Wednesday, July 15, 2020
Arrow Gruts
Arrow Gruts: Level 18
HP: 2,016
Attack: 40
2M Marksman: 50
2M Poison: 50
2M Fire: 50
Grut Short Bow: 150 (190) (240) (480)
Grut Short Bow-Poison Arrows: 150 (200) (240) (290) (580)
Grut Short Bow-Fire Arrows: 150 (200) (240) (290) (580)
Defense: 40
5 Armor: 25
Grut Archer Armor: 100 (140) (165)
Speed: 47 (57)
Skill: 58
Move: 6
Items:
Grut Short Bow: +10 speed. A bow designed to be fired extremely quickly. This weapon cannot be improved by Sniper Shot. 1-2 range. This weapon has no speed debuff at 1 range. Base 150 pierce type damage.
10-Fire Arrows: These arrows are enhanced with an element and will add element skill stats and boosts to their total might. When using this arrow, the base might of the arrow will be added to the might of the bow that is firing it. These arrows are lost after being shot. Base 50 fire/pierce type might. These arrows have a 20% chance to burn an enemy.
10-Poison Arrows: These arrows are enhanced with an element and will add element skill stats and boosts to their total might. When using this arrow, the base might of the arrow will be added to the might of the bow that is firing it. These arrows are lost after being shot. Base 50 fire/pierce type might. These arrows have a 50% chance to poison the enemy. This poison will last for ten turns and will deal 50 (100) damage at the start of each turn.
Grut Archer Armor: Armor designed to protect Grut Archers. Grants resistance to bludgeon and pierce type damage. This armor is made of leather and is fairly sturdy. This armor is designed for rapid, unusually close-ranged combat for an archer, but it also makes this character harder to vantage. Foes must be 20 faster than their normal vantage speed in order to vantage hit this character. The crafting of this vantage-resisting armor is a long held grut secret. Base 100 defense.
Cracked Shadow Pure Stone: A poor replica of a gleaming Pure Stone. This item will double the damage of pure type weapon attacks but will crumble to dust if the character holding it falls in battle.
2- Fire Gems: Boosts fire type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
2-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
Abilities:
Orc Warlord Bonding: This character is extremely loyal to its Orc Warlord. If it ends its turn within 3 spaces of the warlord, it may take an additional turn. Costs: 7 pg.
Disengage: These characters cannot be trapped by abilities that hold a character adjacent to a foe, such as shadow tag. They are also never targetted by the ability "Engagement". Costs: 1 pg
Wear Down: If this unit initiates combat with a foe, regardless of whether or not they land a hit on them, they will reduce the foe's defense by 10%. This will stack if this character or other characters with the ability continue to engage with the debuffed for. This debuff will last for two turns past the last time it was triggered. This ability is usually limited to low tier military units. Costs: 5 pg
Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3 x the normal damage of a strike with the equipped weapon. Costs: 5 pg
Character Type: Monster, Marksman
Weakness: Light type damage. Resists bite and claw.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment