Friday, April 3, 2020
Eye Bat
Eye Bat: Level 28
HP: 5,952
Attack: 224
2M Dark: 50
2M Psychic: 50
Eye-Bat Beam: 100 (324) (374) (424) (1,696) (3,816)
Defense: 224
Speed: 58
Skill: 84
Move: 8 (flying only)
Items:
12- Night Sapphire: Can immediately turn the battlefield to night. Stealth-type characters receive 15+ avoid in the dark. Also boosts dark type attacks 25%
8- Cipher Shards: Tiny glowing bits of trianngle, created by Bill for his minions now that he has taken physical form. These shards will boost the psychic damage of the foe by 50%, but they are completely destroyed when the foe falls in battle. However, they are easily stolen.
Eye-Bat Retina: A disgusting item, but one that could be used to craft anti-petrification potions.
Abilities:
Swarm (II): Each time this unit or any other units of the same type attack a foe and miss, the next unit of this type will have a 20 (30) point boost to their hit. Costs 6 pg
Unending Onslaught: Enemies attack by this character cannot vantage hit them. Costs: 4 pg
All Sight: This character has incredible perception. It will be immediately aware of shapeshifted, invisible, or otherwise hidden enemies. Costs: 3 pg
Wear Down: If this unit initiates combat with a foe, regardless of whether or not they land a hit on them, they will reduce the foe's defense by 10%. This will stack if this character or other characters with the ability continue to engage with the debuffed for. This debuff will last for two turns past the last time it was triggered. This ability is usually limited to low tier military units. Costs: 5 pg
Petrify: This character may use certain specialized attacks to petrify a foe, turning them to stone. This is an activatable ability. When used, this ability will have a % chance to afflict the foe with the petrification status. This % will be equal to the % of HP that character has lost. The weaker the foe, the more likely this status is to land. A petrified character has a 10% chance of breaking free at the start of each turn, and this chance will increase by 10% for each turn they remain petrified. Petrification will also double the physical defense of the foe, but any sort of element-based defense (like barriers or pendants) will be lost. Petrified foes will take triple damage from sonic or bludgeon type attacks (and these damage types will now ignore resistance and immunities). Costs: 7 pg
Eye-Bat Beam: Signature ability. This character may fire a beam of dark/psychic power from its pupil. 1-3 range. This attack may petrify foes. The attack has a base 100 dark/psychic type might. This ability cannot be removed by strategist. Costs: 3 pg
Character Type: Monster, Status
Weakness: Pierce type damage. Mild air weakness. This character has an extreme resistance to dark and psychic type damage.
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