Sunday, December 13, 2020

Eragon






Eragon: Level 66
HP: 195,000 (390,000 Viscera) (585,000 Centaur Heart+Soul)
Attack: 2,200
1GM Sword: 200
1GM Magic: 200
1GM Light: 200
1GM Fire: 200
1GM Explosion: 200
Brisingr: 800 (3,000) (4,000) (5,000) (12,500) (45,000) (90,000)
Brisingr (Dual): 800 (3,000) (4,000) (5,000) (6,000) (15,000) (54,000) (99,000) (198,000) (297,000) (396,000 w/ Fire-type)
Brisingr (Full): 800 (3,000) (4,000) (5,000) (6,000) (7,000) (17,500) (78,750) (157,500) (236,250) (472,500) (708,750) (945,000 w/Fire-type)
Defense: 2,200
1GM Armor: 200
1GM Shield: 200
Speed: 205
Skill: 220
Move: 7 (8) (running/teleporting)



Items: 

Brisingr++: A beautiful sword with a blue blade, magically infused to never break. This blade can be effectively Fire and Light augmented. If it is Fire augmented, instead of a 50% boost, it will double in damage. Deals 400 (800) Blade/Magic-type damage.

Aged Mail: Armor that is still decently sturdy. Grants resistance to blade and pierce. Base 150 defense.

ᚦPatience Rune: This small silver letter may be easily kept in a pocket. It has been forged by Hiccup as a reminder of the value of patience, and that life-changing events can be found by anyone careful enough to look. This item will increase the number of turns that augments or positive stat boosting changes last by 50% (rounding down). 

Blastbite Ring: This ring grants extreme resistance to Explosion Type damage. It also slightly reduces the wear of Explosion-type attacks used against the character holding this ring. This ring is easily lost or stolen.

24- Day Pearls

12- Fire Gems

12- Magic Crystal

Razor Stone+ Plate

Berk Crest: A coiled dragon, the symbol of the Berkian tribe. This brand is granted by Stoick and immediately identifies the character as an ally of Berk. It will allow a 50% damage boost to explosion and fire type attacks, and this stacks alongside gems without causing damage to self or allies. A character may only ever have one brand.


Abilities: 

Gedwëy Ignasia (II): Eragon and Saphira Signature Ability. Saphira and Eragon must both have this ability unlocked for it to come into effect. If the ability is unlocked, both characters will receive a 100% (200%) damage boost if they are adjacent to one another. If Saphira dies, Eragon can use her Eldunari for 5 turns, this will increase his damage by another 100% (up to a 300% boost), and the activation chances of % activated skills will be increased by 30%. Saphira will always level down 5 (2) levels from this. If Eragon dies, Saphira will lose 30% of her HP (this can kill her; cannot be healed), but she will deal 3x (4x) damage; however, she will have a 50% (30%) chance to frenzy at the beginning of every turn. This will last until Eragon returns or the battle ends. If Saphira uses this ability, she will maintain the 30% HP debuff until she is reunited with Eragon. Costs: 8 pg 

Brisingr: Signature Ability. This character may take a turn to add magical fire to its blade and boost the total damage of the sword attacks by 50%. The sword will receive the Fire-type skills and boosts. Eragon can also use this to boost the breath attacks of Saphira. If used on Saphira, it will boost the might of her Enchanted Flames by 50%. She will receive Magic-type skills and boosts. This augment lasts for 5 (7) turns. Costs: 7 pg

Gramarye: This unit can manipulate magic into any form that they desire. They can change the damage type of any elemental attack he uses. This can be done to Saphira’s Breath attacks. The damage-boosting property of these attacks will still require the proper elemental gems. Costs: 5 pg

Animal Healer: This unit heals any Beast or Dragon-type characters that it is riding or adjacent to. While this unit is near them, the characters will heal 10% of their HP at the beginning of each turn. This will also eventually heal status conditions. If the character using this ability also has the ability Soothe, using that ability will immediately cure stat debuffs, as well triggering this ability a second time on that ally. Costs: 3 pg

Critical Hit: Once every day, this unit may attack an adjacent enemy with a critical strike. This attack cannot be dodged, and it totally negates all forms of defense. The strike will give 3x the normal damage of a strike with the equipped weapon. Costs: 5 pg

Dragon Assault: This unit may cause any dragon it is riding to use an assault move. The dragon may target an adjacent enemy. The enemy cannot dodge this attack. The dragon using the assault move then strikes 5 times with normal claw/wing/bite/tail damage, and finishes with a 2 x damage breath weapon attack. This move may only be used once a day by any given dragon. Costs 5 pg

Empower: This unit may take a turn to empower all ally units within 3 spaces of it. This will boost those character's total attack damage by 50% for the remainder of the turn. Costs: 4 pg

For Those We Must Protect: If this character is standing within 2 spaces of an ally that they are very close to and protective of, then it will add 20% to all activation chances (including special attacks and status chances). Costs: 2 pg

Purge: This unit may take a turn to heal any allies of severe status conditions. Only one status condition may be healed at a time. These conditions include broken necks, mind shackles, mind dives, severe bleeding, curses, petrification, and almost any kind of poison. This ability does not remove less deadly status conditions. Costs: 5 pg

Soothe: This character is kind and caring. They may take a turn to soothe an ally. This will grant that character resistance to fear-type abilities for 2 turns, and will also grant 2 cool-down turns towards removing anger-based statuses like taunt and swagger. (See animal healer) Costs: 2 pg

Steadfast: This unit stays in the fight for the sake of its allies and friends. It will survive a lethal hit once for each unit in your party that this character is close to. Costs: 4 pg

Support: This character becomes stronger when standing side by side with close allies. This buff counts as a conditional ally buff. This buff will be calculated by choosing the adjacent ally who this character is emotionally closest to. If both units have this ability unlocked, the buffs are doubled. The buffs are as follows:
Acquaintance: +1 speed/skill. 1% damage and activation boost. Not buffed by Tentacle Idol.
Friend: +3 speed/skill. 3% damage and 3% activation boost.
>Close Friend/Sibling: +10 Speed/Skill. 10% Damage and 10% activation boost.
Spouse: +15 speed/skill. 15% damage and 15% activation boost.
Costs: 3 pg 

Sword Assault: This unit rushes in with its weapon and attacks with a flurry of blows. The character may target an adjacent enemy. The enemy cannot dodge this attack. The character using the assault move then strikes 5 times with normal damage and finishes with a 2 x damage strike. Costs: 5 pg

Way of Spell and Sword: This character may wield a sword in one hand while casting a spell in the other. This will result in a skill debuff of -15. However, it will allow spell to be used as counter-attacks. Costs 5pg or GM in Sword and GM in magic.

(TBA) Death Blow: When attacking, this character adds 25% to their attack damage stat. Costs 3 pg

(TBA) Certain Blow: When attacking, this character adds 20 to their skill. Costs 3 pg

(TBA) Darting Blow: The character adds 10 to their speed stat when they initiate the attack. This improves both the evasiveness of the character, as well as their likelihood to attack multiple times. Costs 3 pg

(TBA) Duelist: When this unit initiates an attack against another enemy who is using a melee weapon, they add 20 to their dodge and 20 to their skill. Costs: 3 pg

(TBA) Finish Strike: -15 hit. This character leaps into the air and stabs its primary blade into the chest of their foe. This attack will deal 3 x the total might of the sword's normal strikes. The enemy cannot counter-attack this move. This ability takes four turns to recharge. This blow has a 60% to give an enemy the severe bleeding status. Costs: 5 pg

(TBA) Mind Dive: This unit attempts to reach into the mind of an enemy and take control of them. This takes a turn to do, and the attack has a 30% chance of landing. This attack does not work on psychic type characters, and magic and strategists characters naturally escape from a mind dive twice the normal rate. However, if this attack hits, the enemy unit will be forced to join this character's party for the next six turns. Costs: 5 pg

(TBA) Psychic (II): -10 speed. This character unleashes a powerful psychic burst directly into the mind of its foe. This will deal triple the damage of a regular psychic blast, but the attack may only strike once (at second phase, this attack may only strike twice). Costs: 6 pg

(TBA) Teleport Dodge: If the character is being attacked by a ranged weapon and is faster than the foe attacking, they have a 50% chance to completely avoid the attack by teleporting. Calculate this dodge before calculating a normal dodge. Costs 3 pg


Character Type: Melee, Magic, Support

Weakness: Extreme dark weakness. Resists psychic, and fire type damage. Resists fear.

Eragon
HP: Small
ATK: 200
DEF: 100
SPD: 125
SKL: 140
MOVE: 7 (teleporting)


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