Friday, September 27, 2019

Giratina





Giratina: Level 56
HP: 127,680 (191,520 1UP)
Attack: 650
1GM Dark: 200
1GM Energy: 200
5M Explosion: 80
5M Psychic: 80
5M Claw: 80
5M Bite: 80
5M Tail: 80
Dark Blast: 650 (850) (4250) (6375)
Energy Blast: 650 (850) (4250) (6375)
Psychic Blast: 650 (730) (4250)
Claw Attack: 650 (730)
Shadow Claw: 650 (730) (930) (4650) (6975) (10,463)
Dragon Claw: 650 (730) (930) (4650) (6975) (10,463)
Bite Attack: 650 (730)
Tail Attack: 650 (730)
Dragon Tail: 650 (730) (930) (4650) (6975)
Defense: 650
5M Armor: 80
End of All Things Armor: 666 (746) (1396)
5M Shield: 80
Shadow Shield: 100 (180) (900) (2296)
Speed: 143
Skill: 172
Move: 8 (levitating/flying)




Items:

End of All Things Armor: Armor built into the body of Giratina. This armor is made of Firegold, and as such cannot be superheated. It adds resistance to fire, explosion, and bludgeon type damage. Grants 666 defense.

8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

8- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%. 

8- Twisted Spoon: Boosts any unit's psychic type damage by 50%.

4-Shards of Midnight: Extremely rare and powerful dark objects. May only be used by a character who is truly one with darkness. These items increase the holder's dark type damage by 100%.

Abilities:

S.T.A.B.: Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will receive a 50% boost in its total might. Costs: 5 pg

Intangible: This ability usually limited to only ghost-type characters. It makes them immune to any physical types of attacks, but not to element attacks. Ground attacks count as an element. Costs: 3 pg

Terrifying Presence: Fear type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg

Willow Wisp: 1-2 range. This unit summons a flurry of willow wisps to burn the target. It gives no damage, but it has an 80% chance to give them a burn status. Fire/dark type status move. Costs: 3 pg

Recover: Three times a day, this unit may take a turn to recover 40% of it's HP. This move may only be done once every 4 turns. Costs: 5 pg

Dragon Claw: This unit may add it's energy type skill damage to its claw attacks. This will also boost the might of these attacks by 25%. These claw strikes give double damage to dragon-type characters. Costs: 2 pg

Shadow Claw: This unit may add it's dark type skill to its claw attacks. It will also boost the total might of these attacks by 50%. Costs: 2 pg

Warp: Once every four turns, this unit may teleport anywhere on the map and then proceed to attack. This ability is inhibited by certain magic barriers, walls, or gravity fields. Costs: 5 pg

Pressure: This character unleashes a huge amount of psychic pressure. This makes any enemy within 5 spaces of it suffer a +1 cooldown cost to all moves. Costs: 2 (1) pg

Draco Meteor: +40 hit. This character unleashes a devastating bombardment of meteors upon the surrounding area. This attack strikes all squares within five range. This attack may only be used once per battle. After using this attack, the character will suffer a 50% reduction in the total damage of all element-based attacks. This stat loss will last for four turns. Enemies may counter this attack. This attack deals heavy shield and armor wear. It has a base 400 (1050) (1250) (1330) (6650) (13300) (19,950) energy/explosion type damage. This attack deals double damage to dragons. Costs: 6 pg

Shadow Force: +10 hit. Giratina Signature Ability. This move may be used once every 5 turns. The legendary dragon cuts through the fabric of reality and vanishes into the rift. At the start of the next turn, Giratina will break out through the dimensional fabric anywhere on the map it chooses, working much like the ability "Warp". This attack has a base 190 (840) (1040) (1240) (6200) (12400) (18,600) energy/dark type might. This attack completely ignores shields and barriers. This attack will strike enemies even if they are currently "invincible". Costs 10 pg

Dragon Tail: -15 hit. This attack may only strike once. It will add energy type damage to the tail attack of this character. This move may only be used when attacking, not when defending. If this blow connects, it will launch the opponent away two spaces, drastically reducing their capacity to counter-attack. If the character slams into other foes, they will take 50% of the attack's total might as damage. Blasting characters away only works if they are the same size of smaller than this character. This attack deals double damage to dragons. Costs: 5 pg

Shadow Shield: Grants a protective shield of darkness to this character. This shield does not defend against light or magic type damage. The base might of the shield is 100 but is boosted by the dark skill stats and boosts of this character. Costs: 4 pg


Character Type: Dragon, Dark, Psychic, Wraith, Worldbreaker

Weakness: Dark, Ice, Light. Immune to body type attacks. Resists absorb, lightning, fire, water, and poison type damage.

Caps:
HP: High (Medium size class)
Attack: 300
Defense: 300
Speed: 113
Skill: 142
Move: 8 (levitating/flying)

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