The Golden Dragon: Level 60
HP: 168,000 (252,000 1 UP) (336,000 Draught of Life)
Attack: 1,500
2GM: Light: 400
2GM Poison: 400
2GM Air: 400
2GM Magic: 400
5M Fire: 80
5M Energy: 80
5M Claw: 80
5M Wing: 80
5M Tail: 80
1GM Bite: 200
1GM Spear: 200
5M Throw: 80
Golden Mist: 500 (2000) (2400) (2800) (3200) (16,000) (32,000) (48,000)
Blinding Talons: 300 (1800) (2200) (2280) (11,400) (34,200)
Blinding Fangs: 400 (1900) (2300) (2500) (12,500) (37,500) (75,000)
Odin's Spear: 800 (2300) (2500) (2580) (2980) (3060) (15,300) (30,600) (45,900)
Odin's Spear (Thrown): 800 (2300) (2500) (2580) (2980) (3060) (3140) (15700) (31400) (47,100)
Wing, Tail, Claw Attacks: 1500 (1580) (4740)
Magic Blast: 1500 (1900) (9500)
Light Blast: 1500 (1900) (9500)
Defense: 1,500 (1950)
1GM Shield: 200
Magicscale Pendant: 20 (420) (2100) (4200) (5700)
Seathscale Pendant: 100 (500) (2500) (5000) (10700)
Windscale Pendant: 20 (420) (2100) (4200) (14900)
Poisonscale Pendant: 20 (420) (2100) (4200) (19100)
Lightscale Pendant: 20 (420) (2100) (4200) (23300)
Energyscale Pendant: 20 (100) (500) (1000) (24300)
Flamescale Pendant: 20 (100) (500) (1000) (25300) (32,890)
Speed: 179 (169 PTSD)
Skill: 185 (175 PTSD) (195)
Move: 7 (11 (12) flying)
Items:
Blinding Claws: Theses ancient, remarkable talons have been engrafted into the body of the Golden Dragon. As such they are practically impossible to steal. This will add light damage to all his claw attacks without removing "Weaponized Body" boosts. Base 300 claw/light type damage.
Blinding Fangs: These ancient, remarkable fangs have been engrafted into the body of the Golden Dragon. As such they are practically impossible to steal. This will add light damage to all his claw attacks without removing "Weaponized Body" boosts. Base 400 claw/light type damage.
Odin's Spear: The Spear of Odin, once weilded by the Ruler of Asgard. This weapon will always strike whatever foe it is thrown towards. This gives it perfect accuracy and ignores abilities like "Take The Hit". Extreme evasion may still dodge this weapon. This spear is nearly unbreakable and deals Fire/Energy/Magic/Pierce type damage. This is a sacred weapon. This weapon immediately returns to the character who threw it after striking the foe. Base 800 might.
Temporal Stone: This extremely rare and valuable item makes a unit immune to time stopping or altering abilities.
Choking Coil: A black coil that wraps around the throat of a dragon or other breath-weapon using character. This rare item will increase the range of breath attacks by 50%. This item cannot be stolen, though it may drop.
Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage.
Magicscale Pendant: An ancient pendant, made from a pink dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
Seath Crystal Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the Magic skill and item boosts of the character.
Seath Crystal Pendant: A notably well-enchanted pendant. This easily lost or stolen item will add 100 defense to the character wearing it, but only when they are defending. This defense will be boosted by the Magic skill and item boosts of the character.
Windscale Pendant: An ancient pendant, made from a pale blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
Poisonscale Pendant: An ancient pendant, made from a green dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the poison skill stat and boosts of this character. This item is easily lost or stolen.
Lightscale Pendant: An ancient pendant, made from a white dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the light skill stat and boosts of this character. This item is easily lost or stolen.
Energyscale Pendant: An ancient pendant, made from a blue dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the energy skill stat and boosts of this character. This item is easily lost or stolen.
Flamescale Pendant: An ancient pendant, made from a red dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.
Blood Tear: A rare and unusual item. This item is normally found in the tears of monstrous, vile characters. It may also be found as a rare drop from horn lizards. This item is extremely hard to lose and is rarely stolen. This tear strangely increases the chance of bleeding statuses by 20%.
16- Day Pearls: Allows the user to change night into day. Also, add 25% to light type attacks.
6-Air Gem: Boosts air type damage by 50%. May allow a special type of air attack once every four days. Can be used to double the movement of a flying character for one turn.
Valkyrie Feather: An extremely valuable item. This will double the air type damage of the character alongside regular items like air gems. This item will also grant +1 movement to winged flying characters. This movement buff will not stack from holding multiple Feathers. However, holding one of these feathers will also double how much arrow and crashing damage the character will take while in flight.
16-Poison Bloom: An odd flower. This item may be damaged or destroyed if the character is jostled heavily by explosion or throwing attacks. This flower will boost total poison damage by 25%.
4-Etherion: A chunk of pure magical energy. This ancient, volatile item can be used to enhance some weapons with magic. This item will deal 5% damage to any character who holds it unless they naturally resist magic. This item will increase the magic type damage of any character holding it by 100%.
8- Fire Gems: Boosts fire-type damage by 50%. May allow a special type of fire attack once every four days. Can be used to light four adjacent squares on fire.
8- Energy Gems: Boosts energy type damage by 50%. May allow a special type of energy attack once every four days. Can be used to strike an adjacent square with lightning.
Abilities:
Golden Mist (II): Signature ability. This is the lethal breath weapon of the Golden Dragon. This beath weapon has 1-2 range and +10 (+15) hit. It is a wide, blinding spray of brilliant golden particles forming a dense mist. This terrible mist may look beautiful, but it is extremely painful and has a 30% (50%) chance to cause a foe to flinch from the pain. This attack may be used to counter. This breath weapon has 300 (500) Light/Poison/Air type base might. This ability cannot be removed by strategist. Costs: 8 pg
Defender of Dragonkind (II): This character hates all who would dare hurt the proud race of dragons. If a foe has the ability "Dragonslayer" or dragonslaying abilities/weapons, this character will deal double 50% (100%) more damage to that foe. This ability will not trigger against other dragons. If this character is fighting another dragon, their total damage will be reduced by 30%. Only a dragon can hold this ability. Costs: 6 pg
Vadaca curse: A potent and horrible spell. This character must take his turn to cast this spell on the foe. This spell will cause a foe to feel pain to a much, much greater extent. This status may miss, but it will not normally be countered. This status has 1-2 range. Character's struck by this horrid curse may find that wounds they recieved before death persist after they respawn. This curse makes it impossible to cure status conditions until this curse is removed. Pain type abilities will be 50% likelier to trigger. Attacks that trigger pain statuses will also deal 50% more damage if the status triggers. This status will persist until it is purged away. Costs: 6 pg
Sadist: If this character watches someone suffer, they will boost their total damage by 25% for the next five turns. This will be triggered by pain statuses, or seeing a close ally watch their friend be killed. Abilities like Grieve or Somber Howl will also trigger this ability. Costs: 2 pg
Vicious Tackle: -15 hit. Instead of attacking, this unit may pick an adjacent enemy. The unit then tackles the foe, moving onto their same square. The unit may only tackle units who are a size class below them. Once this unit has the enemy pinned beneath them, the enemy cannot counterattack with their arms or legs, so unless they have other methods of attack, they are rendered helpless. However, this unit may not attack the enemy with its arms or legs either, so this move is useless without different types of attack (ex. bite). A pinned enemy has no evasion. A pinned enemy cannot block, but they can defend. This tackle can last from 1-5 turns, depending on the physical strength of the foe, as well as whether or not the foe is capable of counter-attacking. Costs: 6 pg
Gale Rush: This ability is only found on winged characters with high air affinity. Requires 3M air or higher. If the character has this ability, and they are attacked by a ranged foe, each attack the foe performs will allow this character to move three spaces towards the foe. This will eventually allow them to reach and counter the foe. As soon as they reach the foe, they will execute their entire counter-attack immediately. This ability will also allow the foe to chase down enemies with abilities such a Dodge Roll, and will allow the character to move back towards a foe who has thrown them or blasted them back. This ability only works if the character is flying when they are attacked. Costs: 4 pg
Vicious Fighter: This character is unwavering in their determination to vanquish their foe. This character to counter-attack status based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This character may vantage hit these status abilities and doing so has a 10 lower speed requirement. Countering these statuses will also cause the attacks of this character to deal 25% more damage against the foe attempting to use the ability against this character. Costs: 4 pg
Golden Dragon Scales: This dragon's scales give it a unique ability based on their color. Gold gives this character immunity to bullet type damage. These also boost the total defense of the character by 30%. Costs: 5 pg
Pouring Wounds: Bloodborne ability. The character can rip into enemies, giving them the bleeding status condition. This ability activates randomly on some physical attacks. The ability will cause a wound 40% (60%) of the time. This ability only activates on physical attacks. Costs 3 pg
Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg
Devastating Flame Dragon Breath: Once every three turns, this character may exhale its flame breath at full force. This will strike five squares in front of it in a straight line. Enemies will calculate their dodge chances separately. Enemies may counter-attack. Costs: 4 pg
Weaponized Body (III): If this unit uses only pure martial/claw/body type attacks, then it will triple the total damage output. Costs: 8 pg
Weapon Throw: The unit may throw their held weapon at a foe. If this is done, they will only be able to attack the foe once. Ranged foes may retaliate. A thrown weapon will have the same hit accuracy, and it will have a range of 2. A thrown weapon will have the same damage output as a normal strike, but it will also receive bonus damage based on this unit's throwing skill stat. When a weapon is thrown, the character must move onto the space it was thrown onto in order to retrieve it. Costs: 1 pg
Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.
Rapid Thrust: This unit will double the number of times it will strike if using a spear or rapier. This will allow brave weapons to hit 4 x the normal strike rate. Costs: 5 pg or GM in spear.
Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield
Character Type: Dragon, Destructive, Magic
Weakness: Weak to bludgeon type damage. Due to his brilliant golden scales, he it immune to fire and explosion. This character's arrogance makes him weak to taunt. Resists claw, tail, wing, and bite damage. Due to his time spent in deletion, this character now how PTSD. This will drop his speed and skill by ten... perhaps forever. He also now has a mild weakness to fear abilities.
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