Friday, January 10, 2020

Tie Interceptor (Army)





Tie Interceptor (Army): Level 20
HP: 4,200
Attack: 200
2M Marksman: 50
2M Energy: 50
2M Explosion: 50
Advanced Heavy Laser Canons: 100 (300) (350) (400) (1200)
Defense: 40
1M Shield: 40
Energy Shield: 15 (55) (105) (420)
Speed: 56 (66)
Skill: 40
Move: 9


Items:

Advanced Heavy Laser Canons: 1-2 range. 100 base energy type damage. -10 speed when at 1 range.


Energy Shield: A force field that protects a vehicle both when attacking and when defending. Made of pure energy. Gives resistance to energy type damage. However, this shield only blocks ranged type attacks (even if they are fired at 1 range). The shield also offers no defense against light, dark, magic, or psychic type attacks. 

4- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.

2- Bomb Badge: A badge that may be worn on any type of military uniform. Increases the damage of explosion type attacks by 50%. 

Abilities:


Speed Boost: If this unit travels in a straight line, it may increase it's movement by 50%. Costs: 4 pg


Darting Shot: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg



Tri-Attack: If this unit, along with two other units with this skill, stand on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Barrel Roll: If this unit is being attacked by a ranged attack from a flying enemy, it has a 50% chance to dodge the incoming projectiles. Calculate this dodge before calculating a normal dodge. If the enemy's skill is 50% higher than this unit's speed, this ability will fail. Costs: 3 pg


Anti-Air Missiles: These weapons are extremely good at homing in on flying opponents and blasting them out of the sky. This ability ignores moves like Stealthy Flier, Extreme Evasion or Barrel Roll if the enemy unit is flying. This attack fires 3 missiles, and each has a base 80 (280) (330) (660)  explosion damage type. Range: 1-2 These missiles may only be shot every other turn. Costs: 4 pg

Skills:
Marksman: 5
Energy: 4
Explosion: 3

Character Type: Vehicle

Weaknesses: Explosion type damage. Also, if this unit is somehow forced into crashing, it will take a massive amount of damage.




Movement type: flying

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