Tuesday, June 16, 2020
Blue's Heracross
Blue's Heracross: Level 55
HP: 84,000 (126,000 1 UP)
Attack: 950
1GM Martial: 200
5M Absorb: 80
Martial Attack: 950 (1150) (3,450) (10,350) (20,700) (31,050)
Pin Missile: 25 (975) (4,875) (7,313) (21,938)
Defense: 550
Speed: 145
Skill: 185
Move: 7 (Flying or Walking movement)
Items:
8- Jade Cube: A brilliant green chunk of jade that has be cut into the shape of a small cube. This item will boost absorb type attacks by 50%, but it may not be used by plant based characters.
Flame Orb: This orb will light any character holding it on fire. They will take this burning status, and will not be able to be cured of the status unless they discard this item. However, this orb prevents the character from taking a severe burning status.
Abilities:
Mega Heracross: This Pokemon may Mega Evolve if its trainer uses the ability. This will reduce the speed to this pokemon by 10. It will also boost its damage output by 100%, and the defense of this Pokemon by 50%. This boost will last until the end of the battle. This form will also unlock the ability Skill Link on this Pokemon. Costs: 5 pg
Skill Link: This unique ability allows moves that have a % chance to hit multiple times to always activate. This includes the abilities Astra, Aether, Pin Missile, and Multibounce (Multibounce and moves similar to it will always strike 5 times and only five times). Each of these skills will only have a perfect activation chance once per engagement. Costs 5 pg (Mega Evolving)
Guts: If this character currently is burning, poisoned, bleeding, paralyzed, neck broken, or diseased, it will increase the damage of all attacks by 50%. Costs: 5 (1) pg
Rapid Fists: This unit may attack twice when using martial attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
S.T.A.B. (II): Pokemon exclusive ability. If this character is using an attack that matches it's element typing, the attack will recieve a 50% boost in its total might. This ability will allow proficiency to boost both the damage types boosted by stab. However, it will still only work on single damage type attacks. Costs: 10 pg
Multibounce: Once every three turns, this character may use this ability. This character will jump on the head of an enemy, and it will attack them consecutively until it misses. Each attack that this character lands will drop its skill by 15. This attack will only be counter-attacked after the very last bounce unless the enemy has Vantage. Costs: 5 pg
Pin Missile: This attack does not boast great might, but it can hit numerous times if the user is lucky. This gives an unusual absorb type damage. This move has a meager 25 base might. However, it may hit 1-5 times. 1-2 range. Before attacking, calculate the number of strikes by rolling.
Roll:
1-20: 1 strike
21-40: 2 strikes
41-60: 3 strikes
61-80: 4 strikes
81-100: 5 strikes
Costs: 2 pg
Close Combat: +15 speed. This highly aggressive martial attack is a Pokemon special. It will deal 50% more than the regular martial strikes of this character. It may also strike multiple times. It may not be used to counter. After using this attack, this character will take 100% more damage from all attacks it is struck by until the battle ends or this character returns to its Pokemon Ball. The extra damage this character can take will stack if this move is used repeatedly. This debuff will be taken after the foe counter attacks, not before. This move may be improved by "Rapid Fists" Costs: 3 pg
Inhuman Strength: This character is incredibly strong. It will not take speed reduction from holding heavy weapons or armor. It may also throw characters who are a size class larger than normal. This ability also prevents this character from being slowed down by abilities like Sticky Web or Latch On. This character breaks out of holds and tackles twice as quickly as it would normally. This character also doubles its martial damage. Costs: 7 pg
Take the Hit: If an allied unit who is adjacent to this unit is attacked, this unit has a 50% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 2 pg
Character Type: Pokemon, Martial, Bug
Weakness: Extreme weakness to air type damage. Weak to fire, light, and psychic. Extremely resists absorb. Resists martial, earth, and dark.
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