Tuesday, October 15, 2019

Imperial Stormtrooper





Imperial Stormtrooper: Level 12
HP: 1260
Attack: 25
5 Energy: 25
5 Marksman: 25
Heavy Blaster Rifle: 250 (275) (300) (325) (488)
Defense: 25
Stormtrooper Armor: 100 (125)
Skill: 30
Speed: 30
Move: 5




Items:

Heavy Blaster Rifle: A large, heavy gun. Deals decent damage to armor and barriers, but is nothing special. Base 250 energy type damage.

Stormtrooper Armor: Simple armor designed for stormtroopers. Allows survival in harsh conditions and space. Grants 100 defense.

1- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

10- Energy Boost Cassette: A piece of tech that holds an extra charge for energy-based weapons. This item is consumable, but it will double the damage of energy-based attacks for 1 turn. Due to the small size of the cassette, it can only boost attacks that have a base might that is less than 500 damage.


Abilities:

Take Aim: Marksman-Troop ability. Upon seeing an enemy, this character may choose that particular foe and target them. This character must then attempt to attack the targeted foe at least once. If the targeted foe flees, this character must pursue them for at least two turns after targeting them. This character may not initiate attacks against any other foes while it has targeted a foe. Targeting a foe will grant +30 skill against that enemy. Costs: 1 pg

Swarm: Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 point boost to their hit. Costs 3 pg

Unending Onslaught: Enemies attacked by this character cannot vantage hit them. Costs: 4 pg

Continuous Fire: Marksman-Troop ability. If this character attacks an enemy, and then an identical character attacks the same enemy on the same phase, the total damage output of the follow-up character will be increased by 50%. This ability may stack. The maximum % boost is 300%. Costs: 4 pg


Character Type: Marksman, Troop

Weakness: Random miss. This character has a 30% chance to completely fail to hit the enemy.


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