
Skill: 108
Move: 5
Items:
Silver Knight Long Sword: A well-balanced blade. Easy to use, but fairly strong. Base 150 blade type might.
Silver Knight Spear: +10 hit and avoid against enemies using short ranged weapons, claws, or martial attacks. A long spear that deals pierce type damage. Is easily damaged by axes and clubs. Has a base might of 150.
Dragonslayer Greatbow: -10 speed. A massive bow. This weapon has -20 speed at 1 range. This weapon completely pierces the defense stat of enemies, but does not ignore armor. Deals 50% extra damage to dragons. This bow may only fire once. 1-3 range. Base 250 pierce type damage.
Silver Knight Armor: -5 speed. Heavy armor that defends against magic. Grants 200 extra defense.
Silver Knight shield: A shield designed for skilled melee combat. Adds +10% to the chance of activating a shield repost. Grants 100 extra defense when being attacked.
Darkmoon Crest: A crest visible to all making the bearer's allegiance to Gwyndolin of the Darkmoon very clear. Boosts magic and arrow type damage by 50% without causing auto damage.
Abilties:
Sniper Shot (II): This character's ranged attacks add 2 to their total range. Costs: 6 pg
Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. Costs: 4 pg
Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow up attacks. Costs: 5 pg
Backstab: This character may stab an opponent in the back. The direction an opponent is facing is determined by where they just attacked last, but the must-have attacked with a 1 ranged attack. If this unit moves behind the foe, their attack will only be able to strike once. However, it will deal 2 x damage and prevent the enemy from counter-attacking if it lands. Costs: 5 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg
Sundering Blows: This unit's sword hits rapidly destroy armor, shields, and the melee weapons of other foes. Costs: 2 pg
Arm Breaking Blow: If attacking a foe from one range, this character has a 50% chance to prevent the enemy from counterattacking with one of their weapons. If the enemy is dual wielding, this attack will prevent one of the hands from counter-attacking no matter what. Costs: 4 pg
Skills:
Sword: 3M
Spear: 3M
Shield: 3M
Armor: 3M
Bow: 3M
Character Type: Melee, Marksman
Weakness: Critical hits, back-stabs, and reposts.
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