Tuesday, April 7, 2020

Einherjar






Einherjar: Level 41
HP: 29,700 (47,520 Drought of Life)
Attack: 90
5M Sword: 80
5M Spear: 80
5M Axe: 80
Elite Asgardian Axe: 800 (890) (970) (1960) (5880)(23,520)
Elite Asgardian Spear: 500 (590) (670) (1340) (4020)(16,080)
Elite Asgardian Curved Sword: 600 (690) (770) (1540) (4620)(18,480)
Defense: 90
5M Armor: 80
Einnherjar Armor: 600 (690) (770)
Einherjar Cloak: 150 (920) (2,760)
5M Shield: 80
Elite Asgardian Round Shield: 300 (380) (1,300) (3,900)
Speed: 103
Skill: 115
Move: 5




Items:

Elite Asgardian Axe++: -10 skill. A beautiful but savage weapon. Designed to rapidly damage enemy weapons/equipment. Base 800 blade type might.

Elite Asgardian Spear++: +15 hit and avoid against short melee or body-type attacks. This long spear is perfectly balanced, but also relatively fragile. Base 500 pierce type damage.

Elite Asgardian Curved Sword++: +5 speed. This brilliant blade is fast and sturdy. Base 600 blade type damage.

Elite Asgardian Roundshield++: This shield protects the character from psychic and magic damage. It also has the remarkable ability to still defend this characters against attacks that normally ignore defense. Base: 600 defense.

Einherjar Armor: Armor forged in asgard of highly purified Crimson Firegold and Glowing silverlight. This armor defends against magic and offers immense physical defense. This armor grants immunity to fire type damage, along with an extreme resistance to energy type damage. It also grants resistance to explosion and light type damage. Base: 600 defense.

Einherjar Cloak: A cloak designed to battle giants. Grants resistence to ice, air, and martial attacks. Though this cloak is well woven, it is still susceptible to wear. Base: 150 defense.

Pure Stone: This extremely valuable and rare stone will double the total attack damage of any pure weapon. A pure weapon is a weapon that receives no element enhancement. Only one of these items may be used, though they do stack with other items and abilities. Thankfully, this item is small and subtle, making it hard to drop or steal.


Abilities:

Weapons Master: This unit is a master of many types of combat. This allows them to fully understand the battlefield and boosts their power with each and every weapon they master. This ability grants a 15% boost to total damage given with all weapons for every master level the character acquires in any weapon type. It grants 30% for every Grand Level Master. This ability cannot be removed by strategist. (4x) Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Tri-Attack: If this unit, along with two other units with this skill, stand on three sides of an enemy without attacking, then the strongest unit may activate a critical hit. This critical hit will deal 3 x the damage of a normal blow, and it cannot be dodged or counter-attacked. Costs: 5 pg

Blessed Weaponry: This character may strike phased and intangible foes with melee attacks. However, they will resist this damage, rather than being immune. Costs: 2 pg

Perfect Strike: This unit may patiently wait to strike a foe. This strike will deal 3x the normal damage. This may not be used on special abilities or activated attacks. This 3 x damaging strike must be chosen to activate before calculating whether or not you hit or miss. This ability may be used 3 times per battle. Costs: 5 pg

High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg

Engagement: Guard class ability. This character will not allow a foe to get past it. As such, if a character moves through a tile that is adjacent to this character, they must either stop, or take damage equal to 3x the regular strike of this foe. This attack cannot be countered, but it can be dodged. It has a +50 hit. If the character is ranged, flying will not prevent this attack from occurring. Costs: 4 pg

Stand Together (II): If this unit stands adjacent to another unit of the same kind, this unit will boost its total defense by 200%. This ability does not stack. Costs: 6 pg

Character Type: Marksman, Melee, Guard

Weakness: Weak to thrown weapons. Weak to ice. Resits magic and dark.

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