Vallite Master Ninja: Level 44
HP: 37,800 (67,800)
Attack: 115
4M Martial: 70
5M Sword: 80
5M Knife: 80
5M Throw: 80
4M Dark: 70
Martial Attacks: 70 (185)
Vallite Silver Katana: 150 (265) (345) (518)
Vallite Silver Katana: 150 (265) (345) (415) (623) (1453) (2179)
Silver Shuriken: 60 (175) (255) (383)
Defense: 90
3M Armor: 60
Ninja Master Armor: 250 (340) (400)
Speed: 128 (133) (153 avoid) (178 avoid) -5 speed
Skill: 114 -5 skill
Move: 6
Items:
3-Vallite Silver Katana: +5 speed. I single edged weapon that is lethal in the hands of those who have mastered it. Has 70 base blade-type might. This weapon is susceptible to wear.
16-Silver Shuriken: +5 speed. These weapons may be used as knives in close combat. They have a base 60 blade-type might. They deal 50% extra damage when thrown. This weapon will also drop the stats of any enemy it strikes. It will reduce their attack and defense by 10%, and their speed and skill by three. This stat drop lasts until the end of the enemy's turn, and it can stack, but will only trigger once per engagement.
8- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%
Razor Stone: A beautiful and deadly gem. This will boost blade type damage by fifty percent. This will only work with one stone; stacking them will not improve the boost any further.
Ninja Master Armor: Armor designed more for stealth than for defense. Grants 250 defense. This armor will boost the avoid of the wearer by 20.
Abilties:
Dark Weapon: This character may take a turn to augment it's weapon. This will give the weapon dark type damage and grant it the dark type skill and item boosts of the character. It will also increase the total damage of the weapon attacks by 50%. This augment lasts for 5 turns. Costs: 5 pg
Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg
Lethality: This character may deal death instantaneously to many types of enemies, targeting their weakest point and ending them, This is a assasin only ability. It is usually only able to be learned by theives and ninjas. This move may only be activated when attacking from one range. The attack must be able to damage the foe. The attack must hit the foe.
Calculation:
If your speed is 1.5 x higher than the enemy, you have a 3% chance to instant kill them.
If your speed is 2 x higher than an enemy, you have a 5% chance to instant kill them.
If your speed is 2.5 x higher than the enemy, you have a 10% chance to instant kill them.
If your speed is 3 x higher than the enemy, you have a 20% chance to kill them.
If your speed is 4 x higher than the enemy, you have a 30% chance to kill them.
Costs: 7 pg
Real Damage Blows: The effectiveness of this ability is based drastically on this unit's combat skill levels. Before attacking, the player controlling this unit may specify where they wish to strike the opponent. The likelihood of them striking where they choose is what the skill levels will determine. Every normal strike is an opportunity to use this skill. This counts as an activation skill. There are many mild effects that can be triggered by striking particular areas. Here are some of the most common:
Eyes: 1 Turn of Blindness -15 Hit.
Head: Stuns character for one turn, causing them to flinch. Works best with bludgeon type attacks.
Arm: May remove an enemy's ability to use a weapon or shield for one turn.
Leg: May drop an enemy's movement speed 3 for one turn.
Heart: Causes bleeding status for 2 turns
Lungs: Drops enemy speed stat -10 for 1 turn.
Spine/Neck: 2 turns of paralysis. Hard to land.
Guts: Easiest to land. Drops enemy defense 10% for 2 turns.
Effects take place immediately, even in between your strikes and the enemy's counter attack. Costs: 7 pg
Replicate: This unit may take a turn to make a clone of itself. The clone will share this character's stats identically. The clone will also share HP with this unit. The clone will also share abilities, meaning if an ability is still recharging, neither the unit nor the clone will be able to access it. If the clone is killed, the unit dies as well. However, the clone can be immediately removed if the character chooses. This move may be used once a battle. Costs: 6 pg
Weapon Throw (II): The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe twice. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on double this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 2 pg
Vallite Stealth: This character may become invisible on the world map. They cannot be detected unless the enemy has some sort of sense enhancing special ability. They will be revealed when they attack, but only for one turn. They may retreat, and become invisible again. Stealth also adds 15+ to their percent chance to dodge. This ability cannot activate in Valla. Cost: 3 pg
Dual Wield: If this unit holds two weapons, it will attack with both of them. In essence, this means the unit will always attack twice, but each attack will be different depending on which weapon is in each hand. Dual wielding is difficult and reduces speed and skill by -5. Costs: 5 pg or GM Swordsmanship level.
Poison Strike: Every time this unit engages an enemy in combat, they will lose 5% at the end of the engagement. This will occur whether or not the character can damage the opponent. This damage cannot kill an opponent; it will always leave them with 1HP. Costs: 4 pg
Character Type: Speed, Melee, Stealth
Weakness: Martial type attacks. Resist dark and psychic.
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