Wednesday, May 22, 2019

Smaug





Smaug: Level 71
HP: 394,800 (789,600) (1,579,200) (2,368,800 Heart and Soul)
Attack: 3,900
5GM Fire: 1000
5GM Explosion: 1000
5GM Magic: 1000
5GM Bite: 1000
5GM Claw: 1000
5GM Wing: 1000
5GM Tail: 1000
5GM Throw: 1000
Ancient Dragon Flames: 3,900 (4,900) (5,900) (41,300) (82,600) (165,200) (330,400)
Bite Attacks: 3,900 (4,900)
Claw Attacks: 3,900 (4,900)
Wing Attacks: 3,900 (4,900)
Tail Attacks: 3,900 (4,900)
Defense: 3,900 (7,800)
5GM Armor: 1000
Treasure Coating: 5000 (12,800) (13,800) (20,700) (41,400)
5GM Shield: 1000
Smaugscale Pendant: 100 (1100) (7700) (15,400) (30,800) (44,600)
Smaugscale Pendant: 100 (1100) (7700) (15,400) (30,800) (75,400)
Seath Crystal Pendant: 100 (1100) (7700) (15,400) (30,800) (106,200)
Seath Crystal Pendant: 100 (1100) (7700) (15,400) (30,800) (137,000)
Flamescale Pendent: 20 (1020) (7,140) (14,280) (28,560) (165,560)
Flamescale Pendent: 20 (1020) (7,140) (14,280) (28,560) (194,120)
Magicscale Pendent: 20 (1020) (7,140) (14,280) (28,560) (222,680)
Magicscale Pendent: 20 (1020) (7,140) (14,280) (28,560) (251,240) (376,860) (753,720)
Speed: 230
Skill: 260 (+30 hit)
Move: 6 (10 while flying)




Items:

10-Heart Containers: A Mysterious magical item. Boosts total HP by 10%. These items may stack but will max out at doubling total HP. Unlike Seraph robes, any character may use a Heart Container.

4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health-boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.

Centaur Heart

Treasure Coating: The glorious underbelly of the Flame Dragon Smaug. This armor is the result of decades of work. The ancient dragon has slept atop his treasure for so long, it has practically become a part of him. It is an otherworldly mixture of precious metals and stones, including Silverlight, Firegold, Darksteel, Protodermis, Adamantium, Thor's Ore, Platinum, Diamond, and even Gemnode crystal. This armor grants 5000 defense and resistance to all forms of elemental damage. It also defends against both psychic and magic.

Draconic Forged Eye: This eye has been implanted into a Dragon. It grants +30 hit but this buff is completely removed by blinding abilities and will stay removed for the rest of the battle.

Great Dragon Hide Shard: This remarkable item may be used by any dragon who is a large size class or greater. This will double the defense of the dragon if they have their "Dragon Scale" ability unlocked. A Lesser Dragon Hide Shard could be created by breaking this item. 

Elite Ancient Dragon Spark: A spark of the blazing breath of Ancalagon. This item is impossible to steal. Boosts the total damage of "Ancient Dragon Flames" by 100%.

Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose and is rarely stolen. This tear strangely increases the chance of bleeding statuses by 20%.

Flint Fang: A dark fang from the terrifying Rhahi that live near the Voya Nui deletion lava. This item is extremely rare but also easy to lose. Boost the chances of burning enemies by 30%.

Calculating Charm: A small charm with ancient numbers carved into it. This charm will double the impact of Calculating Fighter. This item is very easily lost or stolen.

Necronomicon: A ancient tome filled with an evil, dark energy. Gives the character holding it tremendous power over fear. Doubles the effects of fear type moves.

Ravenous Colicoid Skull: The skull of a Colicoid. This hideous artifact allows the holder to devour fallen enemies. This will heal the character 30% of their max HP. This skull is somewhat cumbersome.

Finger Of Greed: An odd golden hand, pointing a finger wantingly. This item will drastically increase item drops by fallen enemy units.

6-Black Rose: A small black flower. If a character is put to sleep, they may immediately choose to use this item. It will give them 1000 damage regardless of their defense but will also immediately wake them. This item is only able to be used once.

Doubled Down Ring: Grants Doubled Down Defense for free. If the unit has the ability, this will allow the character to add up to 4 more additional basic scale barriers. This item is easily lost or stolen.

Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.

Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.

Vampiric Eye: This terrifying red orb is all that remains of a vampire's eye. A very rare drop from the elusive vampires of the Umbar Planes, this item will cause this character to heal 10% of all the damage it deals. This item is easily lost or stolen.

Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.

Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.

Triple Cross: A badge proving the highest strategist training possible. Makes this unit immune to abilities like "Strategist" and "Mold Breaker". This item rarely drops, though it is possible to steal it. 

Flame Rock: A large solid chunk that forms in coldblood. This uncanny object will increase the damage of burn statuses inflicted by this character by 50%. This object is quite hard to steal and very rarely drops.

Drop of Might: A golden drop distilled in the blood of a character. Permanently doubles base defense.  It can technically be removed but requires extreme precision.

4-Poms of Power (Fire, Magic)

12- Fire Gems

12- Volatile Crystals

12-Magic Crystal

6- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn. 

Abilities:

Devastating Flame Dragon Breath: Once every three turns, this character may exhale its flame breath at full force. This will strike five squares in front of it in a straight line. Enemies will calculate their dodge chances separately. Enemies may counter-attack. Costs: 4 pg

Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 30% of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg

Flame Body: This unit's body is covered in flames. Any enemies who start a turn next to the unit will have a 20% (50%) of catching fire, and any enemy units that strike this character with physical attacks (or short melee attacks) will receive 20 (620) (2480) fire type damage immediately. Costs: 6 pg

Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg

Traumatizing Blows: The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 30% (50%) of the time. This ability only activates on physical attacks.  Costs 3 pg

Flying Grab: The unit may attempt to attack their small or very small foe. This is somewhat clumsy, and it reduces hit by 15. If the attack lands, the character grabs their enemy and flies off with them. The character must be flying when initiating this attack. The character may then continue using any left-over movement, but each space takes two movement due to extra weight. Each space traveled gives throw damage to the enemy, and this ignores blocking and defense. Once the character has finished moving, they may throw their enemy up to two spaces away.  If the enemy falls in dangerous terrain, they will immediately take the negative effects. The enemy will take throw damage based off the character’s throw skill level. Costs: 4 pg 

Stealthy Flier (II): When in flight, this character adds 100 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 8 pg

Covetous Heart (II): This character has an extremely good chance to steal up to half of a foe's items. However, they themselves must kill the foe, and their chances of finding items will only be boosted by this ability if they search the corpse on the turn directly after killing the character. At the second level, this ability will allow the character to steal all the items a character is carrying. Costs: 4 pg

Avaricious Fury: If this character is robbed, they will multiply their damage output by 3 if they engage the enemy that has stolen from them. This boost will last for three turns. Costs: 3 pg

Clever Fighter: This character is careful in battle and warry of his enemy's strengths. This character takes half damage from assault moves, Perfect blows, backstabs, parry reposts, and critical hits. Costs: 6 pg

Calculating Fighter: This character calculates the chances of an enemy's victory. This character reduces the activation rate of activatable skills by 30% (60%). Costs: 6 pg

Strategist: This unit may choose a first level ability held by an enemy unit within 5 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 4 pg

Clutch: This unit stays in the fight due to its extreme greed. It will survive one lethal hit for each rare item it has in its possession, whether that item is in its inventory or within 10 spaces of it. Costs: 4 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 (-60) avoid. Costs: 4 pg

Bronze Dragon Scales: This dragon's scales give it a unique ability based on their color. Bronze gives this character immunity to bludgeon type damage. These also boost the total defense of the character by 30%. Costs: 5 pg

Character Type: Dragon, Fire, Destructive

Weakness: Mild arrow weakness. Resists fire, explosion, and bludgeon type damage.



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