FP: Level 49
HP: 71,820 (136,458)
Attack: 588
1GM Fire: 200
Fire Blast: 588 (788) (3940) (4728) (14,184)
Defense: 24
Fire Shield: 100 (300) (1500) (1800) (1824)
Flamescale Pendant: 20 (220) (1100) (1210) (3,034)
Speed: 137
Skill: 98
Move: 9 (flying)
Items:
Flame Princess Crown: A gem embedded into the crown of the Flame Princess. This will increase to power of fire type attacks by 100% alongside gem/item boosts. However, this crown will not induce auto damage.
8- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
3- Spark of Life: A valuable item that boosts the total HP of a character. This item is easily lost or stolen, but it can only be used by characters who have a strong affinity for the flame element. Boosts max HP by 30%.
Mustafar Magma Shard: This item will harm characters who are not immune to fire. However, it will also increase all burn chance activations by 10%.
Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
1-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Abilities:
Raging Overheat (II): Signature Ability. This character may use the power of its flames to overheat its own body. Doing this will prevent this character from healing or using healing abilities. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing move. However, this will boost the speed of this unit by 30, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 50%. Standing next to this character will also cause all character, whether friend or foe, to have a 25% chance to receive the burning status. Being struck by a damaging water type attack will end this ability, and it cannot be reactivated during the battle. Costs: 14 pg
Fire Shield: Grants a protective shield of fire to the character. This shield does not defend against psychic, magic, or water type damage. The base might of the shield is 100 but is boosted by the fire skill stats and boosts of this character. Costs: 4 pg
Heat Wave: Once every three turns this unit may release a powerful pulse of fire energy that strikes all squares within 2 spaces of this character. This attack only hits once. The base might of this attack is 100 (675) (875) (4375) (5250) (15750) fire type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. Costs: 4 pg
Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
1-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Raging Overheat (II): Signature Ability. This character may use the power of its flames to overheat its own body. Doing this will prevent this character from healing or using healing abilities. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing move. However, this will boost the speed of this unit by 30, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 50%. Standing next to this character will also cause all character, whether friend or foe, to have a 25% chance to receive the burning status. Being struck by a damaging water type attack will end this ability, and it cannot be reactivated during the battle. Costs: 14 pg
Fire Shield: Grants a protective shield of fire to the character. This shield does not defend against psychic, magic, or water type damage. The base might of the shield is 100 but is boosted by the fire skill stats and boosts of this character. Costs: 4 pg
Heat Wave: Once every three turns this unit may release a powerful pulse of fire energy that strikes all squares within 2 spaces of this character. This attack only hits once. The base might of this attack is 100 (675) (875) (4375) (5250) (15750) fire type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. Costs: 4 pg
Fury: If this character consistently attacks the same foe, they will slowly boost their base attack stat.
If this character misses an enemy, they will boost their attack stat by 100.
If the character strikes an enemy and cannot damage them, they will boost their attack stat by 60.
If the character strikes at an enemy and harms but does not kill them, they will boost their attack stat by 40.
However, these boosts disappear when this unit attacks a different enemy. Also, when a unit has started the fury process, they will have -15 skill until they end the fury attack. Fury boosts may be negated by stat clearing moves or by putting a furious character to sleep. A furious character may choose to end the fury phase on their own. Costs 5 pg
Scatter Fire: This character may unleash four bolts of homing flames. +40 hit. These flames ignore teleport dodge, stealthy flier, and back-roll type abilities. The base might of the flames is the same as a regular fire blast. Only four bolts will be fired, regardless of the speed stat of this character. These four bolts have 1-3 range, and can target characters individually. This ability takes two turns to recharge. Each blast has a 10% (20%) (70%) chance to induce the burning status. Costs: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Consume Fire: This character is completely immune to fire type attacks. If hit by a fire type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even healing them above max HP). If this unit steps into a burning tile (which they have not made themselves) they may take a turn to consume the fire. This will heal 50% of their HP (stopping at max HP). Costs: 5 pg
(1 free pg)
Character Type: Element, Destructive, Speed
Weakness: Extreme Water weakness. Mild Ice and earth weakness. Immune to fire. Strongly resists explosion and absorb type damage.
Caps:
HP: High
Attack: 600
Defense: 25
Speed: 140
Skill: 100
Move: 10
Scatter Fire: This character may unleash four bolts of homing flames. +40 hit. These flames ignore teleport dodge, stealthy flier, and back-roll type abilities. The base might of the flames is the same as a regular fire blast. Only four bolts will be fired, regardless of the speed stat of this character. These four bolts have 1-3 range, and can target characters individually. This ability takes two turns to recharge. Each blast has a 10% (20%) (70%) chance to induce the burning status. Costs: 4 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Consume Fire: This character is completely immune to fire type attacks. If hit by a fire type attack, calculate the damage that would normally be given if this unit had zero defense, and add that number to their HP (even healing them above max HP). If this unit steps into a burning tile (which they have not made themselves) they may take a turn to consume the fire. This will heal 50% of their HP (stopping at max HP). Costs: 5 pg
(1 free pg)
Character Type: Element, Destructive, Speed
Weakness: Extreme Water weakness. Mild Ice and earth weakness. Immune to fire. Strongly resists explosion and absorb type damage.
Caps:
HP: High
Attack: 600
Defense: 25
Speed: 140
Skill: 100
Move: 10
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