Saturday, September 21, 2019

Metroid Alpha





Metroid Alpha: Level 25
HP: 5,100
Attack: 200
3M Bite: 60
3M Energy: 60
3M Absorb: 60
Draining Bite: 300 (500) (560) (620) (680) (2040) (2720)
Defense: 200
Speed: 64
Skill: 70
Move: 8 (levitating)



Items:

2-Metroid Core: A rare it, obtained from a mission that must certainly have been perilous. This item is only dropped by Metroids, though the drop is rare. Doubles absorb-type damage.

2- Energy Gems: Boosts Energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

None

Abilities:

Draining Metroid Bite: This ability cannot be removed by strategist. Base 300 might. Energy/Absorption/Bite type damage. This character bites onto a foe and receives as much HP as it takes away from its enemy. This works on nearly any character so long as they have an energy source. This attack completely ignores armor and defense. Costs: 8 pg

Latch On: When this character bites onto a foe, it latches on until shaken off. This means it may continue to attack in the future turns without having to calculate for hit chances. Having one of these characters latched onto the enemy drops the enemy speed by 10. This can stack. Costs: 3 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg

Absorb Energy: This ability does not work on lightning type damage. This character is completely immune to energy type attacks. If hit by an energy type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even exceeding max HP). If this unit steps into an energized tile (which they have not made themselves) they may take a turn to absorb the energy. This will heal 50% of their HP (stopping at max HP). Every time this character absorbs energy or is hit by an energy type attack, add 10 to their total energy type attack power (before boosting items and abilities). Costs: 6 pg


Character Type: Absorbing

Weakness: Ice weakness. If frozen, they are no longer immune to energy. If they are hit with an explosion type attack after being frozen, will take double damage and thaw. Resist energy, and absorb type damage. 

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