Wulsinu Dragon: Level 52
HP: 92,400
Attack: 600
5M Bite: 80
5M Tail: 80
5M Claw: 80
5M Wing: 80
Wulsinu Jaws: 300 (900) (980) (2,940) (8,820) (17,640)
Body Attacks: 600 (680) (2,040) (6,120)
Defense: 600
5M Armor: 80
Wulsinu Dragon Exoskeleton: 500 (1100) (1180)
Speed: 141 (191 avoid)
Skill: 141
Move: 6 (walking, 8 swimming, 10 flying)
Items:
Wulsinu Jaws: This Marro creation has been genetically modified to have ferocious and terrible jaws. These jaws also have a 20% chance to cause a foe to bleed. This will boost the biting power of this character by 300.
Wulsinu Dragon Exoskeleton: A genetically engrafted form of armor. Grants resistance to melee damage. This armor will also cut all damage recieved by this character in half if it is taking a hit for its rider. However, this armor is not as sturdy as it looks. Base 500 defense.
1- Air Gems: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Abilities:
Stealthy Flier: When in flight, this character adds 50 to their avoid if attacked by a ranged weapon. This only works for defense, not when this character attacks an enemy that happens to be ranged. Costs: 4 pg
Take the Hit (II): If an allied unit who is adjacent to this unit is attacked, this unit has a 75% chance of rushing forward and switching places with the ally. They will take the damage, and they cannot dodge the blow, however, they may activate defensive skills, and they will be allowed to defend, block, and retaliate as usual. Costs: 4 pg
Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg
Hit and Run: If this unit strikes an enemy with their attack, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Weaponized Body (III): If this unit uses only pure martial-type attacks, then it will increase the total damage output by 200%. Costs: 8 pg
Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg
Terrifying Presence: Fear-type ability. Enemies within two spaces of this unit receive -30 avoid. Costs: 4 pg
Heartstopping Aura: Fear-type ability. If this character has not attacked this turn, and an enemy unit approaches them, the enemy will be gripped by an unshakable feeling of horror. This ability will cause any enemy that attempts to move within 3 spaces of this character to have their movement completely halted upon coming within range. This ability will only affect an enemy once, regardless of how many units have it. Costs: 4 pg
Character Type: Mount, Dragon
Weakness: Mild weakness to psychic and fire damage. Immune to poison and the poison status. Immune to mind control, unless Hivelord is killed.
Heartstopping Aura: Fear-type ability. If this character has not attacked this turn, and an enemy unit approaches them, the enemy will be gripped by an unshakable feeling of horror. This ability will cause any enemy that attempts to move within 3 spaces of this character to have their movement completely halted upon coming within range. This ability will only affect an enemy once, regardless of how many units have it. Costs: 4 pg
Character Type: Mount, Dragon
Weakness: Mild weakness to psychic and fire damage. Immune to poison and the poison status. Immune to mind control, unless Hivelord is killed.
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