Vinn: Level 12
HP: 990
Attack: 11
3 Air: 15
3 Absorb: 15
3 Whip: 15
Air Blast: 20 (31) (46) (69) (range 1-2)
Leaf Blast: 20 (31) (46) (69)
Power Whip: 120 (131) (146) (161) (242)
Defense: 5
Speed: 32
Skill: 35
Move: 6
Items:
1- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn. This is the core of this character, and as such cannot be stolen.
1-Fragrant Root: This object will boost absorbing type moves, as long as they are plant based, by 50%. This root does not look valuable, and thus is rarely stolen.
1-Fragrant Root: This object will boost absorbing type moves, as long as they are plant based, by 50%. This root does not look valuable, and thus is rarely stolen.
Abilities:
Power Whip: This unit attacks twice with two powerful vine whips. The base might of this attack is 120, but it is enhanced by the attack stat as well as whip and absorb skill bonuses and boosts. As a whip attack, this has two range and ignores shields. Costs: 4 pg
Air Body: If this character is in a whirlwind tile, they cannot be hit by ranged or area attacks. Costs: 5 pg
Whirlwind: Instead of attacking this unit may make a whirlwind terrain. Whirlpool terrain traps anyone who was in the water in that space until the whirlwind dissipates. This terrain does not catch burrowing units, or units that can cling to the ground. This terrain may be escaped from units that have access to flying type movement. A whirlwind may not be moved across without becoming trapped in the vortex. While caught in a whirlwind, the character will receive -10 speed. At the start of each turn, the trapped unit will take 40 (51) (66) (99) air type damage. This terrain will last two turns under most circumstances. Costs: 3 pg
Character type: Element
Weakness: Fire-type attacks. Immune to earth type attack.
No comments:
Post a Comment