Boo: Level 16
HP: 1632
Attack: 35
1M Dark: 40
1M Bite: 40
Bite Attack: 40 (75)
Dark Blast: 40 (75) (150)
Defense: 32
Speed: 44
Skill: 50
Move: 6 (levitating)
Items:
4- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%.
Abilities:
Intangible: This ability usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg
Spook: Fear type ability. 1-3 range. Instead of attacking, this unit may attempt to frighten the enemy. If this works, the enemy units will immediately be forced to move as far away from this character as they possibly can. The chance of this ability succeeding lessons each time it is used. Costs: 4 pg
Lick: Dark-type damage. This enemy licks an adjacent opponent with a ghostly tongue. This attack has a base might of 30 (65) (105) (210) and has a 30% chance to paralyze the target, inflicting -35 speed for the next five turns. This is a fear-based paralysis, and thus some characters are immune. This attack may strike more than once. Costs: 3 pg
Willow Wisp: 1-2 range. This unit summons a flurry of willow wisps to burn the target. It gives no damage, but it has an 80% chance to give them a burn status. Fire/dark-type status move. Costs: 3 pg
Teleport Dodge: If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 50% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 3 pg
Character Type: Ghost, Wraith, Stealth
Weakness: Absorbtion type attacks
Teleport Dodge: If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 50% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 3 pg
Character Type: Ghost, Wraith, Stealth
Weakness: Absorbtion type attacks
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