Sunday, June 21, 2020
Xenomorph
Xenomorph: Level 44
HP: 28,080
Attack: 440
4M Claw: 70
5M Bite: 80
4M Tail: 70
4M Poison: 70
Claw Attack: 440 (510) (580) (2,900) (8,700)
Bite Attack: 440 (520) (590) (2,950) (8,850) (17,700)
Xenomorph's Second Jaw: 200 (640) (720) (790) (3,950) (11,850) (23,700)
Tail Attack: 440 (510) (580) (580) (2,900) (8,700)
Poison Blast: 440 (510) (2,550)
Defense: 88
3M Armor: 60
Xenomorph Exoskeleton: 400 (488) (528)
3M Shield: 60
Xenomorph Toxic Shroud: 40 (100) (170) (850) (1,378)
Speed: 132
Skill: 132
Move: 8 (running, swimming)
Items:
16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
Xenomorph Exoskeleton: This tough exoskeleton grants resistance to melee damage. It is firmly attached to the Xenomorph, and as such it is practically impossible to steal. This armor is easily cracked and damage by powerful bludegon or martial attacks. If this armor breaks, the Xenomorph will immediately take a bleeding status. Base 400 defense.
Xenomorph Toxic Shroud: A powerful shield of acid that a Xenomorph releases. This shield is generated by an internal organ, and as such it is very difficult to steal. This shield offers 40 base defense and is boosted by the shield and poison skill stats and item boosts of this character.
Abilities:
Xenomorph Toxicity: The Xenomorph's body pulses with extremely corrosive acid. This ability may not be removed by strategist. If this character takes a bleeding status, all foes and allies within two range will take 500 (570) (2850) indirect poison damage at the start of their turn. This damage does heavy wear to enemy equipment. If a Xenomorph dies, all characters within two spaces will take this damage immediately, and the corpse of the Xenomorph will stay on the map and will continue to give this damage to anyone who starts within two spaces of it. All the body type attacks of this character may be imbued with posion without removing weaponized body. Costs: 5 pg
Stunning Blows (III): The character can batter enemies, stunning them and preventing them from acting in their next turn. This ability activates randomly on a few physical attacks. The ability will stun a foe 60% of the time. This ability only activates on physical attacks. Costs 12 pg
Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg
High Jump: This unit may leap up onto extremely high structures without spending extra movement. This also allows this unit to attack and counterattack flying units with 1 range attacks. Costs: 2 pg
Predatory Capitalism: If an enemy unit is flinched or stunned within two spaces of this unit, it may immediately move up to them and strike them with a double damage blow. This attack must be done from 1 range, but it does not have to be any particular weapon type. This will not be counter-attacked, though it can be dodged. Costs: 4 pg
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Xenomorph's Second Jaw: This long, extending jaw of the Xenomorph will completely ignore the defense of foes. It will also deal 50% extra damage when used for critical hits or when used with predatory capitalism. However, this biting attack may only strike once. This attack has 200 bite type might. This unusual bite may be boosted by Jaws of Death, but it will not incure the normal speed and skill debuffs. Costs: 3 pg
Character Type: Alien, Monster, Speed, Stealth, Status
Weakness: Weak to bullet damage. Immune to poison and the poison status. The hive mind nature of these monsters makes them resist mind control.
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