Thursday, April 4, 2019

The Nameless King





The Nameless King: Level 81
HP: 600,000 (1,200,000) (2,400,000) (3,600,000 Heart and Soul) (4,320,000) (5,400,000) (6,480,000)
Attack: 12,300
5GM Sword: 1000
5GM Spear: 1000
5GM Energy: 1000
5GM Light: 1000
5GM Air: 1000
Dragonslayer Swordspear: 2700 (15,000) (16,000) (17,000) (18,000) (19,000) (142,500) (285,000) (304,000) (395,200) (790,400) (1,185,600)(1,482,000)
Storm Dragonslayer Swordspear: 1700 (15,000) (16,000) (17,000) (18,000) (19,000) (20,000) (150,000) (300,000) (450,000) (470,000) (705,000) (1,410,000) (2,115,000)(2,643,750)
Sunlight Spear: 600 (1000) (13,300) (14,300) (15,300) (16,300) (122,250) (244,500) (317,850) (635,700) (1,271,400) (1,589,250)
Lightning blast: 12,300 (13,300) (99,750) (149,625) (299,250) (374,063)
Defense: 12,300 (24,600)
5GM Armor: 1000
Dragonscale Armor: 500 (24,900) (25,900)
Cloak of Storms: 200 (26,100)
White Silverlight Mail: 200 (26,300) (52,600) (78,900)
5GM Shield: 1000
Great Serpentscale Pendant: 100 (1100) (8,250) (16,500) (33,000) (59,300)
Great Serpentscale Pendant: 100 (1100) (8,250) (16,500) (33,000) (92,300)
Godzillascale Pendant: 100 (1100) (8,250) (16,500) (33,000) (125,300)
Godzillascale Pendant: 100 (1100) (8,250) (16,500) (33,000) (158,300)
Lightscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (188,900)
Lightscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (219,500)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (250,100)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (280,700)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (311,300)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (341,900)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (372,500)
Energyscale Pendant: 20 (1020) (7,650) (15,300) (30,600) (403,100)
Sunlight Great Shield: 300 (1300) (2300) (17,250) (34,500) (69,000) (472,100) (944,200) (1,416,300)
Speed: 280 (285) (+20 avoid)
Skill: 315 (320) (330) (+20) (+30 hit)
Move: 7 (9) (19 if Storm Walking)



Items:

4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health-boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dropped at death.

Crystal Soul: A bright white crystal. The object looks almost ethereal. This will boost the HP of a character on top of all other HP boosts by 20%. A character may only carry one of these items.

Ancestor’s Bottle: A bottle of strange, green liquid. This will boost the character's HP by 25% on top of all other HP boosting items. Holding this object causes a 5% increase in panic build.

Rune Arc

10-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.

Dragonslayer Swordspear+++ (Brave Sealed): -20 speed. +20 Skill and avoid against enemies using short-ranged weapons or body-type attacks. The first crosspear. Designed during the early phases of the War of Disparity. This weapon can easily penetrate even the toughest of scales or hides, making it ignore 50% of the enemy's defense. This weapon deals double damage to dragons. This blade is constantly fueled by the lighting of the First Born Son of Gwynn. This unusual weapon requires skill in both sword and spear combat and thus is boosted by both skill stats. Base 2,700 blade or pierce or blade/lightning/light type damage. A sacred weapon.

Brave Weapon Seal: This item may be placed onto a melee weapon. Upon doing so, the weapon will strike twice the normal number of times when initiating the attack. This does not work if the weapon has a speed debuff greater than -20. Only one weapon seal may be used per weapon. This item will only be stolen if the weapon it is attached to is stolen (usually a 30% chance).

Lethal Weapon Seal: An Elite Weapon Seal. When equipped this weapon seal will grant the user a 60% chance to ignore life the saving or revival abilities of foes. This does not include form shifts. If this 60% triggers on a killing blow, the foe will die and be incapable of being revived by abilities or items. 

Sunlight Greatshield: -15 speed. This massive round shield looks ancient, charred by many battles, but it gleams with an uncanny sunlight. This shield may be used to parry and adds 10% to the chance of a parry repost. The most striking feature of this shield is that the total defense is boosted by shield and light skill and item boosts, making it remarkably defensive. This shield was first crafted by the Nameless King. Base 300 defense when not initiating the attack. 

Elite Sunlight Talisman: A talisman crafted by the Nameless King. This object will boost the base might of miracles by 400. This Talisman will remove speed and skill debuffs from the "Way of Miracles and Blade" ability. It will also boost the healing capacity of miracles by 50%. 

Elite Arch Dragonscale Armor: Grants 500 defense. Made from the scales of Ancient Dragons. This armor is now worn by the dragons' protector. It is surprisingly good in melee combat, granting resistance to blade, body, and fire type damage while still being good at resisting wear. However, this armor grants no defense against pierce or bludgeon-type attacks.

Cloak of Storms: The tattered cloak surrounding the armor of the Nameless King. This age old relic of ancient wars offers resistance to air, ice, and water type damage. Base 200 defense.

White Silverlight Mail: Mail made of marvelously crafted silverlight. This items offers immunity to light and resistance to energy. As it is mail, it is somehwhat fragile. Base: 200 defense.

Deific Forged Eye: This eye has been implanted into a Deity. It grants +30 hit but this buff is completely removed by blinding abilities and will stay removed for the rest of the battle.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.

Berkian Heroe's Pendant: A pendant given to The Nameless King for his courage in turning his back on a terrible past and looking forward to a future where dragons, gods, and men can all live in peace. Boosts skill by 5 if the character is fighting a battle for the sake of Berk of the ideals Berk holds. If this character is fighting alongside another character who holds this item, they will both receive a +10 skill boost. However, if two characters holding this item face one another in battle, both will receive -10 skill. 

1-Sunlight Pendant: A pendant of the Warriors of Sunlight. This item may be used to summon a random warrior who is part of that covenant. The warrior will assist the summoner in battle, and disappear back home after the battle finishes, carrying the Pendant with him. These pendants are usually sold to noble characters by the Warriors of Sunlight (current cost 8,000 gold)

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

Trinket of Divine Armor: Increase total Defense by 10% for each GM in Armor; Very Hard to Steal

2-Atlas Stone: This incredibly heavy object will reduce the speed of the holder by 50. Howerver, it will also increase their total defense by 50%. A character may hold up to two of this item. This item is very hard to steal.

Deep-Sea Caryll Rune: A rune carved into the mind of a character. Impossible to lose or steal unless the foe mind-dives this character. This item will cause the character to reduces the total HP lost from enemy elemental damage by 10%.

Lake Caryll Rune: A rune carved into the mind of a character. Impossible to lose or steal unless the foe mind-dives this character. This item will cause the character to reduces the total HP lost from enemy physical attacks by 10%.

Ring of the Sun's Firstborn: A ring that Gwyn once gave his son, but that was lost in the ages past. This ring is easily stolen or dropped but boosts total miracle damage by 30%.

Twinned Seal Ring: This ring will allow the holder to equip two elite weapon seals to their weapons. This item is easily lost or stolen.

Havel's Ring: A ring belonging to the powerful Knight Havel. This ring lets the character ignore speed penalties that would normally be given by heavy weapons or armor. This item is easily dropped or stolen.

Doubled Down Ring: Grants Doubled Down Defense for free. If the unit has the ability, this will allow the character to add up to 4 more additional basic scale barriers. This item is easily lost or stolen.

Thunder God's Ring: This mighty ring will buff all lightning damage by 30%. This items is easily lost or stolen.

Poisonbite Ring: This ring is easily lost or stolen. Wearing it causes a character to resist taking the poison status and poison damage in general. 

Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.

Pennance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen.

Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen. 

Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon. 

Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistance to throw and martial type damage. 

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.

Ring of the Watcher: A ring given to Sif when she was knighted by Gwyn. This ring will boost the effects of avenging-based abilities (including somber howl) by 50%. This ring is easily lost or stolen.

Chloranthy Ring: +5 speed. This ring will remove all speed debuffs acquired from using heavy weapons. However, if the weapons result in movement penalties, these will not be removed. However, this ring will not remove the speed debuffs from heavy weapons if the character using them has activated speed buffing abilities (frenzied blood, berzerk, ferocity, tailwind). This item is easily lost or stolen.

Parry Ring: This character may perform special parrying abilities, such as shield repost, spin deflect, or certain signature abilities, even when the foe is using assault moves, finish strikes or critical hits (including Tri-Attacks). This does not work against ambush, backstab, parry repost, or mob. This will also allow Parrying abilities to work on all connected physical attacks, including body and whip which are usually excluded. This character may parry characters who are larger than them. Like all rings, this item is very easily lost or stolen.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.

Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.

Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.

Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.

Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.

Analyst Medallion: This beautiful medallion is given to masterful strategists. It is easily lost or stolen. It grants the ability “Analyze” for free. However, if using this item, the character cannot use the item “Analyst’s Mark”. 

Eldritch Trinket: A small trinket that resembled a hand reaching towards some sort of alien apendage. Holding this item reminds a character of the wide expanse of horror they have endured and fills them with courage. Grants resistance to fear type abilities. This item cannot be stolen, but it is usually dropped when the character falls in battle.

Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.

Patience Rune: This small silver letter may be easily kept in a pocket. It has been forged by Hiccup as a reminder of the value of patience, and that life-changing events can be found by anyone careful enough to look. This item will increase the number of turns that augments or positive stat boosting changes last by 50% (rounding down). 

Ancestor’s Ring: This ancient ring has a burning insignia upon it. It will increase the skill of the character holding it by 10, and will cause them to take 10% less damage from every single attack that strikes them. Holding this object causes a 5% more panic build.

Ancestor’s Lantern: This lantern causes the character holding it to be immune to Critical Hits, Backstabs, and Ambushes. It also makes all those attacks 10% stronger when this character uses them on a foe. Holding this object causes 5% more panic to build for this character.

Ancestor’s Tentacle Idol: An incredibly rare trinket. This item is impossible to steal, but is always dropped upon death. This item will build the panic status on a character (5% increase to panic build). This incredible trinket will boost the total damage buffs granted by ally buffs by 20% (adding 20% at the end of any ally boost, 40% if the ally boost is at second tier, 60% if it is at third tier). This object has a 10% chance to allow a character to survive lethal hits.

Rekindled Flame: This character is not impacted by the Age of Dark debuff.

Blood Rock: A large solid chunk that forms in coldblood. This uncanny object will increase the damage of bleeding statuses inflicted by this foe by 50%. This object is quite hard to steal and very rarely drops.

Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose and is rarely stolen. This tear strangely increases the chance of bleeding statuses by 20%.

Unbound Bloom of Anguish: A delicate, blood-red flower. This flower blooms on the ground where a character has experienced unspeakable suffering. Each bloom is unique. This item will boost the pain type status activation by adding 15% to the roll chance.

Unbound Bloom of Agony: A robust, blood-red flower. This flower blooms on the ground where a character has repeatedly experienced unspeakable suffering. This item appears to have been directly created by a Gemnode. This item will boost the pain type status activation by adding 15% to the roll chance. If the character holding this bloom also holds any Bloom of Anguish, this %buff will stack. If this character holds both blooms, this item will also buff the bleed, poison, disease, and dismember chance of the character by 10%.

Golden Repair Powder: At the start of their turn, the user holding this item may use gold to repair one barrier or shield. It must be the most recently broken shield, and they must pay 10% of the total defense offered by the shield in gold. Items that buff the shield's defense will be calculated into the cost, but not any type of conditional stat buffs. This item is easily lost or stolen.

Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.

Focused Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny black orb. When placed into the brain of a psychic character, it will grant immunity to a single hit of defog, null, or similar abilities, along with immunity to unaware, and unaware mental points (along with any other items/abilities that remove conditional stat changes). Impossible to steal unless the foe enters this character's mind.

Devilish Destruction Charm

Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight. 

4-Poms of Power (Light, Energy)

12-Energy Gems+Plate

24-Day Pearls+Plate: Allows the user to change night into day. Also, add 25% to light type attacks.

12-Air Gems+Plate

Razor Stone, Needle Stone+Plates

Boots+Heavy Duty Boots

Abilities:

Avenging Bond (II): If this character is within two spaces of the Stormdrake and it falls in battle, he will boost his total damage output by 100% (200%) (240%) (360%) and his speed stat by 10 (15) (21) (31). This boost will last until the Stormdrake returns or the battle ends. Costs: 10 pg

Righteous Fury: If this character witnesses a close ally die, they will multiply their damage output by (200%) (300%) if they engage the enemy that landed the killing blow. This boost will last for five (7) (11) turns. Costs: 3 pg

Gwyn's Sunlight Spear (II): Once (twice) every turn, this character may throw a powerful bolt of lightning. This bolt has 600 base lightning and light type might, and it is improved by the base attack and the lightning and light skill boosts and bonuses. This spear has three range, but it can be counter-attacked. It must be thrown in a straight line, and it will strike all foes in those squares. This attack deals triple damage to dragon-type characters, and double damage to flying foes. This attack may strike twice if the character using it has "Rapid Thrust" unlocked. Costs: 8 pg

Lightning Stake: This ability requires the user to be 5M in magic and light. This ability requires the user to  have unlocked Sunlight Spear. This attack may be used instead of Sunlight Spear. When using this attack, it will strike a single space and deal 4x the damage of a Sunlight Spear. If this hit lands, the foe cannot counter. Unlike most abilities that are 4x multipliers, this ability may still trigger "Savage Blow". This attack deals double damage to dragons. This attack will also strike all squares adjacent to the character who has been attacked. None of the foes struck may counter. The splash damage will be half the damage of the regular Lightning Stake. Rapid Thrust will cause this attack to strike twice. Costs: 3 pg 

Sunlight Sword: This character may take a turn to add light type damage to its blade and boost the total damage of the sword attacks by 50%. The sword will receive the light-type skill damage and boosts. This augment lasts for 5 (7) turns. Costs: 5 pg

Lightning Strike Lunge (II): +30 hit. Signature Ability. This attack may be used once every four (two) turns. The character will attack an enemy the same size as them or smaller with a normal spear attack. If the attack lands, the enemy will be stuck on the end of the spear. They cannot move or counterattack during the next turn unless someone strikes the character who is using this move with enough force to free them. If the character is not freed, they will be hoisted into the air and receive damage equal to 3x (5x) a normal spear strike from this character plus an additional 300 (1050) (1250) (5000) (6,250) damage from the lightning strike. The spear portion of this attack completely ignores defense. The enemy will not counter after this lightning strike. Costs: 12 pg

Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter-attack this move. This ability takes four (two) turns to recharge. This blow has a 60% (80%) (90%) to give an enemy the severe bleeding status. Costs: 5 pg

Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg

Shocking Weapon: The lightning weapon attacks made by this character have a 10% (40%) chance to cause foes to flinch. This ability does not count as an activated ability, so it may stack with other activated abilities. Costs: 4 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Steady Stance: When attacked by an enemy who is using a melee weapon, this unit adds +20 to their skill and avoid. Costs: 3 pg

Dodge Roll: This unit may roll out of the way when being attacked. If the unit's skill is higher than that of the opponent, it immediately gives this character a 30% chance to completely dodge the attack. However, regardless of whether or not the attack is dodged, after the enemy attacks, or counterattacks, this unit may move one space. This can allow it to close the distance between itself and the enemy, or allow it to retreat. Costs: 4 pg

Shield Parry and Repost: If this unit's skill is higher than that of an adjacent opponent who is attacking using a melee weapon and is the same size class as this character, they may attempt to shield parry the blow. This ability has a 50% (60%) chance to activate. If it fails, this character will take the hit, and it will not defend with its shield. However, if it succeeds, the shield will completely negate the damage of the blow and the follow-up attack made by this character will have +40 hit and deal double damage. After landing this blow, the enemy cannot make any more follow-up attacks. Costs: 5 pg

Doubled Down Defense: If this character has access to only two forms of elements used for elemental barriers, they may equip twice the normal number of those barriers. This does require carrying two of the items. Costs: 1 pg

Deific Oppression: This character is far above the mortals they battle. If a foe uses non-aggressive ability that takes their turn to accomplish, this character may take their full movement towards the foe and attack them, striking them once with their normal attack. This ability may also trigger immediately if a foe uses any form of consumable. If this character would vantage hit the foe, this attack deals double damage and prevents the foe from taking the action or the consumable. This ability may only strike one foe during the enemy phase. Costs: 5 pg 

Tranquil Walk of Peace: This character may activate this ability twice (4 times) per battle. It must take a turn to activate this ability. This field of magic will prevent enemies who start a turn adjacent to this character from moving away from it. It will also reduce the speed of adjacent foes by 30 points. This field lasts for 3 (4) turns. Characters who innately resist light or magic will only have their speed reduced by 15 points. Costs: 5 pg

Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat-clearing moves or by putting the character to sleep. Costs 4 pg (Medallion)

Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.

Way of Miracles and Swords: This character may wield a sword in one hand while casting a miracle in the other. This will result in a skill debuff of -15. However, it will allow miracles to be used as counter-attacks. Costs 5pg or GM in Sword and GM in light.

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

(TBA) Controlled Power: This unit may unleash attacks at full force, even while protecting others who are standing nearby. However, doing this has a toll. This ability will allow a character to carry maximum damage-boosting items, and they will be able to choose to spare allies from taking damage from their attacks. This is especially useful for large AoE-type attacks that would usually strike allies and foes alike. However, for each ally that this character chooses not to damage, they will lose 10% of their own HP. This is not auto damage, nor is it indirect. The damage dealt by this ability may kill the character who is controlling their power if they are not careful. Costs: 4 pg

(TBA) Protector of Dragons: If there are dragons who are not hostile to this character on the map, each dragon-type unit will increase his base attack stat by 50. Costs: 3 pg

(TBA) Cleave: The unit may try and instantly kill a foe by decapitating them. The chance of this move working is calculated before any normal sword attack. 
Calculation: Your Sword Skill Level – Foes Melee Weapon Level.
Example: 3M - 2 = 60% chance to instant kill. 
This attack may miss, just as a normal sword strike would. 
This attack only works on medium or smaller characters.
Note this does not work on every character. Costs 7

(TBA) Lightning Strike Lunge: Signature Ability. This attack may be used once every four (two) turns. The character will attack an enemy the same size as them or smaller with a normal spear attack. If the attack lands, the enemy will be stuck on the end of the spear. They cannot move or counterattack during the next turn unless someone strikes the character who is using this move with enough force to free them. If the character is not freed, they will be hoisted into the air and receive damage equal to 3 x a normal spear strike from this character plus an additional 300 (1050) (1250) (5000) (6,250) damage from the lightning strike. The spear portion of this attack completely ignores defense. The enemy will not counter after this lightning strike. Costs: 6 pg

Character Type: Melee, Element, Divine

Weakness: Mild weakness to both light and fire. Resists sacred weapons. Resists bleeding and poison status. Resists lightning.

Caps:
HP: Small
Attack: 400
Defense: 400
Speed: 125
Skill: 160
Move: 6


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The King of Storm: Level 78

Abilities:

Pass on The Storm (III): Signature ability. If the King of Storm falls in battle, he may grant his Soul to the Nameless King. This will give the Nameless King flying movement and increase his movement by 2 (4) (8) (10). At second tier it will also grant terrain immunity to the Nameless King as he walks on the storm itself. This will grant 50% (100%) (140%) of this character's total HP to the Nameless King. The Nameless King may also perform Air Blasts at foes. Perhaps most frightening, this passing of the Storm will allow the Nameless King to add air element to his spear strikes and will increase the total damage of his air attacks by 50% (100%) (200%) (240%). This ability may not be removed by strategist. This will grant access to the abilities Gale Rush and Galeforce to the Nameless King, but he may only use them after the King of Storm Falls, and he must pay half the normal cost of those abilities in pgs. If the Nameless King accepts the soul, it prevents that soul from being devoured unless the Nameless King falls in battle as well. Costs: 20 pg


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