Thursday, August 29, 2019

Rayquaza





Rayquaza: Level 73
HP: 403,200 (504,000 Centaur Heart)
Attack: 4,200
5GM Air: 1000
3GM Energy: 600
1GM Claw: 200
1GM Tail: 200
1GM Fire: 200
1GM Explosion: 200
Air Blast: 4,200 (5,200) (26,000) (39,000)
Energy Blast: 600 (4800) (24,000) (36,000)
Dragon Pulse: 85 (685) (4885) (24425) (36,638)
Fire Blast: 200 (4400) (17,600)
Tail Attack: 200 (4400)
Claw Attack: 200 (4400) (5000) (25000) (37,500) (56,250)
Defense: 4,000
5M Shield: 80
Air Shield: 100 (180) (1180) (5900) (9,900)
Rayquazascale Pendant: 100 (1100) (11,000) 
Airscale Pendant: 20 (1020) (5100) (16,100)
Godzillascale Pendant: 100 (700) (3500) (19,600)
Energyscale Pendant: 20 (620) (3100) (24,700)
Smaugscale Pendant: 100 (300) (1500) (26,200)
Flamescale Pendant: 20 (220) (1100) (27,300)
Speed: 240 (up to 290 avoid)
Skill: 250
Move: 12 (levitating/flying) (able to achieve high atmospher flight in 4 turns)




Items:

8-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

6- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 

6- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%. 

Centaur Heart

Abilities:

S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will receive a 50% boost in its total might. Costs: 5 pg

Dragon Claw: This unit may add it's energy type skill damage to its claw attacks. This will also boost the might of these attacks by 25%. These claw strikes give double damage to dragon-type characters. Costs: 2 pg

Dragon Pulse: This ability deals double damage to enemies who are dragons. This attack may strike as a regular attack: up to 4 times depending on the speed of the character. Base 85 energy type damage. Costs: 3 pg

Air Lock: This character prevents weather abilities from being used when it is on the map. It will also dispell harmful weather such as blizzards or sandstorms. Costs: 2 (1) pg

Draco Meteor: +40 hit. This character unleashes a devastating bombardment of meteors upon the surrounding area. This attack strikes all squares within five range. This attack may only be used once per battle. After using this attack, the character will suffer a 50% reduction in the total damage of all element-based attacks. This stat loss will last for four turns. Enemies may counter this attack. This attack deals heavy shield and armor wear. It has a base 400 (4600) (5200) (5400) (27,000) (48,600) (72,900) energy/explosion type damage. This attack deals double damage to dragons. Costs: 6 pg

Dragon Ascent (II): +10 (20) hit. Rayquaza Signature Ability. This move may be used once every 5 (4) turns. The legendary dragon ascends into the upper atmosphere and ends its turn. At that height, it is nearly impossible for Rayquaza to be hit by enemy attacks, though spacecraft may chase after him, and he will take 50% extra damage if struck in during this first phase of the attack. At the start of the next turn, Rayquaza will rocket down into the foe, regardless of where they are on the map. This attack has a base 500 (4700) (6700) (7300) (36500) (73000) (109,500) energy/air type might. If this attack misses, Rayquaza will take 50% (25%) of the total attack might as damage. After using this attack, Rayquaza's total defense will be reduced by 50% (30%) for the remainder of the battle. Costs: 18 pg

Absolute Vacuum (II): This character is able to remove all the air from the tiles adjacent to it. If a character requires air to breathe, and they start 2 turns adjacent to this character, they will start to take suffocation damage. This will remove 40% (60%) of their HP at the start of each turn until they are able to breathe again, and will also reduce their skill by 20 (30). The character using this ability must use this ability rather than attacking. Costs: 12 pg

Dragon Tail: -15 hit. This attack may only strike once. It will add energy type damage to the tail attack of this character. This move may only be used when attacking, not when defending. If this blow connects, it will launch the opponent away two spaces, drastically reducing their capacity to counter-attack. If the character slams into other foes, they will take 50% of the attack's total might as damage. Blasting characters away only works if they are the same size of smaller than this character. This attack deals double damage to dragons. Costs: 5 pg

V-Create: This user channels a brilliant flame from their soul, creating a v-shaped crown on their head before launching into the foe and dealing a devastating blow. Base 400 (4600) (4800) (5000) (20000) (40,000) fire/explosion type damage. This attack has a 50% chance to burn the target and deals massive shield and armor wear. This attack will only strike once, but it may be used every turn. However, every time this character uses this attack, it will drop its speed, skill, defense, and attack by 10%. This downgrade in stats can stack if the attack is used repeatedly. The downgrade will last for 5 turns after the last time the ability has been used. Costs: 5 pg

Tailwind: This user may take a turn to boost it and all adjacent allies speed by 10 for the next three turns. Costs: 4 pg

Air Shield: Grants a protective shield of air to character. This shield does not defend against psychic, magic, or lightning type damage. The base might of the shield is 100 but is boosted by the air skill stats and boosts of this character. Costs: 4 pg

Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg

Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg


Character Type: Dragon, Element, Air, Pokemon

Weakness: Light and earth type attacks. Extreme weakness to ice. Resists absorb, fire, water, and martial type damage.

Caps:
HP: Medium
Attack: 400
Defense: 225
Speed: 125
Skill: 135
Move: 11

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