Friday, April 17, 2020

Tahnok





Tahnok: Level 17
HP: 2,280
Attack: 136
5 Shield: 25
1M Fire: 40
Flame-Jet Shields: 300 (436) (461) (501) (1001)
Fire Blast: 136 (176) (352) (1-2 range)
Defense: 170
5 Shield: 25
Tahnnok Bioarmor: 400 (570) (595)
Earth-hammer Shields: 200 (225) (265) (530) (1125)
Speed: 41
Skill: 44
Move: 6


Items:


Flame-Jet Shields: Basic equipment used by Bohrok units. Give fire/bludgeon type damage. 1-2 range. These weapons have been upgraded from their base form. Base defense 200. Base attack 300. The unique nature of these shields allows them to be boosted in their defense by fire gems. Unfortunately, these shields must be cybernetically engrafted into a character, making it hard for most units to use them, and making them quite hard to steal.

Tahnok Bio-armor: The small, organic Krana depends on this bio-armor to move around. It is basically the body of this character, thus damage to it can lead to serious difficulty. This armor resists Fire type damage, but water damage gives it massive wear. Grants 400 base defense.

2-Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire. 


Abilities:


Ram: This unit may ram into other units. The power of this attack is based on the number of spaces traveled by this unit, plus this unit's base attack, plus this 10% of this unit's max HP. It will add 30 extra damage for every space moved while rushing forward to attack. This may only hit once. The base might of this move without traveling is 100 (236), and if the unit travels the maximum number of spaces it is 100 (280) (516). This counts as body-type damage. Costs: 4 pg

Shield Attack: When attacking with a shield as the primary weapon, this unit adds the shield's defense while attacking and not only while defending. Costs: 3 pg

Heat Wave: Once every three turns this unit may release a powerful pulse of fire energy that strikes all squares within 2 spaces of this character. This attack only hits once. The base might of this attack is 100 (236) (276) (552) fire type damage. Each character standing next to this unit when this move is performed calculates their dodge, block, and defense separately. Costs: 4 pg

Overheat: This character may use the power of its flames to overheat its own body. Doing this will make this character lose 20% of its HP at the start of every turn. This ability cannot be undone unless the battle ends or someone strikes it with a status clearing mover. Once started, the character is on a ticking timer. However, this will boost the speed of this unit by 20, and it will double the damage output of flame type attacks. It will also increase the chance of all burning statuses by 30%. Costs: 6 pg

Character Type: Earth, Element, Robot

Weaknesses: Weak to water and light type damage. Resists fire and explosion type attacks. Affected by hacking as well as psychic attacks. Affected by EMP.

Caps:
HP: Small
Attack: 400
Defense: 500
Speed: 120
Skill: 130
Move: 7

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