Wednesday, October 23, 2019
HMP Droid Gunship
Droid Gunship: Level 40
HP: 37,800
Attack: 160
3M Marksman: 60
3M Energy: 60
3M Explosion: 60
2-Sphere Mounted Heavy Cannons: 300 (460) (520) (580) (2320)
20- Heavy Concussion Missiles: 400 (560) (620) (680) (2720) (5440)
Defense: 640
5M Armor: 80
5M Shield: 80
Heavy Gunship Armor Plating: 800 (1440) (1520)
Deflector Shield: 100 (180) (260) (1040) (2560)
Speed: 85
Skill: 132
Move: 9
Items:
2- Sphere Mounted Heavy Cannons: These omnidirectional blaster cannons allow this ship to target two enemies at once, or target the same enemy twice. They are brave weapons and will always strike twice when attacking. In essence, having two of these canons allows this character to take two separate attack turns, but will also result in being countered twice. Base 300 energy/marksman type damage. 1-2 range.
20- Heavy Concussion Missiles: Up to 4 of these missiles may be fired in a turn. +40 hit against flying foes or vehicles, whether they are flying or not. These missiles are consumable and must be bought and replenished. However, they have 3 range and a base 400 energy/explosion type might. These weapons may only be used when this vehicle initiates the attack.
1-Heavy EMP: This massive EMP must be dropped from a ship or fired from large artillery. Any robotic/energy-based characters/vehicles/items caught within five spaces of where the EMP targets will be shut down completely. The duration of this shutdown varies drastically, with potent characters (such as Tabuu) recovering in 2-3 turns. Meanwhile less well crafted characters (such a simple robotic troop units) will remain deactivated for up to 10 turns. This attack strikes friends and foes alike. This EMP is consumable. It is an area attack, and as such it cannot be dodged.
Heavy Gunship Armor Plating: Extremely heavy plating for a military vehicle designed for combat in both space and the atmosphere. Base 800 defense.
Deflector Shield: A large shield of energy built into a vehicle. Grants 100 defense both when attacking and defending. This defense is further boosted by the energy and shield skill stat and item boosts.
6-Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
3-Explosion Servo: This large piece of equipment doubles the damage of all explosion type attacks used by this unit.
Abilities:
Transport: This vehicle may transport up to ten small units inside of it. 5 medium units may be transported. 1 huge unit may be transported. Costs: 10 pg
Sniper Shot (II): This character's ranged attacks add 2 to their total range. Costs: 6 pg
Anti-Air Missiles: These weapons are extremely good at homing in on flying opponents and blasting them out of the sky. This ability ignores moves like Stealthy Flier or Extreme Evasion if the enemy unit is flying. This attack fires 3 missiles, and each has a base 80 (240) (320) (1280) explosion damage type. Range: 1-2 (1-4) These missiles may only be shot every other turn. Costs: 4 pg
Devastating Homing Laser: Once every three turns, this character may fire a blinding laser beam that cuts across the battlefield. This will strike five squares in front of it in a straight line. Enemies will calculate their dodge chances separately. Enemies may counter-attack. The power of this attack will be 2x the power of the regular laser cannons. This attack will only strike once. Costs: 5 pg
Speed Boost: If this unit travels in a straight line, it may increase its movement by 50%. Costs: 4 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Bomb Rush: If this vehicle is equipped with missiles or bombs, it may perform a devastating bomb rush. The vehicle must move forward in a straight line, and as it does so, it may target all foes within its range as it performs this deadly attack. Unless the foe can vantage hit this character, they will not have the opportunity to counter-attack. This character MUST attack all enemies within the reach of this straight-line attack, and it must use the entirety of its movement. This ability does work with speed boost. This ability may be used once a battle, and the bombs/missiles used must be consumables. Multiple bombs/missiles may not be used to target a single foe, based on the speed difference between characters. Costs: 7 pg
Character Type: Vehicle, Robot, Defensive, Destructive, Transport
Weakness: Explosion type damage. Resists bullet and body type attacks.
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