Monday, September 16, 2019

Mantis Lord





Mantis Lord: Level 43
HP: 35,100
Attack: 258
5M Spear: 80
5M Absorb: 80
Sister Of Battle Long-Great Nail: 250 (508) (588) (668) (2672) (3006) (3758) (7515)
Defense: 22
Sister Of Battle Short Cloak: 100 (122)
Speed: 121 (126) (136) (+10 speed)(+20 avoid)
Skill: 121 (141) (161)
Move: 6



Items:

Sister Of Battle Long-Great Nail: This long weapon will double the total might of Tri-Attacks if all three units attacking are using this weapon. It will also return immediately after being thrown. This weapon has a base 250 pierce/absorb type might.

Sister Of Battle Short Cloak: +5 speed. This small cloak offers very little defense, but it is specially tailored to work well in rapid, chaotic combat. Grants 50 defense.

Needle Stone: An odd, extremely pointed stone. This item will boost pierce type damage by 50% alongside element boosting items. Only one of these items may be used per character.

6-Jade Cube: A brilliant green chunk of jade that has be cut into the shape of a small cube. This item will boost absorb type attacks by 50%, but it may not be used by plant based characters.

Abilities:

Sisters of Battle (II): Mantis Lord signature ability. If this character is within three spaces of two other mantis lords, it will boost its total damage by 100% and its speed by 10. Costs: 10 pg

Finish Strike (II): -10 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3.5 x the total might of the sword's normal strikes. The enemy cannot counter attack this move. This ability takes four turns to recharge. This blow has a 85% to give an enemy the severe bleeding status. Costs: 10 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Tri-Attack: If this unit, along with two other units with this skill, stands on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg

Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

Darting Blow: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg.

Duelist: When this unit initiates an attack against another enemy who is using a melee weapon, they add 20 to their dodge and 20 to their skill. Costs: 3 pg

Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg


Character Type: Melee

Weakness: Weak to magic type damage. Mild fire weakness. Resist light and poison type damage.

Caps:
HP: Small
Attack: 300
Defense: 50
Speed: 141
Skill: 141
Move: 7

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