Saturday, August 8, 2020

Ethereal Walker


Ethereal Walker: Level 28
HP: 5,952
Attack: 170
5M Claw: 80
2M Psychic: 50
Ethereal Claws: 170 (250) (300) (900) (1,350)
Defense: 170
Speed: 78
Skill: 64
Move: 6

Items:

4- Nightmare Wheels: Boosts the psychic ability of a character by 50%

Abilities:

Ethereal Claws: This character may add psychic type damage to their claw attacks. This will also boost the total damage of claw attacks by 50%. This ability cannot be removed by strategist: 3 pg

Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg

Reckless attacker: If this unit has a less than a 50% chance to strike their foe, they will multiply their total attack damage x 3. Costs: 4 pg

Wild Swing: -30 hit. This unit may swing wildly at its opponents during its normal strikes. This only works with physical attacks. If using wild swing, this unit will deal 30% extra damage. Costs: 3 pg

Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40%  of the time. This ability only activates on physical attacks.  Costs 3 pg

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Clawed Assault: The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a double damage strike. This move may only be used once a day. Costs 5 pg


Weakness: Bludgeon type damage. The ability "Rally" does not work against this character. This character resists psychic and is immune to bleed, poison, and burn statuses. This character is immune to mind control, sleep, or other psychic/personality based statuses. 


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