King Garon: Level 84
HP: 1,092,000 (3,276,000) (7,862,400) (12,579,840) (16,353,792) (29,436,826) (+91,672,098 Anankos)
Attack: 19,000
5GM Axe: 1000
5GM Magic: 1000
5GM Dark: 1000
5GM Poison: 1000
5GM Fire: 1000
5GM Absorb: 1000
5GM Explosion: 1000
5GM Bite: 1000
5GM Claw: 1000
5GM Wing: 1000
5GM Tail: 1000
Bolverk: 2000 (21,000) (22,000) (23,000) (24,000) (204,000) (408,000) (816,000) (4,534,920) (3,672,000) (5,508,000) (6,885,000)
Ragnorok: 800 (19,800) (20,800) (21,800) (22,800) (193,800) (387,600) (581,400) (755,820) (1,511,640) (4,534,920) (11,337,300) (17,005,950) (21,257,438)
Nosferatu: 300 (19,300) (20,300) (21,300) (22,300) (189,550) (379,100) (568,650) (739,245) (1,478,490) (4,435,470) (11,088,675) (16,633,013) (20,791,266)
Collapsing Stars: 10 (19,010) (20,010) (21,010) (178,585) (357,170) (464,321) (928,643) (2,321,605) (3,482,408)
5GM Bite: 1000
5GM Claw: 1000
5GM Wing: 1000
5GM Tail: 1000
Bolverk: 2000 (21,000) (22,000) (23,000) (24,000) (204,000) (408,000) (816,000) (4,534,920) (3,672,000) (5,508,000) (6,885,000)
Ragnorok: 800 (19,800) (20,800) (21,800) (22,800) (193,800) (387,600) (581,400) (755,820) (1,511,640) (4,534,920) (11,337,300) (17,005,950) (21,257,438)
Nosferatu: 300 (19,300) (20,300) (21,300) (22,300) (189,550) (379,100) (568,650) (739,245) (1,478,490) (4,435,470) (11,088,675) (16,633,013) (20,791,266)
Collapsing Stars: 10 (19,010) (20,010) (21,010) (178,585) (357,170) (464,321) (928,643) (2,321,605) (3,482,408)
Blight Dragon Clawed Wings: 600 (19,600) (20,600) (21,600) (22,600) (192,100) (384,200) (1,152,600) (2,305,200) (5,763,000) (8,644,500)
Bite: 19,000 (20,000) (30,000)
Blight Dragon Breath: 300 (19,300) (20,300) (21,300) (181,050) (362,100) (579,360) (1,158,720)(3,476,160) (8,690,400) (13,035,600) (16,294,500) (32,589,000)
Blight Dragon Breath: 300 (19,300) (20,300) (21,300) (181,050) (362,100) (579,360) (1,158,720)(3,476,160) (8,690,400) (13,035,600) (16,294,500) (32,589,000)
Defense: 19,000 (38,000)
5GM Armor: 1000
Nohrian King Armor: 3000 (4000) (5000) (43,000) (107,500) (161,250) (403,125)
5GM Armor: 1000
Nohrian King Armor: 3000 (4000) (5000) (43,000) (107,500) (161,250) (403,125)
5GM Shield: 1000
Shadow Spirit Shield: 1000 (2000) (3000) (4000) (34,000) (68,000) (136,000) (272,000) (315,000)
Flame Spirit Shield: 1000 (2000) (3000) (4000) (34,000) (68,000) (136,000) (272,000) (587,000)
Smaugscale Pendant: 100 (1100) (9,350) (18,700) (37,400) (624,400)
Ancalagonscale Pendant: 100 (1100) (9,350) (18,700) (37,400) (661,800)
Celebi Leaf Pendant: 100 (1100) (9,350) (18,700) (37,400) (699,200)
Seath Crystal Pendant: 100 (1100) (9,350) (18,700) (37,400) (736,600)
Hydrascale Pendant: 100 (1100) (9,350) (18,700) (37,400) (774,000)
Flamescale Pendant: 20 (1020) (8,670) (17,340) (34,680) (808,680)
Darkscale Pendant: 20 (1020) (8,670) (17,340) (34,680) (843,360)
Absorbscale Pendant: 20 (1020) (8,670) (17,340) (34,680) (878,040)
Poisonscale Pendant: 20 (1020) (8,670) (17,340) (34,680) (912,720)
Magicscale Pendant: 20 (1020) (8,670) (17,340) (34,680) (947,400) (2,368,500) (3,552,750) (8,881,875)
Speed: 300 (150) (120)
Skill: 260 (-15) (+30 hit)
Move: 7 (8) (9 Flying) (11 flying)
Items:
Norhian King Armor++: -20 speed. Extremely heavy dark steel armor. Offers immunity to psychic damage, and grants resistance to magic and light. This is the apex armor of Nohr... perhaps the apex armor of the world of the Fire Emblem. This armor works with form shifts. Base 3000 defense.
Elite Dragonstone: This stone allows much better control of the dragon form of a Manakete. It will boost the bonuses of the dragon form by 50%.
28-Night Sapphire+Plate
28-Poison Blooms+Plate
14-Magic Crystal+Plate
14-Fire Gems+Plate
Blight Dragon Breath: This ability cannot be removed by strategist. When in the form of a dragon, this character may release a devastating blast of poisonous breath. This attack may only strike once, but it is guaranteed to poison the foe it strikes. Range 1-4 (8). Base 300 poison/dark type damage. The poison status of this breath deals 400 (2000) (3000) (25,500) (38,250) damage at the start of each turn. It will also deal double damage when this unit initiates the attack. This is not considered an activated ability. Costs: 3 pg
Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 30% (90%) of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg
(TBA) Blight Dragon Form: This character may take one turn to transform into a dragon. In this form, it will no longer be able to use hand-held weapons, but it will be able to fly and increase to a Large size class. This form will boost the poison, dark, and defense stats of this unit by 50% (75%). However, this form will drop the skill of this character by 15 points. Costs: 6 pg
Character Type: Magic, Dragon, Destructive, Dark, Puppet, Strategist
Weakness: Mild weakness to dragon/beast-type attacks. Resists bludgeon-type damage. Immune to Draconic Hex
Skill: 260 (-15) (+30 hit)
Move: 7 (8) (9 Flying) (11 flying)
Items:
Ancestor's Will: All HP boosting items that can be dropped will boost the amount of HP they add by adding an additional 10% to their HP buff. This item, unlike a normal trinket, is easily dropped or stolen.
10-Heart Containers
4-Mako Energy Cells: Energy generated from life itself. This staggering item will boost the total HP of a character by 25% on top of other health-boosting items. This item is hard to steal. A character may carry up to four of these items; however, they are extremely rare.
Centaur Heart: Only one of these items may be held. It will boost the total HP of the holder by 25% on top of all other HP boosts. This item is immediately dropped at death.
Crystal Soul: A bright white crystal. The object looks almost ethereal. This will boost the HP of a character on top of all other HP boosts by 20%. A character may only carry one of these items.
Farum Azula Ancient Dragon Heart: This incredible item will boost the HP of a dragon who is holding it by 30%. It will also boost all innately learned Dragon Type attacks used by the 30%. If a character holds this item, they may learn and use the unique dragon spell of the dragon it belongs to. This item rarely drops and cannot be stolen. Holding multiple hearts will allow multiple breath weapons to be accessed, but each weapon must be paid for with levels. The HP boost will be added together for each heart, but the attack boosts will not stack.
Decaying Ekzykes' Dragon Heart: This incredible item will boost the HP of a dragon who is holding it by 30%. It will also boost all innately learned Dragon Type attacks used by the 30%. If a character holds this item, they may learn and use the unique breath weapon of the dragon it belongs to. This item rarely drops and cannot be stolen. Holding multiple hearts will allow multiple breath weapons to be accessed, but each weapon must be paid for with levels. The HP boost will be added together for each heart, but the attack boosts will not stack.
Draconic Forged Eye: This eye has been implanted into a Dragon. It grants +30 hit but this buff is completely removed by blinding abilities and will stay removed for the rest of the battle.
Bolverk++: -10 speed. A horrible weapon. This great axe is incredibly heavy, however, it deals huge damage to armor, and it is known for destroying enemy weapons in only a few strikes. This axe deals magic/dark/blade type damage. Base 2000 might.
Blight Dragon Forged Clawed Wings++: These massive wings allow the dragon that they have been forged into to trigger Rapid Claws and Reaving Wings simultaneously. These forged wings add poison damage to the Wing/Claw attacks of the character. The wing attacks of this character deal both wing and claw damage. These forged flesh wings add +600 base damage to the wing attacks.
Elite Nosferatu Tome: Grants the holder access to the ability Nosferatu (II).
Collapsing Stars Tome: A Tome that grants the ability "Collapsing Stars". Incredibly valuable. To use this tome the user must be a sorcerer, wizard, witch or mage.
Norhian King Armor++: -20 speed. Extremely heavy dark steel armor. Offers immunity to psychic damage, and grants resistance to magic and light. This is the apex armor of Nohr... perhaps the apex armor of the world of the Fire Emblem. This armor works with form shifts. Base 3000 defense.
Elite Dragonstone: This stone allows much better control of the dragon form of a Manakete. It will boost the bonuses of the dragon form by 50%.
Bracelet of the Doting Sister: A Legendary Emblem Ring. These rings count as Rings of Power. They always drop when the holder falls in battle. Only units from the Fire Emblem Universe may wear these rings. If the holder of the ring is either the soul bound to the ring or their child, this ring will boost the total damage of the holder by 50%. The wearer of this bracelet will gain +2 movement and flying-type movement. This ring will cause the Savage Blows triggered by any critical hits of this character to completely ignore items and innate resistances/immunities to indirect damage.
Rapid Shift Serum: This character may form change and still take an action even if the form change would normally take their action on that turn. This serum is injected into the blood and nearly impossible to steal.
Elite Choking Coil: A black coil that wraps around the throat of a dragon or other breath-weapon using character. This rare item will increase the range of breath attacks by 100%. This item cannot be stolen, though it may drop.
Elite Heartseeker Thorns: A dark bracelet made of twisting black thorns. This item will increase the might of counter-based abilities by 3x. This includes Vengeance, Counter, Counter-Strike, Counter-Magic, Bide, and parry repost.
Hydra Fang and Socket: A vile object. This is very hard to lose or steal, and will increase the chance of poisoning a foe by 50% as well as boost the damage of poisons that deal a raw number rather than a percent (as most poisons do) by 50%.
4-Deep Toxic Crystal: A crystal farmed from deep within a concentrated poison swamp. These are quite rare, but buff the base damage of poisons that deal a raw number by 400. A small character may carry up to two, medium-3, huge-4, titanic-5, colossal-6.
Miracle Scale: A shimmering scale. Grants the ability “Incredible Barriers” for free.
Crystal Heart: A beautiful violet crystal shaped like a beating heart. This extremely rare item will heal the holder 10% of their HP at the start of each turn. This item is easily lost or stolen.
Temporal Stone: This extremely rare and valuable item makes a unit immune to time-stopping or altering abilities.
Drop of Might
Trinket of Divine Armor: A small trinket of extreme potency. This item is nearly impossible to steal (5%). It will boost the total defense of the character by 10% for each GM in armor they have.
3- Wary Stone: -50 speed. This stone will boost the defense of the holder by 50%. A unit may hold up to three of these items. It cannot stack with Atlas Stones. This stone prevents the holder from ever striking twice. This item is rarely dropped.
Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen.
Calculating Mental Rune: A mental rune that is extremely hard to steal. This incredibly rare item will cause the character to reduce the activation rate of enemy abilities by 20. It will reduce the activation rate of statuses by 50. This item is practically impossible to steal and is impossible to drop.
Warmth Stone: A gentle, warming stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character being frozen and increase their chances of thawing to 45%. This will also cause them to only suffer a 10 speed debuff from Freezing Aura. This item is hard to steal.
Chill Stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking burn statuses. This item is hard to steal.
Cleansing stone: A gentle, cleansing stone. This rare enchanted item is crafted by ancient wizards. This item will halve the chance of this character taking poison, disease, and radiation statuses. This item is hard to steal.
Philosopher's Stone: Allows this unit to use abilities twice as often as they should be used.
Vicious Silver Pin: A small, needle-like pin that can easily we warn on soft armor, hats, gloves, or other clothing. This pin is used to prick the character holding it at the beginning of a battle. Having this item will cause this character to counter-attack status based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This pin is very diffiuclt to steal and very valuable.
Ring of War: A ring forged in Asgard. Made to protect warriors in the most grueling of battles. Grants extreme resistence to throw and martial type damage.
Hornet Ring: A ring given to The Lord's Blade Ciaran by Gwyn. This legendary ring will boost the damage of Backstabs, Parry-Reposts, Critical Hits, and Perfect Strikes by 50%. This ring is easily dropped or stolen.
Stonesmashers Ring: This unusual and rare ring grants extreme resistance to bludgeon.
Penance Ring: A ring that grants extreme resistance to Whip. Very valuable but also easily lost or stolen.
Mob Boss Ring: A ring that grants extreme resistance to Bullet. Very valuable but also easily lost of stolen.
Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, ambushes and backstabs.
Poisonbite Ring: This ring is easily lost or stolen. Wearing it causes a character to resist taking the poison status and poison damage in general.
Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.
Bellowing Dragoncrest Ring: A ring that boosts the damage of spells using a catalyst by 30%.
Clotting Ring: This ring will debuff the damage of all blood type attacks used within three range of it. This will debuff the damage of ally blood attacks by 50%, and enemy attacks that have a blood component by 75%. This ring is easily lost or stolen.
Golden Repair Ring: A glistening ring. This ring may repair one barrier at the start of each turn. However, holding this ring prevents the ability "Repair" from being used on or by this character. This item is easily lost or stolen.
Havel's Ring: A ring belonging to the powerful Knight Havel. This ring lets the character ignore speed penalties that would normally be given by heavy weapons or armor. This item is easily dropped or stolen.
Analyst Medallion: This beautiful medallion is given to masterful strategists. It is easily lost or stolen. It grants the ability “Analyze” for free. However, if using this item, the character cannot use the item “Analyst’s Mark”.
Blessing of Divine Light: This beautiful drop of gold prevents this character from taking indirect damage, and from being killed by instant-kill abilities.
Lonely Star Shard: This item will boost the total damage of attacks/abilities that can only strike once by 25%. This includes if the holder of the item has Heavy Blow.
Ancestor's Mustache Wax: Causes this character to double the impact of all stat debuffs used by it. Buffs the activation rate of poisoning abilities by 50%. Holding this object causes a 5% increase to panic build. (Mirrored Mustache cream).
Focused Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny black orb. When placed into the brain of a psychic character, it will grant immunity to a single hit of defog, null, or similar abilities, along with immunity to unaware, and unaware mental points (along with any other items/abilities that remove conditional stat changes). Impossible to steal unless the foe enters this character's mind.
Unaware Mental Point: A very small speck of highly condensed psychic energy. This looks like a tiny white orb. When placed into the brain of a psychic character, it will allow them to ignore the condition stat buffs of an enemy character three times in a battle. This will cause this character to treat the foe as if the foe had been struck by defog or null. Impossible to steal unless the foe enters this character's mind.
Valkyrie Feather: An extremely valuable item. This will double the air-type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.
4-Poms of Power (Dark, Magic, Poison, Fire, Absorb)
28-Poison Blooms+Plate
14-Magic Crystal+Plate
14-Fire Gems+Plate
14-Jade Cubes+Plate
14-Volatile Crystal+Plate
1-Air Gem
Boots
Abilities:
Brutal Nhorian King: Signature ability. Garon is a monstrous foe without compassion or care. Garon will increase the activation rate of the ability "Critical Odds" by +30%. His critical hits will also deal 50% more damage. Garon’s crits will also reduce resistances or immunities to Critical Hit damage by 1 tier. Costs: 4 pg
Draconic Hex: After an enemy attacks this unit, they will suffer a 20% (40%) drop in their attack, defense, and a 20 (40) point drop in speed. These negative status conditions will last for three turns. These status conditions do not stack. This ability may only afflict an enemy once per battle. Costs: 4 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Reckless attacker: If this unit has less than a 50% chance to strike their foe, they will multiply their total attack damage x3. Costs: 4 pg
Warry Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Blight Dragon Form (II): This character may take one turn to transform into a dragon. In this form, it will no longer be able to use hand-held weapons, but it will be able to fly and increase to a Large size class. This form will boost the poison, dark, magic damage and total defense of this unit by 100% (150%). However, this form will drop the skill of this character by 15 points. Costs: 12 pg
Draconic Hex: After an enemy attacks this unit, they will suffer a 20% (40%) drop in their attack, defense, and a 20 (40) point drop in speed. These negative status conditions will last for three turns. These status conditions do not stack. This ability may only afflict an enemy once per battle. Costs: 4 pg
Savage Blow: When this unit attacks an enemy, regardless of whether or not they hit their foe, the enemy units standing within two spaces of the foe attacked will lose take 25% of the total damage of the attack as unblockable, undodgeable damage. Costs: 5 pg
Reckless attacker: If this unit has less than a 50% chance to strike their foe, they will multiply their total attack damage x3. Costs: 4 pg
Warry Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Blight Dragon Form (II): This character may take one turn to transform into a dragon. In this form, it will no longer be able to use hand-held weapons, but it will be able to fly and increase to a Large size class. This form will boost the poison, dark, magic damage and total defense of this unit by 100% (150%). However, this form will drop the skill of this character by 15 points. Costs: 12 pg
Slime Body: This character's body is made of a viscous slime. As such, it is immune to bludgeon-type damage and extremely resists pierce, blade, and bullet. However, if this character is frozen or petrified, it will lose all these resistances and immunities. This unit immediately escapes tackles and is immune to chokes. Costs: 6 pg
Gooey: Making contact with this character by either striking it with a close-range melee or physical attack will drop the speed of an opponent by 10 (20) and their total movement by 1 (2). This may stack up to 5 times, making the opponent lose 50 (100) speed and 5 (10) movement. This debuff will last for 2 turns, but it may be rapidly removed by water-type attacks or abilities. Costs: 5 pg
Blight Dragon Breath: This ability cannot be removed by strategist. When in the form of a dragon, this character may release a devastating blast of poisonous breath. This attack may only strike once, but it is guaranteed to poison the foe it strikes. Range 1-4 (8). Base 300 poison/dark type damage. The poison status of this breath deals 400 (2000) (3000) (25,500) (38,250) damage at the start of each turn. It will also deal double damage when this unit initiates the attack. This is not considered an activated ability. Costs: 3 pg
Vengeance: At the beginning of any counter-attack this unit initiates, there is a 50% chance for this skill to activate. If it does, add 30% (90%) of the character’s currently lost HP to raw attack damage. This extra damage may be blocked, dodged, and defended against just like a regular attack. This ability may be used on every standard attack. This attack will fail against certain very pacifistic characters. Costs 4 pg
Strategy Meets Heavy Force: This heavy unit is both brutal and strategically cunning. If this character chooses to use this ability, they will only strike once. However, that strike will make the foe who has been struck vulnerable to 1 tier of strategist for the rest of the battle. Striking someone with this ability three times would make them completely vulnerable to Strategist (III). Costs: 6 pg
Critical Odds: This ability may trigger on any attack or counter, including while other activatable abilities are triggering. This ability causes every attack to have a 10% (40%) chance to deal 3x damage. Costs: 5 pg
Critical Hit: Once (twice) every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg
Heavy Blow (III): This unit sacrifices speed for strength, making it impossible for them to strike an enemy twice. However, this ability will increase the damage of normal strikes by 200%. Costs: 16 pg
Fury of The Fallen: Fury of the Fallen: If this character has 10% of its max HP or less, it will triple the amount of damage that it deals. This boost will last for 1 turn after the character falls below 10%. This ability may activate multiple times, but a unit must be healed above 40% and then fall to low health again in order to activate it a second time. Costs: 1 pg
Ragnarok (II): Grants the tome Ragnarok. This tome deals heavy armor damage and has a 50% chance to give enemies the severe burning status. Fire/Explosion/Magic type damage. Base might 800. Costs: 8 pg (Tome)
Nosferatu (II): -10 hit. Grants the tome Nosferatu. May only strike twice. Can be equipped for counterattacking. Dark/Magic/Absorb type attack. 1-2 range. This attack will heal this character half the amount of damage it deals to the foe. Base might 300. Nosferatu may trigger Vengeance. Costs: 10 pg (Tome)
Collapsing Stars: A gravity spell. This spell creates five orbs of energy around the character. These orbs will immediately launch at any foes who move into their range (1-2). This includes if the user walks close to the foe. These orbs are relatively weak, dealing only 10 dark/magic (gravity) type damage. However, they boast +30 hit. And each orb that strikes the foe will reduce their movement by 1 (2) and their avoid by 10 (20) for the next two turns. What is worse, each orb will cause the foe to lose 4% of their total HP from crush damage. This ability takes the user's turn to cast. This ability may be used once every four (two) turns. Costs: 7 pg (Tome)
Analyze: If this character consistently attacks the same foe, they will slowly boost their base skill stat.
If this character misses an enemy, they will boost their skill stat by 15
If the character strikes an enemy, they will boost their skill stat by 5
However, these boosts disappear when this unit attacks a different enemy. Analyze boosts may be negated by stat clearing moves or by putting the character to sleep. Costs 4 pg (Medallion)
Two-Handed Stance: This character may take a formidable combat stance, laying aside any shields or secondary weapons and holding their primary weapon in both hands. Doing this will boost the skill of this character by +10. It will boost the speed of this character by +5. It will also improve the total damage of melee weapons by 50%. Brave weapons will still strike twice, but abilities like assault moves, critical hits, back stabs, or finish strikes will not be improved by this ability. The character must choose to enter and exit this stance on their own turn before attacking. This ability cannot be used in tandem with Rapid Thrust or Strike Twice. Costs 5pg or GM in Sword, Axe, Club, Hammer, or Scythe.
Reaving Wings: -5 speed and skill. The wing attacks of this character will always deal double damage. This will not stack with other abilities of this type such as dual weild. This will only activate if the character has landed. It cannot activate in flight. Costs: 5 pg or GM in Wing
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield
(TBA) Blight Dragon Form: This character may take one turn to transform into a dragon. In this form, it will no longer be able to use hand-held weapons, but it will be able to fly and increase to a Large size class. This form will boost the poison, dark, and defense stats of this unit by 50% (75%). However, this form will drop the skill of this character by 15 points. Costs: 6 pg
(TBA) Strategist: This unit may choose a first level ability held by an enemy unit within 5 spaces. This ability will then be removed until the end of the battle, or until the unit using strategist is defeated. Strategist cannot block strategist. This ability may be used once per enemy. Costs: 4 pg
(TBA) Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg
(TBA) Dark Weapon: This character may take a turn to augment its weapon. This will give the weapon dark type damage and grant it the dark type skill and item boosts of the character. It will also increase the total damage of the weapon attacks by 50%. This augment lasts for 5 turns. Costs: 5 pg
(TBA) Ragnarok: Grants the tome Ragnarok. This tome deals heavy armor damage and has a 30% chance to give enemies the burning status. Fire/Magic type damage. Base might 100. Costs: 4 pg
(TBA) Nosferatu: -10 hit. Grants the tome Nosferatu. May only be used once per turn. Can be equipped for counterattacking. Dark/Magic absorbing attack. 1-2 range. This attack will heal this character half the amount of damage it deals to the foe. Base might 80. Costs: 5 pg
(TBA) Nosferatu: -10 hit. Grants the tome Nosferatu. May only be used once per turn. Can be equipped for counterattacking. Dark/Magic absorbing attack. 1-2 range. This attack will heal this character half the amount of damage it deals to the foe. Base might 80. Costs: 5 pg
(TBA) Wild Swing: -30 hit. This unit may swing wildly at its opponents during its normal strikes. This only works with physical attacks. If using wild swing, this unit will deal 30% extra damage. Costs: 3 pg
Character Type: Magic, Dragon, Destructive, Dark, Puppet, Strategist
Weakness: Mild weakness to dragon/beast-type attacks. Resists bludgeon-type damage. Immune to Draconic Hex
Caps:
HP: High
Attack: 1100
Defense: 1100
Speed: 130
Skill: 90
Move: 6
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