Thursday, September 26, 2019

Space Pirate Grunt





Space Pirate Grunt: Level 6
HP: 540
Attack: 20
3 Energy: 15
4 Marksman: 20
3 Claw: 15
4 Scythe: 20
Claw attacks: 15 (35)
Plasma Arm Cannon: 30 (50) (65) (85)
Cybernetic Arm Scythe: 100 (120) (140) (155)
Defense: 20
Space Pirate Armor: 50 (70)
Speed: 17
Skill: 9
Move: 6



Items:

Plasma Arm Cannon: A bionic weapon linked directly to a space pirate. Fires off blasts of energy. Energy type damage. Base might 30.

Space Pirate Armor: Armor that grants resistance to explosion and energy type damage. However, the overall defensive boost is fairly minimal. Grants 50 defense.

Cybernetic Arm Scythe: A weapon implanted directly into the body. Deals energy and blade type damage. Like most scythes, it boasts high base might when attacking, but the total damage will be halved when counter-attacking with this weapon. Base 100 blade/energy type might.

Abilities:

Scythe Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg


Character Type: Marksman, Melee

Weakness: Explosion type damage

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