Tuesday, March 10, 2020
Rom, the Vacuous Spider
Rom, the Vacuous Spider: Level 39
HP: 29,520
Attack: 470
5M Magic: 80
5M Psychic: 80
5M Explosion: 80
5M Poison: 80
Arcane Blast: 200 (670) (750) (830) (4150) (8300)
Defense: 780
Stone Skull: 800 (1580) (2054) (4,108)
Psychic Barrier: 200 (280) (1400) (2980) (3757) (7,514)
Speed: 78 (58)
Skill: 119
Move: 4
Items:
Stone Skull: -20 speed. The massive skull of Rom, covered in sockets for his many eyes. This skull grants extreme resistance to pierce, claw, martial, blade, and bludgeon type damage. Base 800 defense.
Psychic Barrier: A barrier crafted by Rom over many years. Defends against psychic and magic type damage, but not against dark. This field only protects the character when they are being attacked, not when they are attacking. This barrier is boosted by the psychic skill and item boost of the character. Base 200 defense.
8- Dream Wheels: Boosts the psychic ability of a character by 50%
8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
8- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%.
8-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
Abilities:
Arcane Meteor: +40 hit. This character unleashes a devastating bombardment of meteors upon the surrounding area. This attack strikes all squares within five range. This attack may only be used once every four turns. After using this attack, the character will suffer a 50% reduction in the total damage of all element-based attacks. This stat loss will last for four turns. Enemies may counter this attack. This attack deals heavy shield and armor wear. It has a base 400 (870) (950) (1030) (1100) (5500) (11,000) (16,500) psychic/explosion/magic type damage. Costs: 6 pg
Calm Mind: This character may take a turn to boost its defense and elemental attacks. However, if the character is struck while on the turn it performs this ability, it will lose focus and the boost will fail. This ability will boost element attacks and total defense by 25%. This ability may only be used 5 times during a battle. This ability will max out at doubling the stats it improves. This boost will last for 3 turns. Costs: 4 pg
Infest: This character unleashes a swarm of insects onto a tile (or is itself the swarm). Standing in this tile will drop the HP of an enemy by 8%. It also has a 50% chance to cause the enemy to bleed or become mildly poisoned. The poison will deal 200 (280) (1400) damage a turn. Moving through or out of an infested tile costs three movement points. Costs: 5 pg
Warry Fighter: This unit may only every attack once in a turn (unless using brave-type weapons). However, this unit may only ever be attacked once in a turn (unless the enemy is using multi-hitting weapons or abilities). Costs: 4 pg
Steady Steps: If this unit uses solely walking type movement (no mounts, flying, hovering, swinging, or teleporting) and has a base speed at 50 of 7 or less, it will boost its total defense by 30%. Costs: 1 pg
Motionless Fortress: Defensive class ability. If this unit does not move on and is not moved by a foe's attacks or abilities, it will double its total defense. However, if it moves it must remain motionless for 2 turns in order to regain this boost. Costs: 3 turns.
Bolster Defense: This character may spend their turn preparing themselves for the next attack of the enemy. This will double their defense during the next enemy phase. This ability may only be used once every three turns. Costs: 2 pg
Clever Fighter: This character is careful in battle and warry of his enemy's strengths. This character takes half damage from assault moves, Perfect blows, backstabs, parry reposts, and critical hits. Costs: 6 pg
Warp: Once every four turns, this unit may teleport anywhere on the map and then proceed to attack. This ability is inhibited by certain magic barriers, walls, or gravity fields. Costs: 5 pg
All Sight: This character has incredible perception. It will be immediately aware of shapeshifted, invisible, or otherwise hidden enemies. Costs: 3 pg
Character Type: Psychic, Defensive
Weakness: Extreme lighting weakness. Immune to strategist. Extreme resistance to psychic damage.
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