HP: 58,320
Attack: 480
5M Psychic: 80
5M Magic: 80
5M Explosion: 80
5M Claw: 80
Arcane Blast: 200 (680) (750) (830) (4150) (8300) (10,375)
Claw Attacks: 480 (550) (1650) (2,063)
Cosmic Claws: 300 (780) (850) (930) (4650) (13,950) (17,438)
A Call Beyond: 600 (1080) (1160) (1240) (1320) (6600) (13200) (19800) (24,750)
Defense: 480
Psychic Barrier: 60 (140) (700) (1180)
Psychicscale Pendant: 20 (100) (500) (1680)
Speed: 120 (115)
Skill: 120 (115)
Move: 5
Items:
A Call Beyond: One of the secret rites of the Choir. This rare item will increase the base ability might of the ability "Arcane Meteor" by 50%. It will also prevent the character who uses it from suffering the normal stat debuffs that are usually seen when using this ability. This item is almost impossible to drop or steal.
Psychic Barrier: This powerful barrier works like a shield. It blocks most attack types but does not defend against dark or psychic. Like most barriers, it is susceptible to being shattered. Base defense 60
Psychicscale Pendant: An ancient pendant, made from a violet dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the psychic skill stat and boosts of this character. This item is easily lost or stolen.
Psychicscale Pendant: An ancient pendant, made from a violet dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the psychic skill stat and boosts of this character. This item is easily lost or stolen.
8- Nightmare Wheels: Boosts the psychic ability of a character by 50%
8- Magic Crystal: These rare items boost the holding unit's magic attack damage by 50%. Unfortunately, they are much like glass, and they must float around the unit when being used, so they are easily stolen or broken.
8- Volatile Crystals: Deadly crystals charged with potent explosive energy. These may explode in a character's inventory, and they will deal approximately 2000 damage a piece if they go off. However, these crystals boost explosion type damage by 50%.
Abilities:
Lumen Flower Protector: Signature ability. This character has a deep fondness for Lumen Flowers. If it is standing in a patch of them, it will boost its total damage by 50%. Costs: 3 pg
Cosmic Claws: The claw attacks of this character boast 300 base might and deal claw/psychic damage. These attacks may be boosted by Weaponized Body. This ability cannot be removed by strategist. Costs: 4 pg
Weaponized Body (III): If this unit uses only pure martial type attacks, then it will increase the total damage output by 200%. Costs: 8 pg
Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill
Mob: All units that have Mob and are in range of a single opponent may add all their total attack damage together and strike the enemy in unison. This attack can only strike once, but it is impossible to dodge. If the character being attacked is fast enough to counter-attack before being hit, they will only strike one of the mobbing enemies. If the mobbing enemy who starts the attack is killed, his damage will not be given, but the rest of the mob will still deal damage as normal. Costs: 5 pg
Arcane Meteor: +40 hit. This character unleashes a devastating bombardment of meteors upon the surrounding area. This attack strikes all squares within five range. This attack may only be used once every four turns. After using this attack, the character will suffer a 50% reduction in the total damage of all element-based attacks. This stat loss will last for four turns. Enemies may counter this attack. This attack deals heavy shield and armor wear. It has a base 400 (600) psychic/explosion/magic type damage. Costs: 6 pg
Cry Out As One: This character stands beside those like it and summons deadly Arcane Meteors. This ability requires the character to have the ability "Arcane Meteor". With this ability, if one character activates Arcane Meteor, all other characters who have both this ability and Arcane Meteor may activate the ability as well. If a foe is hit by two or more Arcane Meteors, the total damage of the multiple strikes will be added together and calculated as a single hit. Using this ability will take the turn of all characters who summon the meteors, however it will only put the character who chose to use this ability into cooldown; all other characters will be counted as though they have not used Arcane Meteor. Costs: 10 pg
Cling To Life: This unit has suffered unspeakable loss and pain, yet still clings desperately to its sad existence. As such, this character may not be killed from full HP during a single phase, regardless of how many times it is struck. It will survive with 1 HP. Costs: 4 pg
Death Shot: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg
Character Type: Monster, Alien, Psychic
Weakness: Weak to saw and bullet type damage. Extremely resist psychic, energy, and martial. Immune to mind control, sleep, and personality/fear based status conditions.
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