Saturday, March 21, 2020
Pokey
Pokey: Level 19
HP: 2,760
Attack: 150
5 Absorb: 25
5 Poison: 25
Poison Thorn Strike: 50 (200) (225) (250) (500) (750)
Defense: 200
Speed: 46
Skill: 57
Move: 5 (7 in a sandstorm)
Items:
Poison Thorns: Thorns from the body of a Pokey. Deal posion/absorb type damage. This item triples the total might of "Spiny Defense". Base 50 might.
2-Fragrant Root: This object will boost absorbing type moves, as long as they are plant-based, by 50%. This root does not look valuable, and thus is rarely stolen.
4-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
Abilities:
Spiny Defense: This character is covered in sharp spines that make it dangerous to attack up close. These spines will immediately damage any unit who physically makes contact with this character (normal grabs, tackles, martial attacks, claw attacks, knife attacks... etc.). The damage of these spines is not avoidable and is not defended against. The spine damage will be received for every attack and every counterattack. The damage is equal (3x) to the base attack stat of this character. Costs: 3 pg
Spiny Exterior: Standing next to this character is risky due to the many spikes or thorns that coat their body. Enemies who start their turn adjacent to this character will take 2x the damage of "Spiny Defense". Costs: 3 pg
Body Slam: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. Costs 3 pg
Head-Cannon: This character may fire off its head as a projectile. This costs some of its own HP to do, but it grants the thorn attacks 2 range. This attack will cost 20% of the character's HP to do, but will also double the regular might of the thorn attack. This attack may only strike once. Costs: 4 pg
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Character Type: Plant, Status
Weakness: Mild fire and ice weakness. Resists ground, poison, and absorb. This character cannot take the poison status. This character is unharmed by dessert heat or sandstorms.
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