Friday, August 30, 2019

Skul





Skul: Level 12
HP: 990
Attack: 24
5 Dark: 25
Skull Blast: 20 (44) (69) (102) (range 1-2)
Defense: 15
Speed: 32
Skill: 32
Move: 6




Items:

2-Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.

Abilities:

Sturdy: This character cannot be killed from full HP in one strike. It will always survive with 1 HP if it is struck with a lethal blow when at full health. Certain types of attacks, like disintegration, will ignore this ability. Costs: 3 pg

Curse: Instead of attacking, this unit places a curse on an adjacent enemy. This curse will activate at a random point at some time in the future and take 50% of their max HP. Curses are very difficult to cure and require advanced magic healing moves. Most magic type characters are immune to this status condition. Costs: 4 pg

Dark Terrain: The unit must charge for one turn. After charging this unit may turn the four squares surrounding it dark terrain. Dark terrain hurts any characters that walk on it. Dark terrain generally takes 5% of a characters HP for every turn they start in it. Dark terrain lasts less time than fire or other negative terrain effects. Enemies standing in dark terrain lose 30% of their total defense and will retain this negative status one turn after leaving dark terrain. Flying or levitating characters are immune to dark terrain. Walking characters take two move to pass through dark terrain. Costs: 4 pg


Character type: Element, Fear

Weakness: Light type attacks. Immune to dark and psychic.

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