Friday, October 9, 2020

Orcane






The Puddle Jumper: Level 67
HP: 210,000 (336,000 Draught of Life) (420,000 1-UP) (504,000 Size Shift Stone)
Attack: 2,800
5GM Water: 1000
1GM Claw: 200
1GM Tail: 200
1GM Bite: 200
Claw, Bite, or Tail Attacks: 2800 (3,000)
Claw, Bite, or Tail Attacks: 2800 (3000) (3800) (28500) (85500)(171,000)
Water Blast: 2800 (4800) (36000) (108,000)
Defense: 2,600
1GM Shield: 200
Waterscale Pendant: 20 (2020) (15,150) (30,300) (32,900)
Orcaneripple Pendant: 100 (2100) (15750) (31,500) (64,400)
Speed: 222 (232) (+25 avoid)
Skill: 255
Move: 9 (12 swimming)


Items:

Size Shift Stone: This odd object can cause a character to move up a size class if it is in their inventory. This item only works on characters who are very small, small, or medium size class characters. HP boosts will be recieved alongside the size class increase.

6-Wellspring Drop: A shimmering droplet of incredibly pure water. This item will increase the total might of water-type attacks by 100%. It may only be used by characters with innate water element affinity. 

Devilish Destruction Charm: This charm was fashioned by Plague knight. It requires many rare materials to crafts, including etherion chunks, true black wolfos hearts, vorpent eyes, and a black stag eye. Though this is a difficult object to create, it grants a character immunity to auto-damage, and allows them to reach a 7x multiplier with each element. Unfortunately, this item is easily dropped after defeate.

Water Plate: Boosts water type attack damage by 50%. This will stack alongside gem boosts but not ever engage damage penalties. A unit may not hold two of the same plates.

Speckled Stoneplate Ring: A gorgeous and incredibly valuable ring. Wearing this ring grants the character resistance to magic, dark, fire, and lightning type damage. The ring is easily lost or stolen. 

Ring of Steel Protection: A ring from the world of the Dark Soul. This rare and valuable item is easily lost and easily stolen. However, it grants the wearer resistance to blade and pierce type damage. 

Pthumeru Chalice: This ancient item will cause the character using it to take half damage from bleed, disease, burn, and poison statuses. This item is easily stolen, but it has an odd habit of vanishing as soon as the character who owns it dies.

Madman's Knowledge: A cracked skull of someone who once obtained great knowledge and insight. This item will halve the chance of mind controlling abilities activating against this character.

Dragon Scale Ring: A legendary ring crafted by the Consumed King. This item is easily lost or stolen. Wearing this ring will grant resistance to critical hits, parry-reposts, perfect strikes, and backstabs.

Rain-breaker: This small, delicate-looking piece of silk has been deeply blessed. Whenever a character is being attacked by a foe who will strike at them five or more times, the foe will have the total might of their attacks reduced by 50%. This item is easily lost or stolen. 

Temporal Fissure: An uncanny object. If time manipulation abilities are used on the same map as this character, Time Guardians and Time Reapers are much more likely to appear. 

Vicious Silver Pin: A small, needle-like pin that can easily we warn on soft armor, hats, gloves, or other clothing. This pin is used to prick the character holding it at the beginning of a battle. Having this item will cause this character to counter-attack status based abilities that are normally not countered, such as strategist, expose, taunt, willow wisp, thunder wave, and other abilities of this nature. This will not cause the character to counter abilities that prevent countering, such as critical hits, finish strikes, ambushes, or sweeping blows. This pin is very diffiuclt to steal and very valuable. 

Waterscale Pendant: An ancient pendant, made from a turquoise dragon scale imbued with potent sorcery. Though the pendant itself offers a meager 20 defense when being attacked (like a shield or barrier), its total defense is improved by the flame skill stat and boosts of this character. This item is easily lost or stolen.

Ocraneripple Pendant: An ancient pendant made using a rippling and shimmering droplet that is created by Orcane's fluid form. This pendant creates a shield or barrier similar to a regular scale pendant, but boasts 100 base might and is improved by the water skill stat and boosting items of the character. This item is easily lost or stolen. 

Abilities:

Puddle Jump: Signature Ability. This ability cannot be removed by strategist. Though this ability functions similar to warping and teleporting, it is not impacted by gravity fields or gravity abilities. When Orcane stops moving and finishes his actions for that turn, he will drop a puddle on the space beneath him. This puddle is water, and it will take two movement for walking characters to pass through. If Orcane uses a water blast, the blast will leave a puddle on the square that was targeted, regardless of whether or not Orcane landed the attack. Instead of moving as regular, Orcane may teleport to one of these puddles. If a foe is standing on the puddle, they will be moved off immediately. When Orcane teleports to a puddle, it will deal 3x his water-blast damage to any foe foolish enough to stand on the puddle. It will also strike all adjacent tiles, dealing 50% of the regular water-blast damage. This is an AoE, and as such it cannot be dodged. Foes will not counter this explosion of water caused by Orcane teleporting unless they dodge the attack. Orcane will use up any puddle he warps to, and if he warps to a puddle he will not lay a puddle down at the end of that turn. If Orcane is standing on one of his puddles, his water attacks will deal double damage; however, he will use up the puddle if he uses an attack while standing on one. If Orcane is standing in regular water, his water attacks will deal 50% more damage. Costs: 12 pg

Hydro Pump (II): -10 speed. This character charges a massive burst of pressurized water and fires it directly at a foe. This will deal triple the damage of a regular water blast, but the attack may only strike once (at second phase, this attack may only strike twice). Costs: 6 pg

High Pressure: The water blasts and the ability Hydro Pump will have +2 range if this character is standing on a water tile. Costs: 3 pg

Hydroform: This character's body is made of water. As such, its body attacks may be improved by water damage. However, this will not remove water proficency boosts and the body attacks will be improved by proficiency despite their dual typing. This ability cannot be removed by strategist. Costs: 4 pg

Proficiency (II): If this unit uses a single attack type, they may triple that attack type's total damage. Costs: 12 pg

Thief: Instead of attacking, this unit may try and steal an item from an adjacent enemy. It cannot steal weapons that are being held or full body armor. Generally, this move can take something directly from the enemy character's inventory. Extremely rare items are stolen last. Costs: 3 pg

Light Fingers: If this unit uses Thief on an enemy, they may continue forward, passing safely through their opponent, and finishing out however many movement spaces they had left. Costs: 4 pg

Belly Flop: Hit -10. Calculate the accuracy of this hit as if it were a normal attack. This unit body slams an opponent. This only works on enemies that are small or very small. This attack cannot be blocked or defended. The damage of this attack is equal to 20% of their current HP. This attack has a 25% to cause the foe to flinch for one turn. Costs 3 pg

Water absorb: If in a water tile, this character will heal 20% of its HP at the start of each turn. If this unit is hit by a water type attack, it will also heal 20% of its HP. This character is immune to water type damage. Costs: 4 pg

Water Body: If this character is in water, they cannot be hit by ranged or area attacks. Costs: 5 pg

Shifting Form: This character's body is made of many small, shifting pieces. This makes the character immune to pierce and bullet type damage, but will make them take 50% more damage from AoE type attacks. Costs: 4 pg

Extreme Evasion: +25 Avoid both when attacking and when being attacked. This unit may dodge area attacks. Attacks that "Always Hit" must calculate accuracy and may miss, but they will receive a +40 hit chance. Costs 5 pg

Weapon-Free: Speed-Class exclusive ability. If this character is fighting with no melee or marksman weapon equipped, they will receive a +10 boost to their base speed. Costs: 2 pg

Jaws of Death: -10 speed and skill. This character may choose to put excessive force into its biting attacks. This will result in doubling the total damage of those attacks, but will also incur a speed and skill debuff. This attack may be used when countering. Cost 5 pg or GM in Bite.

Rapid Claws: This unit may attack twice when using claw attacks. However, this will drop the speed and skill of the unit by 5. Costs: 5 pg or GM level Martial Skill

Unbreakable Barrier: This character has mastered the art of defense. All barriers and shields used by this character will be doubled in their total defense. Costs: 5 pg or GM shield

Strike Twice: When innitiating a regular attack while using a whip or tail weapon, this character will strike twice the normal ammount. This will not occur when the character counter attacks. Costs: 5pg or GM in Whip or Tail

(TBA) Orcane Rainstorm: Legendary Gem ability. Orcane may strike all tiles within ten spaces with a massive AoE of puddle producing rain-drops. This rain will deal the same damage as a water-blast, but they will function as an AoE and cannot be dodged. This will leave puddle terrain on every space Orcane strikes. This ability takes five days to recharge. Costs: Legendary Water Gem

Character Type: Elemental, Water, Speed, Beast

Weakness: Mild weakness to lightning type damage. Weak to absorb damage. This character is immune to water damage. This character extremely resists fire and ice and martial type damage. This character is immune to the bleeding status.

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